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With Improved Sniping
and Stealth Skill Unlock
5 Ranks: Reduce the Stealth penalty from sniping by 10. Does that make the penalty for sniping 0? Or are they both competence bonuses and cancel each other out? The way it could be read is that with Improved Sniping you take only a -10 penalty instead of the -20 and then with the skill unlock it reduces the penalty by 10.
Also I realized just now Wizard's get hammered harder now with keeping spells. Take 10 damage and you have a DC of 20. In pathfinder to hold the spell it's caster level plus int mod so for a 2nd level wizard with int of 19 that's 2+4=6. So you have to roll a 15+. In 3.5 Caster Level + Concentration. So for the same wizard having a con of 15 with max concentration that would be 2+5+2 = 9. So you need an 11+.
Googleshng wrote:
I actually choose wizard for the familiar, because I do a lot of things with a flying familiar and I like how in pathfinder it doesn't hurt you if the familiar dies. I have an owl which when we are traveling is our rear guard scout. Familiars are very handy. Wizards do look pretty good after reading many things in pathfinder I just feel they don't get as many benefits as the other classes. That extra hit point at lower levels is great but I'm already running into having too many skill points. But then again when I hit 10th level (going pure wizard as my character wouldn't be interested in any of the prestige classes i've seen. [His whole goal in life is to obtain as much magical knowledge as possible]) I could go rogue and get the +3 in all my cross class skills, and never change back.
xevious573 wrote:
That's the problem with the cross class I have a problem with. you multiclass and you magically know how to use the skill better. I'm pretty sure we aren't doing anything with traits.
I like how specializing actually does something now, and the DM is letting me do it with the conversion and I'm going to take Transmutation as I'm going as a buff wizard. I just feel Wizard skill wise in 3.5 get screwed and in this get bent over even further. Having an INT Mod of +4 I just have too many skill points to use.
So my friends and I started with 3.5 D&D and are not converting to pathfinder. I'm finding Wizards get the absolute least benefit in converting, especially with the sever lack of class skills. I have never and don't plan on it taking cross class skills because I consider it as something my characters would never do. The fact that concentration is no longer even a skill just makes me mad. I got three skills that don't convert over in Deciper Script, concentration and Diplomacy (GM) gave as class skill for background. Is it worth it put those into Knowledges or just ignore the skill points all together? |