| Sidonio Malho |
Good points. I feel the Level 18 ability doesn't make much of a case, because high-level abilities shouldn't be used as examples for entry-level abilities, but the Forceful Trait requiring Power Attack to deal more damage doesn't make much sense.
Magic Weapon and Shillelagh don't contribute to the discussion. Both enhance weapons that only have one die to begin with. A Power Attack with a Shillelagh against an undead creature would deal 6dX.
The Critical Specialization point also makes sense, though. So, as I see it now, the rules elements are simply contradictory. Which seems odd to me, because I've come across many players using Power Attack, and my Fighter playing under a couple different GMs, and nobody bats an eye at it.
So either it's widespread misunderstanding, or there's another rules element out there that supports Power Attack multiplying all of a weapon's dice, and it hasn't been mentioned yet.
That is why i started the topic, in the core rulebook isnt explained clearly the striking rune effect, 2 dices became the base weapon die? add the bonus dice? its multiplied on critical or add? who it work with other effect of dice bonus?
The critical rule and magic weapon rules cant be interpretative.