Okay, so, for Doomsday Dawn Part 5 playtest at my local Pathfinder Society I decided to make a character based on the Doom Slayer from the recent DOOM video game reboot. Because, y'know, demon slaying.
What I was hoping to go for:
-Speed, armor, and rage-powered fury (I was a paladin with barbarian dedications and class feats, because he hates demons THAT MUCH, he skipped weapons and just used his magic gauntlet fists).
-Parkouring off walls to attack enemies from above and leap on bigger foes' faces to better rip and tear.
-Beat someone to death with part of someone else.
-Use intimidation feats to scare the s*$% out of demons.
What I got:
-Knocked a foe down, wall-leapt off a nearby pillar to try and elbow-drop the downed foe, wound up overshooting because the die were not with me. Missed, character hurt himself.
-Trying to leap onto an enemy is a grapple, and grappling is a fortitude save, which means I failed to grab onto enemies bigger than I was despite the huge targets, because the larger demons have monstrous fortitude saves.
-Resorting to slowly punching enemies to death with my xd6 holy disrupting fists, which felt underwhelming. Although to be fair the other players sounded like they were getting whupped too.
-Generally feeling suboptimal as both a tank and a striker.
Forgive me if I sound whiny here, purely my two cents, but it felt like I wasn't getting rewarded for this particular build. Or maybe my math was bad.