Seru

Siliur Vinclad's page

47 posts. Organized Play character for G4lkun.


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Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Got my chronicle downloaded, everything looks good.

Game also reported on the site

Thank you guys for the game and to our GM for running.

This sceario i enjoy a lot.

Hope to see you guys around on other events.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He ponders on the infoarmation

To be honest this seems way more dangerous than we could have expected, they seems to be really into destroying other organisms, it feels familiar from what i've seen on histories not recorded, if that make sense, we need to make sure we learn more of this, otherwise we migth be risking some tragedy if we reach here un preared

Something as bad as the second scoured stars, or in that scope of tragedy

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He continues rushing down the street, and unable to see the enemy looks at Tuirk, with some concern then looks down the street

Well this is getting odd ... and annoying

He aims at the general area where the enemy used to be , and do a ready, When the enemy appears he shoots

Mve action - Move south, Standards ' Ready - Shoots when the creature appears

Azimuth Ready: 1d20 + 5 ⇒ (11) + 5 = 161d8 ⇒ 4

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Just a question., i see a fift beetwne the building and the general area where Tuirk and the rest of the group is, i take that the walls of the building exists , hence blocks vision and line of fire. but is this rift preventing movemnt or anything? Or Siliur needs to find another way around it?

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

With his enemy down he start to run down the deseted street, lookng at the Goblin recovering just from the near death experience, he start to call ancient words, observing beetwen the multiple time lines and borrowing energy from a Turok from the future, hoping this won't kill the future goblin self, for now there were other concerns to attend

Don't give up sir, We can do this !!

Move action , stride 30 ft south, Standard action - Cast Blessing of youth

Blessing of youth: 1d8 ⇒ 2

This also gives Tuirk +5 enhancement movent for 5 ft

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

As the creature jumps closer he rolls aside as the claw comminat him, Not something good, he rolls back and shoots as Blue creature again

Move Guatded step , Standard : Shoot Azimuth rifle

Azimuth: 1d20 + 5 ⇒ (15) + 5 = 201d8 ⇒ 5

Die already!!

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Yes Siliur has been shooting blue all this time, i put that on the post

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Crap He can't help but to curse under his breath, as he shoots again the laser rifle at the blue creature, his gaze goes towards the other side of the battle field, this was bad, very bad indeed

Azimuth vs EAC: 1d20 + 5 ⇒ (8) + 5 = 131d8 ⇒ 8

Lets go people, our friends are depending on us, fight on!!

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Moving to the south and pulling out the plasma bolter he shots

Move - Stride - Standardd- Shoot

Azimuth rifle: 1d20 + 5 ⇒ (12) + 5 = 171d8 ⇒ 8

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Siliur can get to all those results taking 10, asuming that is possible, also i placed the token on the map . but wanted to ask if wea re coming form a specific direction on the map or is there a square for us to get, i did not noticed one

Also the first skill mentioend, its just any skill to superate ahazard or to find information?

Computers: 1d20 + 8 ⇒ (4) + 8 = 12

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Reasting for recovering stamina would be appreciated, yes, also yes, is there a quartermaster on the base camp. would like to buy a healing serum mk1 if any , just in case

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Engineering: 1d20 + 4 ⇒ (9) + 4 = 13

There was a violent conduct here, whichever happjned here, was not quiet, or didn't go quietly either . Everyone alright?

AS has been done so far, he uses Kinpopo device on the area to find out about the mentioned on the post

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Engineeing: 1d20 + 4 ⇒ (19) + 4 = 23 [/ooc] Forgot to type the recall knowdge for this . assiming is engineering. Would like to know weakness if successfu [/ooc]

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Not expecitng such fast movement the man seems to be concerend with his safety now, the rifle had done the job well so far, but this is not going to end well if he remains there

Reflex: 1d20 + 7 ⇒ (3) + 7 = 10

This time it was not too fast, sadly, with this in mind he tries to remember if this strange creastutr has any weakness

He pulls himself away , and off the conveyor belt Guarde step down Standard - Shoot

You are getting annoying , you know?

