Full Name |
Shohiraj |
Race |
Human |
Classes/Levels |
Init.+5, Perc.+12 | Low light vision, Trap Spotter | Unchained Rogue 7 | AC 19/15/14 (Danger Sense +2, Uncanny Dodge) | HP 36/45 | F+3,R+10,W+6 (Danger Sense, Evasion) |
Gender |
F |
Size |
m |
Age |
rude to ask |
Strength |
12 |
Dexterity |
20 |
Constitution |
12 |
Intelligence |
12 |
Wisdom |
14 |
Charisma |
12 |
About Shohiraj- The Professional
Female human unchained rogue 7
N Medium humanoid (human)
Init +5;
Senses low-light vision; Perception +12
DEFENSE
AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 45 (7d8+7)
Fort +3, Ref +10, Will +6
Defensive Abilities: danger sense +2, evasion, uncanny dodge
OFFENSE
Speed 30 ft.
Melee
+1 sap +11 (1d6+6 nonlethal) or
mwk rapier +11 (1d6+1/18–20)
Ranged
mwk light crossbow +11 (1d8/19–20)
Special Attacks: debilitating injury, sneak attack +4d6
Base Atk +5; CMB +6; CMD 21
Feats
Deft Hands, Extra Rogue Talent, Iron Will, Quick Draw, Sap Adept, Weapon Finesse
Skills
Acrobatics +15, Bluff +11, Climb +7, Diplomacy +7, Disable
Device +22, Disguise +11, Escape Artist +9, Knowledge (local) +11,
Perception +14, Sense Motive +12, Sleight of Hand +17 (+21 to
conceal a weapon), Stealth +15, Use Magic Device +11
Languages
Common, Kelish
SQ rogue’s edge (Disguise), rogue talents (deft palm, fast stealth, trap spotter, underhanded), trapfinding +3
Combat Gear
potion of cure moderate wounds,
potion of displacement, potion of invisibility, wand of true strike (5 charges), alchemist’s fire (2), antitoxin, smokestick (2), tanglefoot bag (2), tindertwig (5);
Other Gear
+1 glamered studded leather armor, +1 sap, mwk rapier, mwk light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of fiery vanishing, dustof tracelessness (2), eyes of keen sight, handy haversack, climber’s kit, crowbar, disguise kit, grappling hook with silk rope (100 ft.),
mwk thieves’ tools, bronze Aspis Consortium badge, 54 gp
SPECIAL ABILITIES
Cloak of Fiery Vanishing
Once per day, when subject to an effect that
deals fire damage, Shohiraj can become invisible as an immediate
action, leaving behind an illusory pile of ashes and bones, as if
she had been slain by the fire effect. Shohiraj’s invisibility and her
illusory remains last for 5 rounds or until she attacks any creature.
Creatures that study or interact with the ashes can make a DC 11
Will save to disbelieve the illusion, though this does not end the
invisibility effect.
Danger Sense (Ex): Shohiraj gains a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks made by traps. She also gains a +2 bonus on Perception checks to avoid being surprised by a foe.
Debilitating Injury (Ex): Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round.
Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Shohiraj’s attacks.
Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj.
Hampered: All of the target’s speeds are reduced by half (minimum 5 feet), and the target cannot take a 5-foot step.
Deft Palm (Ex): Shohiraj can make a Sleight of Hand check to conceal a
weapon in plain sight, even while she is being observed.
Fast Stealth (Ex): Shohiraj can move at full speed while using the
Stealth skill without penalty.
Rogue’s Edge (Ex): Shohiraj can use the Disguise skill to create a
disguise in 1d3 minutes.
Sap Adept: Whenever Shohiraj uses a nonlethal bludgeoning weapon,
such as a sap, to deal nonlethal sneak attack damage, she gains a
+8 bonus on her damage roll.
Trap Spotter (Ex): Whenever Shohiraj comes within 10 feet of a trap,
she can attempt an immediate Perception check to notice the trap.
Underhanded (Ex): Shohiraj gains a +4 bonus on Sleight of Hand
checks to conceal a weapon. Once per day, when she makes a sneak
attack on the surprise round using a concealed weapon that her
opponent did not know about, her sneak attack dice automatically
deal maximum damage.