HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) Shirley moves behind Darius and uses her wand of magic missles on pink. Missiles: 2d4 + 2 ⇒ (3, 4) + 2 = 9 SR if needed: 1d20 + 3 ⇒ (1) + 3 = 4 well let's just hope they don't have it lol..
HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) "Why don't yall go outside and take a rest. We can talk more after we are done investigating the place.. We will arrange for a boat to come and take you back to the mainland at that time. Please do not attempt to flee to island as I'm not sure the sharks would give you such a good deal.."
HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) Shirley flies forward and speaks.. "We are here after Kramolag. Give us what, if any, information about the complex and any other traps or personel. Then hand over any written information you might have. Then you may leave." "And what do you mean, accident?"
HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) Shirley gets the nod from her master and she flutters off his shoulder to speak.. Note that she has constant detect evil and magic up so if she notices something before this exchange I might need to retcon.. "We are here on behalf of The Society in search of a of some not so good people. Have you seen anyone moving about lately?" Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19
HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23 With an Aid she can get to the 25.. Shirley does her best to inspire the combined teams to work together.. Question GM, can Shirley's 1/week Commune spell help the group heading the Uskwood. She gets to ask 6 questions. If it would benefit them at all she would use it. Seems like if she let them ask the questions it could help.
HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) Retcon on the intimidate.. As the others fail to make the second man talk Shirley flies forward with a creased brow.. "Now you listen here mister.. I'm going to sear your eyeballs from your sockets if you don't spill the beans!" She conjures a bright ball of light in her hand, showing she means business.. Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21 lol..
HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) Sorry folks been real busy.. Happy Holidays! Shirley distributes healing.. Herself: 5d8 + 5 ⇒ (1, 1, 8, 3, 3) + 5 = 21 Moving to Darius.. Darius Heals: 5d8 + 5 ⇒ (2, 1, 7, 1, 6) + 5 = 22 Moving to Rotuzack.. Heals: 5d8 + 5 ⇒ (7, 1, 3, 5, 6) + 5 = 27 Does he need more?
HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H) Spellcraft: 1d20 + 15 ⇒ (16) + 15 = 31 Shirley winces at the spell being cast.. She readies her wand of magic missile to try and interupt the spellcasters next move.. Readied Action: If on his next turn he casts a spell. MM Dam: 2d4 + 2 ⇒ (1, 3) + 2 = 6 Only a DC 16+spell level to get it off..
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