Mechanic 1 (Scholar Theme) | HP 14/14 | SP 12/12 | RP 5/5 | EAC 12 / KAC 13 / CMAC 21 | Fort +3 / Ref +4 / Will +1 | Initiative +1 | Perception +6 | Active Effects: None
STR 10 (+0) [No Adjustment]
DEX 13 (+1) [3 points]
CON 10 (+0) [2 points, -2 racial]
INT 18 (+4) [5 points +2 racial, +1 Theme]
WIS 12 (+1) [+2 Racial]
CHA 10 (+0) [no adjustments]
BAB +0 | Movement 25 Swim 25
=== Bonuses ===
--Osharus spend their lives acquiring vast amounts of knowledge and therefore tend to have applicable information in most situations. Once per day, an osharu can automatically succeed at an attempt to aid another on an Intelligence-based skill check. (racial ability: Polymath)
--You are an expert in one particular field of study, and your passion for the subject shows. Choose either Life Science or Physical Science and then choose a field of specialization. If you pick Life Science, you can specialize in bioEngineering, biology, botany, ecology, genetics, xenobiology, zoology, or another field of biological science. If you pick Physical Science, you can specialize in astronomy, chemistry, climatology, geography, geology, meteorology, oceanography, physics, or another field of physical science. The DC of skill checks to recall knowledge about your specialty is reduced by 5. Your chosen skill is a class skill for you, though if it is a class skill from the class you take at 1st level, you instead gain a +1 bonus to checks with your chosen skill (Theme Knowledge: Noble Scion)
--Osharus regard religion and science as a singular concept, using their understanding of each to enhance the other. An osharu can use Life Science to identify creatures normally identified using Mysticism, and vice versa. (racial ability: Pious Scientist)
Second Skin [L1, 250, EAC +1, KAC +2, Max Dex +5, Upgrade Slots: 1]
=== Feats ===
Spellbane [You gain a +2 insight bonus to saving throws against Spells and Spell-Like abilities. If you ever gain the ability to cast Spells or use Spell-Like abilities, you lose the benefits of this feat and can replace it with Great Fortitude, Lightning Reflexes, or Iron Will, or the improved version of one of those feats if you meet its prerequisites.]
=== Racial Abilities ===
Darkvision [Osharus have darkvision with a range of 60 feet.]
Polymath [Osharus spend their lives acquiring vast amounts of knowledge and therefore tend to have applicable information in most situations. Once per day, an osharu can automatically succeed at an attempt to aid another on an Intelligence-based skill check.]
Pious Scientists [Osharus regard religion and science as a singular concept, using their understanding of each to enhance the other. An osharu can use Life Science to identify creatures normally identified using Mysticism, and vice versa.]
Slime [As a swift action, an osharu can excrete slime into an empty adjacent square, causing that square to become difficult terrain. An osharu can use this ability 1d4 times per day before she must rest for at least 8 hours to replenish her slime stores.]
Suseptible to Salt [A handful or more of salt or a splash of salt water deals 1d6 damage to an osharu, and full immersion in salt water deals 4d6 damage per round. These effects are negated by the environmental protections built into most armor.]
=== Class Abilities ===
Artificial IntelligenceStaim-Mk3 [You construct an Artificial intelligence (or AI), a sophisticated program of self-motivated code that you can access for help in a variety of endeavors. This AI is the product of your own genius, far more advanced and complicated than any available for sale to consumers (though it falls short of being truly self-aware), and only you know the secrets of its creation and operation. Your AI can take one of two forms: a drone or an exocortex. You must pick one of these forms upon taking your first level of mechanic, and once this choice is made, it cannot be changed.
DRONE
You begin play with a powerful robotic drone to house your AI. You build and control this drone, which accompanies you on your adventures and is capable of combat, espionage, and other specialized tasks. As you gain levels, your drone advances in sophistication and gain additional abilities. While the value of your drone is immense, only you, with your extensive knowledge of its quirks and security measures, can ever hope to operate or repair it. Drones are detailed in Drones.]
Bypass +1 [You are skilled at getting inside computer systems and electronic devices. At 1st level, you gain a +1 insight bonus to Computers and Engineering skill checks. At 5th level, every 4 levels thereafter, and at 20th level, this bonus increases by 1.]
Custom Rig [You have created a customized toolkit you can use to hack systems and items. Your custom rig can be configured to take up an upgrade slot on your armor or can be installed as a cybernetic augmentation system in your brain (though it can be combined with a datajack for the same price as installing a datajack normally), your eyes, or an arm. For more information on augmentations, see Equipment. Alternatively, you can configure it to be a handheld device, meaning that you must retrieve it and hold it to use it effectively. While using this rig, you always count as having the appropriate tool or basic kit for any Computers or Engineering skill check you attempt. Some mechanic tricks and drone mods require the use of a custom rig. In addition, you can use your custom rig as a Mk I comm unit (see Equipment). Finally, if you have a drone, you can use your custom rig to communicate over an encrypted channel with your drone to issue commands to its AI or directly control it at a range of 2,500 feet.
If your custom rig is damaged, destroyed, lost, or stolen, you can kitbash a new one from any engineering kit, hacking kit, or other technological toolkit, reconfiguring the materials into a new custom rig with 1 hour of work. You can have only one custom rig at a time. If you create a new custom rig, your old one functions as a normal toolkit of whatever type you made it from and can no longer be used with your mechanic tricks.]
Portable Power [You can use your custom rig to supply limited power for up to 1 minute to a computer or starship system that lacks power. If this system is part of a much larger network, this trick does not supply power to the entire network, just to a limited point of access (typically a terminal), which might greatly limit functionality. Once you have used portable power on a system, you cannot do so again on that system for 24 hours.]
Shujae is a slight of build light purple Osharu with a blood-red leopard patter. She carries herself with more confidence than most Osharu. She often wears darker colors almost as if to offset her vibrant color scheme. Her face looks kind if a bit soft and her tail is shorter than most Osharu tails.
Personality:
Shujae tries to initially put out an aura of confidence but she can't hold that for too long before it collapses in on her. She is soft-spoken and timid in reality, she tries to ensure her own helpfulness by aiding in any action with advice if not direct physical aid. She is passionate about exploration for the sake of increasing both her own as well as others knowledge. She believes that any situation can be resolved effectively through proper ingenuity and reason.
She takes comfort in her Drone Staim-Mk3 who serves as a sit-in for another Osharu in comforting her of the risks she is taking for her travel.