Sigurd |
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Thematically, you can explain it however you want. Since a caster with spellcraft needs to buy the masterwork weapon or armor he's going to be enchanting, so too does the Master Craftsman, unless he happens to spend the time using his craft skill to make it himself.
I think a Master Craftsman must make the item himself or he\she isn't supplying anything to the process. That is the issue. If their craft can not realistically make the item how are they involved?
Thematically I think the MC Feat is based on the idea that some craftsmen are so good at what they do that in their craft they find magic. The shoemaker can make a magic shoe because they know so much about shoes. That same shoemaker can't make a magic suit of armor. Master craftsmen know so much about their craft that they can make any example of that craft, even the magic varieties.
How do Master Craftsmen get any further knowledge of magic outside of their craft focus?
A caster using spellcraft knows the demands of the magic. That's a position with much more flexibility. They create compromises and modifications in the magic to accept select components. The caster crafts the magic that is suitable for the item to suit the component parts. That is the nature of Spell _Craft_. They are involved in every item.
Wondrous items are so varied, the caster must be able to rely on masterwork components because they could never have the skills to produce each type of item. Modifying the magic across a wide range of forms is part of the craft wondrous items feat.
If you come at the creation process from the craft side you have to be a master at every craft you choose to use or you certainly can't use that craft well enough to make magic. If your craft is not applicable you can't make the item.
I think that interpreting the Master Craftsman feat any other way is wishful thinking.
S