Sigurd Cole's page

Goblin Squad Member. 4 posts. No reviews. No lists. 1 wishlist.


RSS


The spell 'Halt Undead' is currently link-broken, because it's currently showing as 'Halt Undead Copy', here.
Found it unlinked under Core:Magic Items:Staves:Staff of Necromancy


Jen the GM wrote:

Personally I'd just use max combat speed, for a simple reason. If the animals don't get tired and you don't get tired (aka no expendables are wasted), then they could just use combat speed over and over again.

So it's like taking twenty for me. A way to simplify things so that they don't insist on doing each combat round to speed up (say, on a time sensitive mission).

I thought about doing that, except that max speed doesn't add up to anything like the overland movement rate from Core. It usually weighs in at something around triple to quadruple when converted to mph. Again, I'm using their simplification of 10 ft/rnd = 1 mph, but it's still nowhere near a match. Which is why I said it might be modeled after x4 run speed. But in eight cases (cart/medium wagon; light horse/heavy horse; burdened/unburdened), only one matches using that model. So, back to square one.


2 people marked this as FAQ candidate.
rat_ bastard wrote:
Lets FAQ this.

Thanks, I'd forgotten about that. Let me sum this up, then. Three questions.

1) conversion for maximum movement rate per UC to overland rate.
2) a weight for each listed vehicle.
3) some reference for how a draft animal's carry capacity relates to the max vehicle weight that animal can pull.

I may have missed any references for these, and if so I'd be happy to see them. For example, I know there's a weight listed for a cart and a wagon in the core book, but I don't know of any other, and I'm reluctant to assume consistency where inconsistency has been shown.

I think Pathfinder's generally an awesome system - that's why I'm using it. But what do we do with this?


3 people marked this as FAQ candidate.
thomas nelson wrote:
OK, each of the new vehicles in UC list a max speed and an acceleration rate but no baseline speeds are listed. How do I factor the daily movement of these things?

It's even stickier than that, as far as I've seen. Not only do we lack an overland movement rate in general, but we don't have any context - what's the draft animal? Light horse, heavy horse, pony, all have different movement rates. What's more, since we don't know how much the vehicle itself weighs, we don't know what quantity of team we'd need to pull it, along with whatever cargo it bears. It gives us a fixed number. I've been crunching the numbers for different draft animals and whether or not they're burdened, and the only thing that comes close to adding up is to treat the maximum movement rate as a 4x run. The only match from there is burdened light horses pulling a wagon. But, even then, since I don't have any weight, I don't know how many horses I'd need.

But this tracks earlier inconsistency. Overland movement as given in the core is effectively mph = ft/rnd / 10. Riding a light horse gets you 6 mph, but a light horse's speed as listed in the Bestiary as 50 ft/rnd.

Math: Medium Wagon max movement rate = speed of pulling creature x2
Speed of light horse under burden (core) = 40 ft/rnd
Max movement rate = 80 ft/rnd
Max movement rate / 4 = 20 ft/rnd = 2 mph = overland speed of cart or wagon (core)

Guys, I'd love to be able to crunch the numbers and have fun with this, but these rules aren't just quick, they're dirty. Instead of having to reverse-engineer and hope they're consistent, I want to know!