Lyrakien

Shirley's page

33 posts. Alias of WerePox47.


RSS


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Ok, I didn't notice the reduction sorry.

Will: 1d20 + 13 ⇒ (17) + 13 = 30

She instead heals her master again..

Heal: 1d8 + 1 ⇒ (6) + 1 = 7

I apologize if I make mistakes I had to have surgery on monday and the painkillers im on make me loopy..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

I assume this things attacks bypass DR/Evil, but i have to ask?

Shirley takes a full defensive action.. Puts her AC to 31 for the round.


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley will move and try to heal Darius.. He hasn't moved since she saw him last.

Wand: 1d8 + 1 ⇒ (6) + 1 = 7

Do you have to roll miss vs an ally?

If so: 1d100 ⇒ 45


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley and fires magic missiles at Deep Blue if it's still up, light blue if it's down.

Missiles: 2d4 + 2 ⇒ (2, 4) + 2 = 8


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley fires off another set of missiles at Darius's target.

MM: 2d4 ⇒ (2, 2) = 4


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley moves behind Darius and uses her wand of magic missles on pink.

Missiles: 2d4 + 2 ⇒ (3, 4) + 2 = 9

SR if needed: 1d20 + 3 ⇒ (1) + 3 = 4 well let's just hope they don't have it lol..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley uses her Silent Image sla to create a nasty looking fighter type with a big sword behind the Thulgant, hoping it will eat one attack..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley holds her action for now..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley hits it with magic missle..

Missiles: 2d4 + 2 ⇒ (2, 1) + 2 = 5


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

"Why don't yall go outside and take a rest. We can talk more after we are done investigating the place.. We will arrange for a boat to come and take you back to the mainland at that time. Please do not attempt to flee to island as I'm not sure the sharks would give you such a good deal.."


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley flies forward and speaks..

"We are here after Kramolag. Give us what, if any, information about the complex and any other traps or personel. Then hand over any written information you might have. Then you may leave."

"And what do you mean, accident?"


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley pleads with the paladin for the folks to stand down..

"Just stop and do what he says before someone else gets hurt!"

Aid Dip: 1d20 + 11 ⇒ (9) + 11 = 20


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley readies her wand of magic missile.


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

I will mark 10 charges off my wands..

Shirley glares at the group to determine if they are evil.

She has constant detect evil..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Perc: 1d20 + 20 ⇒ (19) + 20 = 39

"I agree.. I also hear many voices yelling on the other side.."

She uses her mage armor wand on herself..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley gets the nod from her master and she flutters off his shoulder to speak.. Note that she has constant detect evil and magic up so if she notices something before this exchange I might need to retcon..

"We are here on behalf of The Society in search of a of some not so good people. Have you seen anyone moving about lately?"

Diplomacy: 1d20 + 11 ⇒ (8) + 11 = 19


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Diplomacy: 1d20 + 11 ⇒ (12) + 11 = 23

With an Aid she can get to the 25..

Shirley does her best to inspire the combined teams to work together..

Question GM, can Shirley's 1/week Commune spell help the group heading the Uskwood. She gets to ask 6 questions. If it would benefit them at all she would use it. Seems like if she let them ask the questions it could help.


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

SR roll?

Reflex: 1d20 + 9 ⇒ (6) + 9 = 15 fire damage? If so she has resist 10..

Shirley heals Darius then flies off to the corner.

Heal: 1d8 + 1 ⇒ (1) + 1 = 2


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley gasps and heals her master..

Defensive Casts: 1d20 + 8 ⇒ (12) + 8 = 20

Cure Light: 1d8 + 3 ⇒ (4) + 3 = 7


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley piers around as well..

Perc: 1d20 + 19 ⇒ (14) + 19 = 33 detect evil and magic constant


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley readies an action to try and interrupt the next spell cast..

MM: 2d4 + 2 ⇒ (4, 4) + 2 = 10 So DC 20+Spell Level conc check or fail if he casts a spell..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley can also give a chance at Know History with a +8 if it's one of the needs.. We could buff her up higher as well if that is allowed and needed..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Retcon on the intimidate..

As the others fail to make the second man talk Shirley flies forward with a creased brow..

"Now you listen here mister.. I'm going to sear your eyeballs from your sockets if you don't spill the beans!"

She conjures a bright ball of light in her hand, showing she means business..

Intimidate: 1d20 + 5 ⇒ (16) + 5 = 21 lol..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Sorry folks been real busy.. Happy Holidays!

Shirley distributes healing..

Herself: 5d8 + 5 ⇒ (1, 1, 8, 3, 3) + 5 = 21

Moving to Darius..

Darius Heals: 5d8 + 5 ⇒ (2, 1, 7, 1, 6) + 5 = 22

Moving to Rotuzack..

Heals: 5d8 + 5 ⇒ (7, 1, 3, 5, 6) + 5 = 27

Does he need more?


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley flies back down to her masters shoulder and starts healing..

Do you do average for healing wands or roll?


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Spellcraft: 1d20 + 15 ⇒ (16) + 15 = 31

Shirley winces at the spell being cast..

She readies her wand of magic missile to try and interupt the spellcasters next move..

Readied Action:

If on his next turn he casts a spell.

MM Dam: 2d4 + 2 ⇒ (1, 3) + 2 = 6 Only a DC 16+spell level to get it off..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley flies 20' up, now 40', and missiles Red assuming yellow dies..

MM: 2d4 + 2 ⇒ (4, 3) + 2 = 9


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley missiles yellow again..

Dam: 2d4 + 2 ⇒ (4, 2) + 2 = 8

"Focus Master! You got this!"


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley targets the other one on Darius with her magic missile wand, auto umd..

Missiles!: 2d4 + 2 ⇒ (2, 1) + 2 = 5


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Shirley flies up 20' and pulls her magic missle wand..


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Fort: 1d20 + 10 ⇒ (2) + 10 = 12

Shirley looks drained by the heat instantly.. "Master I don't feel so good.."


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Perc: 1d20 + 19 ⇒ (5) + 19 = 24


HP 13/71 | AC 25 | T 18 | FF 19 | CMD 20 | Fort +11 | Ref +11 | Will +13 | Init +8 | Perc +19
Active Effects:
Endure Elements(24H)

Here yea go!