Arazni

Sidryn's page

3 posts. Alias of chibiamy.


Full Name

Sidryn

Race

Human

Classes/Levels

Barbarian 11

Gender

Female

Size

M

Age

23

Deity

Gorum

Location

Irrisen

Languages

Common

Occupation

Enforcer, Body Guard, Black Sheep

Strength 22
Dexterity 12
Constitution 20
Intelligence 10
Wisdom 10
Charisma 13

About Sidryn

Sidryn's Big Long Statblock:

Name: Sidryn
Race: Human
Player: chibiamy
Classes: Barbarian11
Hit Points: 164
Experience: 155000 / 220000
Alignment: Chaotic Neutral
Vision:
Speed: Walk 30 ft.
Languages: Common
Stat Score Mod
STR 22 (+6)
DEX 12 (+1)
CON 20 (+5)
INT 10 (+0)
WIS 10 (+0)
CHA 13 (+1)
-------------------------- Skills --------------------------
Acrobatics 13 11.0
Handle Animal 15 11.0
Intimidate 16 11.0
Knowledge (Nature) 8 5.0
Survival 14 11.0
Swim 14 7.0

-------------------------- Feats ---------------------------
Dazzling Display
While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

Improved Critical (Greatsword)
When using the weapon you selected, your threat range is doubled.

Power Attack
You can choose to take a -3 penalty on all melee attack rolls and combat maneuver checks to gain a +6 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (-50%) if you are making an attack with an off-hand weapon or secondary natural weapon. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

Shatter Defenses
Any shaken, frightened, or panicked opponent hit by you this round is flat-footed to your attacks until the end of your next turn. This includes any additional attacks you make this round.

Toughness
You gain +11 hit points.

Vital Strike
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage. Roll the weapon's damage dice for the attack twice and add the results together before adding bonuses from Strength, weapon abilities (such as flaming), precision-based damage, and other damage bonuses. These extra damage dice are not multiplied on a critical hit, but are added to the total.

Weapon Focus (Greatsword)
Armor Proficiency, Light
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Armor Proficiency, Medium
When you wear a type of armor with which you are proficient, the armor check penalty for that armor applies only to Dexterity- and Strength-based skill checks.

Martial Weapon Proficiency Output
You make attack rolls with all your martial weapons normally (without the non-proficient penalty).

Shield Proficiency
When you use a shield (except a tower shield), the shield's armor check penalty only applies to Strength- and Dexterity-based skills.

Simple Weapon Proficiency

-------------------------- Combat --------------------------
Total / Touch / Flat Footed
AC: 20 / 16 / 19
Initiative: +3
BAB: +11/+6/+1
Melee tohit: +17/+12/+7
Ranged tohit: +12/+7/+2
Fortitude: +12
Reflex: +4
Will: +3
Unarmed attack:
to hit: +17/+12/+7
damage: 1d3+6
critical: 20/x2
Greatsword +2 (Adamantine):
to hit: +20/+15/+10
damage: 2d6+13
critical: 17-20/x2
special properties: ignore hardness less than 20

------------------------- Equipment ------------------------
Name QTY LBS
Belt of Physical Might (STR/CON) +4 1 1lbs
Boots of Speed 1 1lbs Special: As free action, Haste for up to 10 rounds each day
Giant Hide (Frost) 1 25lbs
Greatsword +2 (Adamantine) 1 8lbs Special: ignore hardness less than 20
Outfit (Cold-Weather) 1 7lbs Special: +5 circumstance bonus on Fortitude saves vs cold weather
Ring of Protection +2 1 0lbs
Total weight carried:
Current load: Light
Encumbrance
Light: 173
Medium: 346
Heavy: 520

------------------------ Description -----------------------
Height: 5' 8" Weight: 170 lbs. Gender: Female
Eyes: Silver-Blue Hair: Silver-blonde,Whatever Skin: Pale (Lightly Tanned)

Relatively tall for a human female, Sidryn is built strong and sturdy. This woman has had to fight for her life, and it shows. Her mannerisms and attire hint at somewhere in the northern climes, perhaps Irrisen.

Background
Born in Irrisen, Sidryn was not born to magic. A disappointment to her mother, who had hoped to gain status by giving her daughter to the White Witches. None the less, Sidryn found a way to carve out a place for herself. Using her larger frame and tendency towards strength and violence. This made Sidryn useful later on as an enforcer.
Sidryn was happy with this lot in life, when an emissary for the White Witches approached her with a proposal - adventure and send information back to Issiren.
To Sidryn, why not? It provides a way to get away from her rather disappointed mother.
Who wants to deal with a nagging mother, after all.