thomas nelson wrote:
OK, each of the new vehicles in UC list a max speed and an acceleration rate but no baseline speeds are listed. How do I factor the daily movement of these things?
It's even stickier than that, as far as I've seen. Not only do we lack an overland movement rate in general, but we don't have any context - what's the draft animal? Light horse, heavy horse, pony, all have different movement rates. What's more, since we don't know how much the vehicle itself weighs, we don't know what quantity of team we'd need to pull it, along with whatever cargo it bears. It gives us a fixed number. I've been crunching the numbers for different draft animals and whether or not they're burdened, and the only thing that comes close to adding up is to treat the maximum movement rate as a 4x run. The only match from there is burdened light horses pulling a wagon. But, even then, since I don't have any weight, I don't know how many horses I'd need.
But this tracks earlier inconsistency. Overland movement as given in the core is effectively mph = ft/rnd / 10. Riding a light horse gets you 6 mph, but a light horse's speed as listed in the Bestiary as 50 ft/rnd.
Math: Medium Wagon max movement rate = speed of pulling creature x2
Speed of light horse under burden (core) = 40 ft/rnd
Max movement rate = 80 ft/rnd
Max movement rate / 4 = 20 ft/rnd = 2 mph = overland speed of cart or wagon (core)
Guys, I'd love to be able to crunch the numbers and have fun with this, but these rules aren't just quick, they're dirty. Instead of having to reverse-engineer and hope they're consistent, I want to know!