Alastir Wade

ShockAndAwe's page

Organized Play Member. 10 posts. 1 review. No lists. No wishlists. 2 Organized Play characters.


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I fleshed out the rest of The Broken Tusk Following here:

All Members of the Broken Tusk Following

If anyone needs prompts for additional NPCs this should help.

We start this Friday (12-9-22).
Super pumped! Using 3rd party monster parts system.

Anyone currently running this, I would love to connect.
My party going is Cleric, Druid, Ranger, Alchemist, Sorcerer.

Curious who you all think will be the main damage dealer here?
And do I need to enhance the encounter difficulty at all or will it be difficult enough as is? Thanks in advance.

I think the Ranger and Warpriest Cleric will be sharing the tanking role.


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Adam Daigle wrote:
CrystalSeas wrote:
What maps are people using for the Feedmill?
I think the first one shown in the product description for the Pathfinder Flip-Mat: Tavern Multi-Pack or the Pathfinder Flip-Mat Classics: Tavern would work well. I thought to mention that in the product, but felt it might read as too much product placement.

Here’s what I drew up for the Feedmill and center of town. It worked really well. First session ran yesterday. Got to Hallod’s in about 6 hours of gameplay. Immediately thought it was the goblin but was under orders from someone.

https://imgur.com/a/srYVSfR

Not sure how to make it a clickable link


Philip Knowsley wrote:

Not a lot of skill or knowledge checks against those 2... unless they're

Know (Religion) & tell your party that they'll get their butts handed to
them. ;-p

To be honest though, your party should be okay, but may still get unlucky...
It sometimes just depends on tactics & the roll of the dice on the day!

I had 5 (or maybe 6, can't remember) go up against these 2 & they had a tough
fight of it. They were mostly experienced players & 2 - 3 of them were pretty
optimised PCs.

That said, at the end of the day & after having to retreat the 1st time, Big
V & his 'buddy' came after them outside & they got taken down in about 7 or 8
rounds.

Thank you! I'm expecting a very tough fight, but my PCs are building pretty good strategies and all pretty well optimized. They killed the wyverns today after going to restov to stock up before entering the spire. Excited and nervous for my pcs about next session.


Bump...really need some advice on this one


They lack a tank and a healer, and it has shown in combat. That's why I'm concerned, but maybe that will be part of the lesson. And really a high damage dealer as well, but they nail every skill check and knowledge check lol


I'm starting Varnhold Vanishing now with 6 players, most of whom have a 25 point buy. I did this because it was everyone's first campaign and didn't want them to be discouraged. It has still been challenging for them.
Currently:
Level 7 Wizard (necromancer) human
Level 7 monk human
Level 7 rogue/slayer half elf
Level 7 Druid elf
Level 7 hunter half elf
Level 7 rogue halfling

They should be level 9 by the time they get there

I'm really curious as to how difficult the improved Vordekai and Vordekai Champion actually is. Wizard will have a few undead minions to be sure, Druid and hunter will no doubt be summoning, but two enemies with 30 AC that are casting AND have savage melee power...I just don't want it to be a guaranteed TPK. I enjoy giving them a challenge that frightens them, but I don't want it to be unfair. If anyone has run this against 6 players and has some insight I would greatly appreciate it


Just ran Grigori yesterday as the party returned from a few weeks of exploration and were coming back to fulfill their kingdom duties. I have to admit, Grigori is by far my favorite NPC that I've played so far. My party of 6 which includes the following:

Valia -Half-Elf Rogue 3/Slayer 1
Mirak - Halfling Rogue 5
Avalyn - Human Monk 4
Ranger - Half-Elf Hunter 4
Tamara - Elf Druid 4
Asmodean - Human Wizard 4

Scheduling conflict has led to slight xp differences

So, as it should be readily apparent, the party has no face and struggles with diplomacy roles in general and struggles also on the way they talk to people.

They didn't even attempt Diplomacy roles, they just started engaging Grigori on the various points he was making and tried to argue...to no avail.

He brought up things like alliances with Kobolds, using the kingdom as their own personal magic item creator, alliances with Trolls, as Hargulka has started demanding BP tribute to "honor their alliance", having built no walls, barracks, army, or watchtower for protection, upsetting the balance and sending werewolves and other monsters into town, employing fey into the government, building a kingdom on the bandits home, outfitting themselves with countless magical items and weapons, the likes of which, no one here could ever afford, employing bandits like Akiros and Auchs, etc...

Oh, man. Even the PCs who initially said that it would be best not to engage were not too hard to goad into "defending themselves". By the end of it I had a few PCs walking away in absolute frustration, and it ended with them asking for his actual ideas for kingdom change. They have agreed to hold a public forum next month. In the meantime he will be "talking to people in town and getting concrete desires of the townsfolk." I'm quite confident that he can come up with enough desires that the governing body will be hard pressed to accomplish without hindering the kingdom...which is his point, BUT I also think that if he appears to be doing actual good than I could possibly push for a position on government and actually have a shot. Which do you guys think he would go for? And if it's the former, what kind of project besides barracks, walls, watchtower, and army could I push for that seem both extremely reasonable and extremely difficult.

Kingdom is 14 months old, 5 hexes claimed, 2 unfinished districts, 4 farmland improvements, and 1 mine. Something like 26 Economy, 14 Loyalty, 17 Stability, 2-3 Unrest. 28 BP in treasury

I've been using the 6 player conversion and Dude-meisters monster kingdom implementation.

THANKS! Love all you guys and appreciate the time and effort to give.

-Daniel


pennywit wrote:


In my campaign, I typically use Stability or Loyalty checks for gathering routine information. My players also had the option of sending their Spymaster to find information for them. I'd make skill rolls to see if he succeeded. If my players remembered to send equipment (i.e., potions of invisibility) with him to help, he'd be more likely to succeed.

My players' kingdom is bigger now (we're getting into book 4), so I also implemented the Espionage Edict from Legendary Games' Ultimate Rulership.

What kind of information would this include? General info about events and growth or more specific information? Examples would be greatly appreciated, too. I love learning from all of you more experienced GMs and players


Awesome Penny and dude, and thanks for the quick replies. We play again in a week so I'll have plenty of time to implement. Especially like the demands for BP to "honor the treaty" and then the spymaster hearing about what he's doing with it. I've been kind of stingy with information for the postmaster because I fear sending them down rabbit trails or send them chasing encounters that end up being way high CR

Very excited to play Grigori and to kidnap Tyg. The loss of Perlivash will especially sting because he's their grand diplomat. They wanted the good fey to be more welcoming of their intentions. Though their choice has become somewhat of a joke to surrounding kingdoms.

Thanks so much for the quick replies. Great community on here. My players will be grateful, too. I'll post how it goes :)


Ok, I don't know if anyone still checks this, but I started GMing Kingmaker for my group of 4, which quickly became 6, about 5 months ago. We just started book 2 and I have been using the heck out of the monster kingdom idea. My problem is, even tho I portrayed him as an obviously untrustworthy BBEG, my party agreed to Hargulka's terms that they would colonize no further south and then stayed and had dinner with him. Nagrundi, and the guard.

Any advice on how to still push his agenda without feeling like I'm blowing off their "alliance"? I know Hargulka has no intentions of keeping it, but I'd like to do something more creative. Some way to make it seem like it's their fault the treaty was broken. Idk. I'm open to anything. They just surprised me with that. I expected a fight and to just leave them all unconscious, but they actually pulled out their map and asked him where they can't go haha

Thanks Paizo and Dudemeister for the incredible campaign and awesome addition.

Daniel