Full Name |
Shyff Sonora |
Race |
Elf Bard 1 [HP 19/19 | AC 1 | XP 2/8] [STR -1 | DEX +0 | CON +1 | INT +1 | WIS +0 | CHA +2] |
Strength |
8 |
Dexterity |
12 |
Constitution |
13 |
Intelligence |
15 |
Wisdom |
9 |
Charisma |
16 |
About Shyff Sonora
Class: Bard
Name: Shyff Sonora
Exiled from the High Choir for breaking his vow of silence, Shyff now seeks a greater purpose.
Race: Elf - When you enter an important location (your call) you can ask the GM for one fact from the history of that location.
Look: Knowing eyes, Fancy Hair, Finery, Fit Body
Alignment: Good - Perform your art to aid someone else.
HP: 19/19
Armour: 1
Damage: D6
Stats:
Strength 8 (-1)
Constitution 13 (+1)
Dexterity 12 (+0)
Intelligence 15 (+1)
Wisdom 9 (+0)
Charisma 16 (+2)
Moves:
Arcane Art:
When you weave a performance into a basic spell, choose an ally and an effect:
*Heal 1d8 damage
*+1d4 forward to damage
*Their mind is shaken clear of one enchantment
*The next time someone successfully assists the target with aid, they get +2 instead of +1
Then roll+Cha.
*On a 10+, the ally gets the selected effect.
*On a 7-9, your spell still works, but you draw unwanted attention or your magic reverberates to other targets affecting them as well, GM’s choice.
Bardic Lore (Legends of Heroes Past):
When you first encounter an important creature, location, or item (your call) covered by your bardic lore you can ask the GM any one question about it; the GM will answer truthfully. The GM may then ask you what tale, song, or legend you heard that information in.
Charming and Open
When you speak frankly with someone, you can ask their player a question from the list below. They must answer it truthfully, then they may ask you a question from the list (which you must answer truthfully).
*Whom do you serve?
*What do you wish I would do?
*How can I get you to ____?
*What are you really feeling right now?
*What do you most desire?
A Port in the Storm:
When you return to a civilized settlement you’ve visited before, tell the GM when you were last here. They’ll tell you how it’s changed since then.
Gear (Load: 4/8)
*A songbook in a forgotten tongue (0w)
*Leather armor (1AC, 1w)
*Dueling Rapier (close, precise, 2w)
*Adventuring Gear (1w)