Full Name |
Shohiraj, The Professional |
Race |
HP 45/45 | AC 19, T 15, FF 14 | Fort +3, Ref +10, Will +6 | Init +5 | Perception +14 |
Gender |
Female Human Rogue 7 |
About Shohiraj, The Professional
Shohiraj
Female human unchained rogue 7 (Pathfinder RPG Pathfinder
Unchained 20)
N Medium humanoid (human)
Init +5; Senses low-light vision; Perception +12
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DEFENSE
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AC 19, touch 15, flat-footed 14 (+4 armor, +5 Dex)
hp 45 (7d8+7)
Fort +3, Ref +10, Will +6
Defensive Abilities danger sense +2, evasion, uncanny dodge
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OFFENSE
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Speed 30 ft.
Melee +1 sap +11 (1d6+6 nonlethal) or
mwk rapier +11 (1d6+1/18–20)
Ranged mwk light crossbow +11 (1d8/19–20)
Special Attacks debilitating injury, sneak attack +4d6
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STATISTICS
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Str 12, Dex 20, Con 12, Int 12, Wis 14, Cha 12
Base Atk +5; CMB +6; CMD 21
Feats Deft Hands, Extra Rogue Talent, Iron Will, Quick Draw, Sap AdeptUC, Weapon Finesse
Skills Acrobatics +15, Bluff +11, Climb +7, Diplomacy +7, Disable Device +22, Disguise +11, Escape Artist +9, Knowledge (local) +11, Perception +14, Sense Motive +12, Sleight of Hand +17 (+21 to conceal a weapon), Stealth +15, Use Magic Device +11
Languages Common, Kelish
SQ rogue’s edge (Disguise), rogue talents (deft palmUC, fast stealth, trap spotter, underhandedUC), trapfinding +3
Combat Gear potion of cure moderate wounds, potion of displacement, potion of invisibility, wand of true strike (5 charges), alchemist’s fire (2), antitoxin, smokestick (2), tanglefoot bag (2), tindertwig (5);
Other Gear +1 glamered studded leather armor, +1 sap, mwk rapier, mwk light crossbow with 20 bolts, belt of incredible dexterity +2, cloak of fiery vanishingARG, dust of tracelessness (2), eyes of keen sightUE, handy haversack, climber’s kit, crowbar, disguise kit, grappling hook with silk rope (100 ft.), mwk thieves’ tools, bronze Aspis Consortium badge, 54 gp
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SPECIAL ABILITIES
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Cloak of Fiery Vanishing Once per day, when subject to an effect that deals fire damage, Shohiraj can become invisible as an immediate action, leaving behind an illusory pile of ashes and bones, as if she had been slain by the fire effect. Shohiraj’s invisibility and her illusory remains last for 5 rounds or until she attacks any creature. Creatures that study or interact with the ashes can make a DC 11 Will save to disbelieve the illusion, though this does not end the invisibility effect.
Danger Sense (Ex) Shohiraj gains a +2 bonus on Reflex saves to avoid traps and a +2 dodge bonus to AC against attacks made by traps. She also gains a +2 bonus on Perception checks to avoid being surprised by a foe.
Debilitating Injury (Ex) Whenever Shohiraj deals sneak attack damage to a target, she can also apply one of the following penalties for 1 round. Bewildered: The target takes a –2 to AC against all attacks, and an additional –2 penalty to AC against Shohiraj’s attacks. Disoriented: The target takes a –2 penalty on all attack rolls, and an additional –2 penalty on all attack rolls against Shohiraj. Hampered: All of the target’s speeds are reduced by half (minimum 5 feet), and the target cannot take a 5-foot step.
Deft Palm (Ex) Shohiraj can make a Sleight of Hand check to conceal a weapon in plain sight, even while she is being observed.
Eyes of Keen Sight These lenses grant Shohiraj low-light vision and a +2 bonus on Perception checks. These effects are already included in her stat block.
Fast Stealth (Ex) Shohiraj can move at full speed while using the Stealth skill without penalty.
Rogue’s Edge (Ex) Shohiraj can use the Disguise skill to create a disguise in 1d3 minutes.
Sap Adept Whenever Shohiraj uses a nonlethal bludgeoning weapon, such as a sap, to deal nonlethal sneak attack damage, she gains a +8 bonus on her damage roll.
Sneak Attack As the Core Rulebook rogue ability of the same name, except Shohiraj can sneak attack creatures with concealment, but not creatures with total concealment.
Trap Spotter (Ex) Whenever Shohiraj comes within 10 feet of a trap, she can attempt an immediate Perception check to notice the trap. The GM should roll this check in secret.
Underhanded (Ex) Shohiraj gains a +4 bonus on Sleight of Hand checks to conceal a weapon. Once per day, when she makes a sneak attack on the surprise round using a concealed weapon that her opponent did not know about, her sneak attack dice automatically deal maximum damage.
Danger was always a girlish fancy for the young sisters Aima and Halna Deschamp, who grew up just outside Oppara. There the two were never far from the bardic colleges and their students, who gushed odes of great heroes and dashing swordsmen to any who cared to listen. The older Aima gradually outgrew these stories, but Halna longed to live a life of swashbuckling adventure. This left the younger sister vulnerable when a charming adventurer swept Halna off her feet and promised her the world if she would be his bride. As the two sailed away from Taldor, Aima could only hope that her sister’s dreams might come true.
It was not to be. Halna’s husband’s idea of adventuring involved little profit and a lot of petty larceny and sleeping under bushes. The law eventually caught up with the couple in a lethal way, but not before Halna had given birth to fraternal twins. When one of the younger sister’s associates brought children and news of Halna’s death to Aima (who had since moved to Cassomir), there was no question in the elder’s mind as to whether she would accept her orphaned niece and nephew. Her only question was how she would afford to raise them. The answer came in the form of a Kelishite man named Kafar, who offered Aima training and a steady job with the Aspis Consortium.
Unlike her deceased sister, Aima approached the dangerous work with the Aspis Consortium as a job, not an adventure. Every time an associate dies due to a simple mistake or a moment of arrogance, it drives her to be even more coldly professional on the job. Every resulting precaution is another step toward surviving a mission and returning home to raise her adopted children, whom she loves as her own. However, feeding and clothing the two is not enough, for Aima is intent that they never idolize the dangerous life that she leads and then chase whimsical dreams like their biological mother did. As a result, few know anything of the trapsmith who calls herself Shohiraj beyond her calculating mind, skill with traps, and undeniable ability to just get the job done.