Azimuth rifle vs EAC: 1d20 + 5 ⇒ (20) + 5 = 251d8 ⇒ 3
Azimuth rifle Extra crit dmg: 1d8 ⇒ 4

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Inforgot to add that the Azimuth rifle has critial Burn 1d6

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Reflex: 1d20 + 7 ⇒ (14) + 7 = 21

Woah!!Careful where you aim that!! He half jokes

Engineering: 1d20 + 4 ⇒ (5) + 4 = 9 Weakness

As the robot comes closer he takes aim, and shoot twice at teh incomming enemy

Full attack

Attack 1: 1d20 + 5 - 4 ⇒ (20) + 5 - 4 = 211d8 ⇒ 2 Fire
Crit confirm: 1d8 ⇒ 8 Fire if applicable

Attack 2: 1d20 + 5 - 4 ⇒ (18) + 5 - 4 = 191d8 ⇒ 4 Fire

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He moves and pulls out the Plasma bolter as he does that and shoots the robot after moving

I am not sure if there are walls or something that migth prevent the shoot, if that is so pelase consider a double move

Move - Stride - Standard - Shoot Azimuth rifle

Azimuth rifle (120ft) vs EAC: 1d20 + 5 ⇒ (16) + 5 = 211d8 ⇒ 4

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

No problem from Siliur

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Obstacle 4 .-

He tries to see on other events of his own memories for how thiw could have gone otherwise, the man seesm worried about the outocme, the purge is not something nice to feel

Right? Its not really that great for the life forms what tis this place? Replying to Poko

Computers: 1d20 + 8 ⇒ (18) + 8 = 26

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He tries first to follow Poko on the firste obstacle

Perception: 1d20 + 4 ⇒ (5) + 4 = 9

Will: 1d20 + 0 ⇒ (8) + 0 = 8

( fatigued)

Obstacle 2

Engineering: 1d20 + 8 ⇒ (2) + 8 = 10

The arm misses Woah!!

Obstacle 3
Athletics : 1d20 + 2 ⇒ (11) + 2 = 13
Reflex: 1d20 + 7 ⇒ (15) + 7 = 22

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Engineerng and Percption while trying are not its best . just a +4 pn both

Gm-,,, so we all need to try this or need only one of us to succeed in each obstavle ?

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Well . this city is even more intresting, its like it wanted us dead Says dryly

Culture: 1d20 + 8 ⇒ (18) + 8 = 26

As the entrace is found and the nanites are pulling iut, he tries to divert some power to get them away

Computers: 1d20 + 8 ⇒ (8) + 8 = 16

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

It seems that this First ones are not really that nice, i do wonder if they share the intent of this last Postulant . . in the mean time, lets work on this safewards

Computers: 1d20 + 8 + 2 ⇒ (5) + 8 + 2 = 15

He also tries to retrieve the cells

Engineering: 1d20 + 4 ⇒ (10) + 4 = 14

[/ooc] So the alterantuve of shud down is also needed or not [/ooc]

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He rushes over the nort trying to avoid the masive sudden wall in front of him and shoots the Plasma bolter

Why is that you must resort to violence here, we were just having and understanding

Plasma Bolter vs EAC: 1d20 + 5 ⇒ (11) + 5 = 161d10 ⇒ 6

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Reflex: 1d20 + 7 ⇒ (18) + 7 = 25

HE pbseves the Posrtulant. looking into the future, or the past, event an alterante trying to cause extra damage on his next shot what woudl it be?

See weakness Prcog ability

Engineering: 1d20 + 4 ⇒ (3) + 4 = 7 Weakness

The time line is blurry .. he shoots the Postulant regardless

Pickling electicity , and picking the Paradox 2

Plasma Bolter vs EAC: 1d20 + 5 ⇒ (7) + 5 = 121d10 ⇒ 8

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

But of course. this has to be this way, he pulls out the plasma bolter he has been playing with and shoot to the Postulant

Moves a bit to the south as part of this gets out the big plasma. Move - stride south and pulling weapon , Standard - shoot

Plasma Bolter vs EAC: 1d20 + 5 ⇒ (7) + 5 = 121d10 ⇒ 3

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

I believe that the question was onre on regards the First ones, do we have any information about their reutnr and such ? Or know about them?

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

As the door is being tested for strenght , Siliur takes the time to try to find the porper wiring on the small chamber to open it up

Engineering: 1d20 + 4 ⇒ (16) + 4 = 20

the wiring seems hard to find, but maybe he may have found something

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

As the door is being tested for strenght , Siliur takes the time to try to find the porper wiring on the small chamber to open it up

Engineering: 1d20 + 4 ⇒ (14) + 4 = 18

Is this ... the right switch?

the wiring seems hard to find, but maybe he may have found something

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Siliur enters the room after X has dealt with the mechanism

So .. now a door, where might be the console to open it i do wonder?

He looks in the room, for a control panel or mechanism device

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

I am back home, and catching up.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He looks at the devices, and ponders, he does a double check on the database on his pad before getting to the console

If it is possible to take 10 on this , Siliur mets the DC, if not he may need to roll

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Hello , i have a very busy travel tonorrow, so i will be mostly absent in the next couple of days, I will check when possible, but forums are relly bad loading on mobile.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

[1] Once the battle is over, he makes sure that the rifle is ready, checling on batteries and move to examone the anacite, and pulls out the Lexicon to see about its uses [/i]

Phys. Science: 1d20 + 8 ⇒ (18) + 8 = 26

Engineering : 1d20 + 4 ⇒ (18) + 4 = 22

Culture: 1d20 + 8 ⇒ (13) + 8 = 21

He seems a bit concerned with the words of the device

If they wanted to make it more moinous, they would not have it made possible

AFter this he moves towards where the nest was, and observe sthe stuff there slowly he start to work on the damaged shortwave receiver-transmitter.

