Silaas's page

2 posts. Alias of HNNNNNNG.


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Thanks for the look over!

I agree, switching "in vacuum" to 0-G sounds a lot more clear and concise.

For "Don't Just Stand There", I didn't realize that was already an Envoy improvisation. Accidentally made a better version of it there! Going to fix it or replace it with something else.

Would adding a note or recapping the soldier styles' ability be more useful? Human bombard has a note (just that their grenades have extra range) but no direct mention of why.


I went on a creature creation spree and made a bunch of low leveled baddies. What if my players run off to fight some gang? What if they suddenly get into an altercation while on someone else's ship?

So I made 13 CR 1 NPCs, all of them being "level 1 [race]". Ya know how you have your level 1 human fighters running around acting as thugs, bandits, mercenaries, guards, etc.? Well now we have level 1 mechanics, technomacners, mystics and soldiers doing the same!

I followed the creature creation rules found in the back. They're pretty nifty: it's quick to make nearly anything I want by slapping grafts around. But it does feel like a lot of the creatures end up pretty similar.

I also had some fun playing around with the "special ability" that they all get. Sometimes I used that to give them a feat, or some extra equipment, or make up something new. Since AC/attack/damage tends to be really similar, I wanted variety in the little tricks they get.

So here they are.

Includes two CR 1/2 creatures (cannon fodder and a mobile laser turret) and 13 CR 1 npcs (android mechanic, android operative, android technomancer, human soldier, human technomancer, kasatha solarion, kasatha soldier, kasatha mystic, lashunta envoy, lashunta soldier, shirren mystic, shirren opperative, vesk soldier)

critiques welcome!