As someone who did the bulk of their 5 Stars then 5 Novas here on the PbP forums I can agree 100% - and the community was always so amazingly supportive.
I'm keen to start hammering GMing in SF2, I just have to finish this current uni study (roll on December!)
It's fun to do at the table, though you only have as much time as it takes for a combat round before it's your turn again and you have to come up with something, or you have to crack it out super fast when a skills challenge is announced.
My only irk is that a lot of scenarios encourage it by allowing bonuses to rolls or lower DCs, but in now close to 400 society games I haven't seen many (if any) tables do so :p
Rogue 6 (would be 7 after the first game though - would that be an issue?)
Witch 4 (available after one more encounter in a PbP - a couple of days)
Bard 3
Warrior 3 (Is that too squishy?)
It's not genuine billy tea without a few tasty eucalyptus leaves adding that little bit of magic. Using the same campfire to cook up some damper - fantastic at the start of a long day in the outback (or even the end, just grab a comfy chair, some tea and damper, and admire the view).
Just checking for interest. I'm planning to run the Cheliax Arc (03-04 and 03-07) which will eventually lead to 06-12 (Burning of Greensteeples). Anyone interested? Lvl 3-6 nonrepeatable.
I'd be keen n th efirst two but I just burnt Greensteeples! :p
-Weren't really anr Rare/Uncommon feats.
-Didnt really have the starting wealth to buy anthing funky
-Backgrounds were good, but I took the rare/uncommon was feats and equipment, not background, otherwise Scion of Slayers or Seer of the Dead would be fun!
Champion of Pharasma.
Thurgan
Orc champion 3 (Player Core, Player Core 2)
Medium, Humanoid, Orc Heritage hold-scarred orc
Background squire
Perception +6; darkvision
Languages Common, Orcish
Skills Acrobatics +6, Athletics +9, Medicine +8, Nature +6, Religion +6, Warfare Lore +5
Str +4, Dex +1, Con +3, Int +0, Wis +1, Cha +0
Items full plate, steel shield, battle axe, hatchet, hatchet, shield boss, warhammer, backpack, bedroll, chalk (10), crowbar, flint and steel, grappling hook, lesser antidote, minor elixir of life (2), rations (1 week) (2), Religious symbol (wooden), rope (foot) (50), soap, torch (5), waterskin, animal companion, light barding, purse (18 gp, 5 sp)
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AC 21 (23 with shield raised); Fort +10; Ref +6; Will +8
HP 51
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Speed 25 feet
Melee [1] battle axe +9 (sweep), Damage 1d8+4 S
Melee [1] hatchet +9 (thrown 10 ft., sweep, agile), Damage 1d6+4 S
Melee [1] hatchet +9 (thrown 10 ft., sweep, agile), Damage 1d6+4 S
Melee [1] shield bash +9, Damage 1d4+4 B
Melee [1] warhammer +9 (shove), Damage 1d8+4 B
Ranged [1] hatchet +6 (thrown 10 ft., sweep, agile), Damage 1d6+4 S
Ranged [1] hatchet +6 (thrown 10 ft., sweep, agile), Damage 1d6+4 S
Focus Spells 1 Focus Point, DC 15; 2ndlay on hands Ancestry Feats Orc Ferocity
Class Feats Beastmaster Dedication, Defensive Advance
General Feats Diehard, Fleet, Shield Block
Skill Feats Armor Assist, Hefty Hauler
Other Abilities animal companion, blessed armament, justice, shield block
*****
Grump the Bear
Bear
Small, Animal, Minion Perception +6; low-light vision, scent (imprecise) 30 feet
Skills Acrobatics +7, Athletics +8, Intimidation +5
Str +3, Dex +2, Con +2, Int -4, Wis +1, Cha +0
Items light barding
--------------------
AC 17; Fort +7; Ref +7; Will +6
HP 32
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Speed 35 feet
Melee [1] claw +8 (agile), Damage 1d6+3 S
Melee [1] jaws +8, Damage 1d8+3 P
Didn't really have anywhere to spend the feat/item limit - so everything is common; 75gp didnt go far once the he got dressed (Plate+Shield+Barding) and throw on the basics and he's got about 18gp to his name.
Wasn't much in the Feats for him either, backgrounds had some interesting options like Scion of Slayers or Seer of the Dead - both of which were interesting Rare backgrounds.
I went with an Orc Champion, also of Pharasma. I'm planning to riff off the Lawric the cleric as that's an easy relationship to build off.
“My kin taught me to survive. My goddess taught me why.”
Thurgan, his broad orcish frame still marked by the scars of Belkzen’s brutal wilds, tightened the straps on his worn steel shield while keeping a wary eye on Grump, the oversized bear cub with a coat of scruffy fur he was still growing in to and a permanent scowl, who was already tumbling through the underbrush and knocking over a pile of rations with careless paws. “We need to go and do our duty in service of Pharasma,” Thurgan rumbled, his deep voice steady with resolve. “Not all of the undead will lay down and accept finality without a struggle; that cleric will need our support.” Despite the cub’s grumbling frustration at being kept from its curiosity at what was inside a backpack he wasn't allowed to pull open, Thurgan smiled quietly. Grump was more than a companion; he was a reminder that even the fiercest orcs must learn patience before they can truly serve fate.
One part of me sees a delicious opportunity to be something odd like a skeletal champion pushing on due to his faith and commitment to the cause - not even death could give him rest from duty
The other side could be a melee bodyguard/enforcer and riff off the pharasmin cleric - because sometimes words and holy water just isn’t enough
We also lack a thief, perhaps a reformed grave robber who saw a few too many overly active corpses and has had a change of tune.
He's suggesting perhaps put up a gameplay thread so we can have a bit of loose roleplay and 'getting to know you' with each other before we get into such a high level game - not bad for working out who does what and how we might operate :) We can sit in there until you're ready
I've done a stupid. My Starfinder game of Secrets Long Submerged only have three players when I was sure I had four. Does anyone want to join us? If no one else joins I'm going to have to abort as some are not keen on going into Hard Mode.
Thanks.
Happy to do a replay if you need an additional member :)
Yep work trip - now at broken hill. We got a call up by a charity organisation who had their logistics provider fall through, there were 3000 Christmas hampers (42 pallets) that needed to be delivered to remote and disadvantaged communities in the outback - buggered if I was going to let some poor bush kids miss out on Christmas - so I loaded up the convoy and hit the road.
Hitting the road early tomorrow to take a convoy out to Broken Hill (legit Mad Max territory from the films) will be two days out and two days back into the desert. I expect I'll have some comms in the night locations (near townships) but if I lose comms for a day or two please bot me :)
Hitting the road early tomorrow to take a convoy out to Broken Hill (legit Mad Max territory from the films) will be two days out and two days back into the desert. I expect I'll have some comms in the night locations (near townships) but if I lose comms for a day or two please bot me :)
Hitting the road early tomorrow to take a convoy out to Broken Hill (legit Mad Max territory from the films) will be two days out and two days back into the desert. I expect I'll have some comms in the night locations (near townships) but if I lose comms for a day or two please bot me :)