I went on a creature creation spree and made a bunch of low leveled baddies. What if my players run off to fight some gang? What if they suddenly get into an altercation while on someone else's ship?
So I made 13 CR 1 NPCs, all of them being "level 1 [race]". Ya know how you have your level 1 human fighters running around acting as thugs, bandits, mercenaries, guards, etc.? Well now we have level 1 mechanics, technomacners, mystics and soldiers doing the same!
I followed the creature creation rules found in the back. They're pretty nifty: it's quick to make nearly anything I want by slapping grafts around. But it does feel like a lot of the creatures end up pretty similar.
I also had some fun playing around with the "special ability" that they all get. Sometimes I used that to give them a feat, or some extra equipment, or make up something new. Since AC/attack/damage tends to be really similar, I wanted variety in the little tricks they get.
So here they are.
Includes two CR 1/2 creatures (cannon fodder and a mobile laser turret) and 13 CR 1 npcs (android mechanic, android operative, android technomancer, human soldier, human technomancer, kasatha solarion, kasatha soldier, kasatha mystic, lashunta envoy, lashunta soldier, shirren mystic, shirren opperative, vesk soldier)
critiques welcome!