Full Name |
Sheet |
Classes/Levels |
Stealth Drone 1 | HP 17/20 | EAC 13 / KAC 15 / CMAC 22 | Fort +0 / Ref +5 / Will +0 | Initiative +2 | Perception +0 | Active Effects: None |
Gender |
Male Presenting |
Size |
Small |
Age |
2 |
Alignment |
N |
Location |
Pabaq |
Languages |
Common, Osharu, Pabaq, Vesk, Castrovelian, Skittermander, Azlanti |
Homepage URL |
https://www.myth-weavers.com/sheet.html#id=2271817 |
Strength |
12 |
Dexterity |
14 |
Intelligence |
6 |
Wisdom |
10 |
Charisma |
6 |
About Staim-Mk3
Stelth Drone 1 | HP 20/20 | EAC 13 / KAC 15 / CMAC 22 | Fort +0 / Ref +4 / Will +0 | Initiative +2 | Perception +0 | Active Effects: None
STR 12 (+1) [Base]
DEX 14 (+2) [Base]
CON - (-) [Base]
INT 6 (-2) [Base]
WIS 10 (0) [Base]
CHA 6 (-2) [Base]
BAB +1 | Movement 40 CLimb 20
=== Weapons ===
Proficiency: small arms, Long Arms
Tactical Plasma Bolter (Ranged) +5 attack (1d10 Electricity and Fire)
[L1, 260, 1d10 E+F, 40 feet, Capacity: 20 rounds, Usage: 4, Special: Unweildy]
=== Feats ===
Longarm Proficency [You gain proficiency in longarms.]
Weapon Focus Long Arms [Chose one weapon type (small arms, longarms, heavy weapons, etc.). You gain a +1 bonus to attack rolls with that weapon type. If your base attack bonus is at least 3 lower than your character level (or your mechanic’s class level, if you are a drone), you gain a +2 bonus instead.]
=== Racial Abilities ===
climbing claws [Your drone gains a climb speed equal to half its land speed. This mod can be applied to only combat and stealth drones.]
reactive camouflage [Your drone is equipped with a thin coating that can change color to match the drone’s surroundings. Whenever your drone stays stationary for 1 round, it gains a +10 bonus to Stealth checks (this bonus doesn’t stack with the invisibility spell or similar effects). If your drone takes any action, it loses this bonus until it once again spends 1 round remaining still.]
weapon mount [You can affix a small arm or another one-handed ranged weapon on your drone, allowing it to wield that weapon and attack with it. This weapon cannot be disarmed. Mounting a longarm, a heavy weapon, or another two-handed ranged weapon requires two weapon mounts. A weapon mount can hold up to two batteries, two magazines, or two of another type of ammunition for the affixed weapon, provided this ammunition is of light bulk or less. Multiple weapon mounts used to affix a single two-handed weapon count as a single weapon mount for the purpose of how much ammunition it can hold. The drone reloads these batteries or magazines automatically, which takes the usual amount of time for the weapon. Spent batteries or magazines are stored within the drone. You can replace all of a weapon mount’s batteries or magazines as a move action. You must purchase separately or already have the weapon and ammunition for use with a weapon mount. You can replace the weapon with any other weapon that meets the criteria for your mount (for example, if you have two weapon mounts, you could replace a longarm with a heavy weapon). Swapping out a weapon in a weapon mount requires use of your custom rig and 1 hour of work. You can select this mod multiple times, each time adding an additional weapon mount to the drone.]
Slime [As a swift action, an osharu can excrete slime into an empty adjacent square, causing that square to become difficult terrain. An osharu can use this ability 1d4 times per day before she must rest for at least 8 hours to replenish her slime stores.]
Skill Unit (Stealth) [Choose one of the following skills: Acrobatics, Athletics, Computers, Engineering, Perception, or Stealth. This is a class skill for your drone, and it gains a number of ranks in the chosen skill equal to your class level. Your drone can use this skill when not under your direct control. You can change your drone’s skill unit whenever you rebuild your drone from scratch. Additionally, whenever you are directly controlling your drone, it can use any of your skill ranks if you wish, assuming it has the appropriate tools to do so (a drone without manipulator arms cannot use Engineering to disable a device, for example).]
=== Class Abilities ===
Skill Unit (Acrobatics) [Choose one of the following skills: Acrobatics, Athletics, Computers, Engineering, Perception, or Stealth. This is a class skill for your drone, and it gains a number of ranks in the chosen skill equal to your class level. Your drone can use this skill when not under your direct control. You can change your drone’s skill unit whenever you rebuild your drone from scratch. Additionally, whenever you are directly controlling your drone, it can use any of your skill ranks if you wish, assuming it has the appropriate tools to do so (a drone without manipulator arms cannot use Engineering to disable a device, for example).]
Longarm Proficiency [Your drone gains one of the following feats as a bonus feat (it must meet all the prerequisites of the chosen feat): Advanced Melee Weapon Proficiency, Basic Melee Weapon Proficiency, Heavy Weapon Proficiency, Longarm Proficiency, Small Arm Proficiency, or Special Weapon Proficiency. You can select this mod multiple times; each time, your drone gains another of the available proficiency feats as a bonus feat.]
Limited AI [Each round on your turn, after you have acted, your drone can take either a move action or a standard action to attack (your drone doesn’t make a separate initiative roll). You must be able to issue simple commands to your drone, but you don’t have to spend actions to issue these commands. To receive these commands, your drone must be able to see or hear you or be within range of your custom rig. If you become unconscious or otherwise unresponsive, or if your drone is ever out of range, your drone cannot take any actions until you are again able to command it or it is once more within range.]
Master Control [As a move action, you can directly control your drone. This allows the drone to take both a move action and any standard action this turn (one from your control, and one from its limited AI). If you also take a swift action, your drone can take a swift action as well, or it can combine its actions into a full action. Your drone must be able to see or hear you, or be within range of your custom rig, for you to directly control your drone.]
=== Skills ===
Acrobatics +7 (2 Dex, 2 Rank, 3 CS)
Stealth +7/+17 (2 dex, 2 Rank, 3 CS, (10 Racial))
=== Equipment ===
Tactical Plasma Bolter 260 Crd