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Wish as a SLA has no material cost, but the Efreeti Bloodline does have a disclaimed line. "If you use this ability to duplicate a spell with a costly material component, you must provide that component."


MachOneGames wrote:

I used to teach martial arts and weapon arts. Power comes from the legs and body moving together. The arms are used at the end. Thrust, push-cut, and pull-cut are all driven by the whole body. Having four arms would not be twice as effective as two. You would be interfering with your own lines of attack.

This is one of those few instances where the rules make a bit of sense to a simulationist. Capping the total strength bonus at 1.5 seems to make sense. You can't move in four directions at once.

If I had a four-armed character I would put two short defensive weapons in my bottom set of hands - probably bucklers. I would use these extra hands to grab when the opportunity arose.

A four armed character could be an incredible grappler.

I don't know why nobody seems to be listening to this guy.

The weight that is thrown around when wielding a two-handed weapon would seem to be impossible to use for two separate two-handed weapons for a four armed person. As for a three armed person, I imagine it would make it pretty difficult to effectively use a one handed weapon as part of a two weapon fighting maneuver in conjunction with such a weapon.

When rules and logic conflict, it would seem to usually have the logic change the rules. Most of the stuff that gets errata'd seems to support this concept. Thus, if you think about it from a fighting standpoint, it would seem that the tactics behind two-handed weapon use, imply an additional arm/weapon would be nearly useless.

The other problem with this concept, is that it is calling for rules on a subject that has no form. If the person is still mostly humanoid, with the "extra" arms being below the normal ones,then they might be helpful to this concept, but only in limited situations.

If they were on the persons back, but at the same shoulder height, I suppose they could have additional weapons to bring to bear in a sort of whirlwind attack. They really can't write such a quick/dirty rule without further information, which is why those creatures with extra limbs seem to have info about it, to some degree.

Just my two cents.


As per the PRD for the Hat of Disguise:

Pathfinder Reference Document wrote:

This apparently normal hat allows its wearer to alter her appearance as with a disguise self spell.

Hat of Disguise at PRD

So, with this we find that the Hat works as if the "Disguise Self" spell.

As per the PRD for the "Disguise Self" spell:

Pathfinder Reference Document wrote:

You make yourself—including clothing, armor, weapons, and equipment—look different. You can seem 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender.

The spell does not provide the abilities or mannerisms of the chosen form, nor does it alter the perceived tactile (touch) or audible (sound) properties of you or your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. A creature that interacts with the glamer gets a Will save to recognize it as an illusion.
Disguise Self at PRD

In the spell description it is mentioned that if you use it for a disguise, you get a +10 while using this spell. However, it also mentions that you can change your gender, and it says you can appear taller or shorter (to a small degree). It also says you may appear as a different subtype.

Type must be Humanoid (Cannot change this) These monsters below are examples of being humanoids with other subtypes. (Note, these are not to be confused with Monstrous Humanoids, which is another type.
PRD Monsters by Type wrote:

boggard, bugbear, cloud giant, cyclops, dark creeper, dark stalker, derro, drow, drow noble, duergar, ettin, fire giant, frost giant, gnoll, goblin, hill giant, hobgoblin, kobold, lizardfolk, merfolk, ogre, orc, stone giant, storm giant, svirfneblin, tengu, troglodyte, troll, wererat, werewolf

Monsters by type (Look for "Humanoid")

Hope this information helps.

EDIT: I just noticed this was a necropost, but I'll leave this up in case someone stumbles upon it, just like I did. Thanks.


HappyDaze wrote:

Another question:

The Half-Dragon gains Immunity to the energy type associated with it's breath weapon. A Half-Dragon without racial HD - like a human Half-Dragon - does not have a breath weapon (according to JJ, per the second post of this thread). Does that mean it also doesn't have Immunity to an associated energy type?

This might be interesting for Half-Dragons of no definable dragon variety - such as from the magical experiments mentioned in the Half-Dragon text - rather than those of mixed birth.

Actually, as per the text in the PRD for the Bestiary

Quote:
A half-dragon gains darkvision 60 feet; low-light vision; and immunity to sleep, paralysis, and energy of the same type as its breath weapon.

There is no specific mention of Racial HD, which is what disqualifies the Half-Dragon from breath weapon damage. As for what this means to me? I'd say they can breath a weak form of the breath weapon that does No damage, and they are still resistant to their element.

Could there be a variant (Read: House-rule) that doesn't have the resistance or possibly other abilities listed? Sure there could, that's why they are called house rules.

EDIT: I reread what I posted, and being half asleep I somehow missed what JJ had said about there not being a breath weapon at all. If that is the case, the resistance IMO, would still be to what type of breath weapon that type of dragon would have had, even if they don't have the breath weapon. Of course, it's shaky ground as the wording could swing either way.