Googleshng wrote:
Decipher Script is covered by Linguistics, which has the added bonus of giving you free languages with every rank.
Concentration is indeed no longer a skill, but it's your level+your casting stat, so unless you had some crazy thing giving you bonuses to the skill (which can almost definitely be converted to something that gives a bonus on concentration checks), the practical upshot is that you just get a free skill point per level out of the deal.
Things you are likely to miss if you're overly familiar with 3.5 and just skimming over the Pathfinder rules looking for changes:
Non-class skills no longer cost you double the skill points. All class skills give you now is a one time +3 bonus to the skill if you have at least one rank in it. So, particularly at higher levels where you have massive skill check overkill going on, it's really not at all a big deal to have non-class skills.
There's this whole "favored class bonus" thing where for each level in your favored class (which works out to just "each level" if you aren't multiclassing) you get a choice of either an extra skill point, or an extra hit point (or some third option based on your specific race/class combo).
AS for the traits we are running a house rule game and all we have right now is the Core Rulebook.
Wizards have d6s for HP.
Rather than a familiar you aren't necessarily going to do much with, you can start off with a special magic item that gives you a free wild card spell slot every day. As in, once per day, regardless of what's memorized, you can use it to cast any spell in your spellbook.
You get a set of nifty innate bonuses based on what school you specialize in.
Spells from prohibited schools are no longer prohibited, they just take up two spell slots when memorized.
I actually choose wizard for the familiar, because I do a lot of things with a flying familiar and I like how in pathfinder it doesn't hurt you if the familiar dies. I have an owl which when we are traveling is our rear guard scout. Familiars are very handy.
Wizards do look pretty good after reading many things in pathfinder I just feel they don't get as many benefits as the other classes. That extra hit point at lower levels is great but I'm already running into having too many skill points. But then again when I hit 10th level (going pure wizard as my character wouldn't be interested in any of the prestige classes i've seen. [His whole goal in life is to obtain as much magical knowledge as possible]) I could go rogue and get the +3 in all my cross class skills, and never change back.