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Wiggz wrote:
Atarlost wrote:
I'd say whirlwind attack is the trap feat. You have to be surrounded. It's built off of spring attack which is designed to let you keep your distance, meaning that if you're using the prerequisites you'll never be in position to use whirlwind attack and if you're not it's a feat at the end of a 4 feat chain you're not really using.

I disagree. My Greatsword fighter uses it to tremendous effect. By level 7 he has a Lunging Whirlwind which allows him to attack everyone within 10' at his full BAB - that's a hell of a lot better than 1 main and 1 iterative attack. At 11th level he adds Dazing Assault which makes it the best melee crowd control option I've yet to come across.

Sure its not something you use every round, but we've had some tremendous battles where I use a Dazing Lunging Whirlwind attack for a couple of rounds and everyone else picks off whoever doesn't succumb. Meanwhile Dodge is a nice bonus for someone not carrying a shield, and Combat Expertise has saved my bacon more times than I can count when I was redlining...

Spring attack was originally a "Full-Attack Action" not a Full-Round Action, see when it was a full-attack you could whirlwind AND spring attack (though definitely OP); the semantics of that statement f+$!ing annoy the hell out of me btw, I mean a Full attack is by nature a full-round action but Pizo says f!&& you.


blackbloodtroll wrote:
I wonder if the Iaijutsu Strike can be used with Vital Strike.

I know this is super old but it obviously cannot since vital strike cannot be used in a full-attack action and most likely could not be used for the standard action at 10th level since vital strike cannot be used with cleave or any specific standard action other than "attack" action...

I have never liked this and if I was the GM I would allow it especially if you add in the roleplay reasoning of "Well the Iaijutsu Strike is meant to be one incredibly devastating strike."