
ShikiSeiren |
Quote:No, the DM is not using those. He is doing 10 vs 4 with the enemy level at party -1, because the difficulty rating as written makes absolutely 0 senseThe difficult ratings are by the far the best in the entire industry. I say this as someone who has GMed PF2 continuously since playtest (hundred+ sessions over the past few years), virtually every single time I've made an encounter the encounter building tools have accurately depicted the difficulty of the encounter.
The difficulty rating is horrible. I've been running a few games, one was literally a single player campaign (player + 1 npc). I just wanted to see what would happen if I threw 5 goblin warriors and 1 goblin commander at them when both player and NPC were level 1. An encounter this so called "best in the industry" system calls "impossible"... They lost 4 HP. FOUR. In total! I reran this encounter 4 times to see if it was just the dice, but no. Worst that happened is that the player character dropped to 6 HP once. Unless the balance between enemy types shifts wildly within the same level range, this is NOT indicative of the RAW encounter calculations being any competent.
so.... what the difference between 5 enemies dogpiling on the summoner than say, 5 people dogpiling on the rogue?
One difference, as BACE said, is that there is two bodies possibly near two different groups of enemies. Another is that the rogue is likely hidden before attacking, potentially already taking out an enemy. A third is that the rogue "can move like he wants", if you will, while the Eidolon positioning itself in a way that will make it harder to dogpile on might often expose the summoner to it. (Not to mention the rogue will, in the example above, probably sneak behind one of the ranged if able, and not be where the middle of the melee is, while and Eidolon cannot do any of that). Yet another is that a rogue is a more survivable than the Eidolon is (until you get Transpose, I suppose). And, as in my example, ranged are likely to target key positions, such as a cleric or caster, rather than a rogue. And while PF2e does not have the same heavy "Firing into melee" penalty as other systems, a +1 cirucmstance AC to their target (very likely to happen if melees dogpile the rogue) for the rogue being screened will make intelligent ranged fire on something they are a lot more likely to hit. Like, as stated, the caster with the poor AC that is also visibly buffing a melee "threat".