Computer : 1d20 + 8 ⇒ (13) + 8 = 21

He embeds the code codes the frequency on his Communicator This could be useful

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Fortitude : 1d20 + 0 ⇒ (1) + 0 = 1
Sickened duration: 1d3 ⇒ 2

He squints as the sound that the enemy produced, bleeding from his nose and ears, he was not feeling that well, but for this very reason they needed to finish this quick

Laser Rifle Azimuth vs EAC: 1d20 + 5 - 2 ⇒ (13) + 5 - 2 = 161d8 - 2 ⇒ (8) - 2 = 6

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

[i] The sound of the battery cooling down doesn't last long, he aims to the same robot that appraches, it was damaged and they should make use of the distance they have before that advantage is gone [(i]

Move action towarsd north , Stadnard shoot

Azimuuh rifle vs EAC: 1d20 + 4 ⇒ (15) + 4 = 191d8 ⇒ 4

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

The enemy has come, hostile enviroment seems to be the standard on some of the missions, he aimed the rifle at the closest creature, which was still a bit far to be honest , biut not for this rifle

Full attack vs Blue enemy

Azimuth rifle: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 191d8 ⇒ 7

Azimuth rifle: 1d20 + 4 - 4 ⇒ (19) + 4 - 4 = 191d8 ⇒ 8

The gravity of the planet, the light conditions seemes to work on his favor for now.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

HE thanks Kinpopo, as they walk over to the first exploaration area, he seems to be playing with the device and getting used to the lexicon as they do

So... that was very convenient to have this software already develpped no? Porbably its because of this that they decided to move things along with this exploratoon

Token in postion on map

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He looks at the comm unit, and tries a few commands on the lexicon, trying to understand tha basics of it

Well, yes it appears to be funciotnal now, so waht we do? we just point the comm unit an scan what we try to do and that is it?

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

We are to explorte this generla area, so yes you can say that we are in going to investigat Eternity's ruins

And does this translator is .. operative already?

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

HE looks at the small creature and smile

Well. believe me , Absalom station is full of us humans you know? [/b[ He grins

[b] As for specialization, I know a bit of many things, I have been "blessed" by tachions or so to say, so i have some control over the time frame, time wizard has been an oversimplification of the things i am able to do, but i consider myself more an archologist and explorer than. . well .. a spell caster

HAve some experitse with technology as well

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

He listens to Hope- 01, the optimism was a good way to start this endeavour, for sure

That is good to know, thanks for the insight , Once we start the exploration it seems that we'll be getting such information, I do certainly hope that the information we find would be useful to find more
data about the past, and if we are lucky maybe finally the key to understanding the gap, that of course is wishful thinking, this First ones might have existed before such events, so we should keep our eyes open.

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

AS they are getting ready to depart, he is checking on and cleaning hjis new rifle, one that might be useful on the takk ahead, you never know know the thngs that ca one find on the wilderness , on unknown planets

Indeed, graduation party is important, To start working on the field can be undaunting as well, Is there something on the planet you have observed? I mean this first ones seems like an important thing to find about, but it would not be thrilling to find if there were other civilizations or traces of it in this planet after all?

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Culture : 1d20 + 8 ⇒ (14) + 8 = 22

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

A tall, but slim and agole man appars, dressed up in light armor, a white coat over the second skin, and a long arm on his back, his blue hair betrays his ancestry to have some far conections with some elemental being, or maybe it was a very good tint

Greeting Starfinders, I am Siliur Vinclad, i am still adjusting myself to the current timeframe and scheduling of becoming an agent, its been just some months now, but has been a very enlightneed experience, I am learning about archeology as a lot of your fellow agents might be, i am a student of sciences of sorts as well, so i'll be able to help the best i can on the several study brances i've persued

I also am "blessed" with some magic, that i can comand and pull from diferent time streams or so it seems to work. Honored to net you all

Rolling the paradoxes now
Paradoxes : 3d20 ⇒ (2, 11, 3) = 16

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

Input the statblock on the paizo "person" and see how this goes

Looking forward to this game

Advocates

Stamina : 12 Hp; 14 , RP : 5 // Fort : +0 , Ref : +9 , :Will +0 // KAC 18 EAC 17

oarding and ready

Hello.