Eranex

Shendra's page

10 posts. Alias of CampinCarl9127.


Full Name

Shendra

Race

Faerie Dragon

Classes/Levels

Familiar 8

Gender

Female

Size

Tiny

Age

30

Alignment

CG

Languages

Common, Draconic, Elven, Sylvan, Azlanti, Celestial, Kelish, Hallit, Dwarven, Halfling, Gnome, Abyssal; telepathy 100 ft.

Strength 9
Dexterity 17
Constitution 13
Intelligence 16
Wisdom 14
Charisma 16

About Shendra

Familiar Statistics:
Female Familiar 8
CG Tiny dragon
Init +3; Senses Perception +13; darkvision 60 ft., low-light vision
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DEFENSE
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AC 22, touch 16, flat-footed 18 (+3 Dex, +1 dodge, +6 natural, +2 size)
hp 25
Fort +4, Ref +6, Will +8
Immune paralysis, sleep; SR 13
Defenses improved evasion
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OFFENSE
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Speed 10 ft., fly 60 ft. (perfect), swim 30 ft.

Melee bite +4 (1d3-1)

Space 2-1/2 ft.; Reach 0 ft.

Special Attacks breath weapon (5-ft. cone, euphoria, Fort DC 12 negates, usable every 1d4 rounds)

Spell-Like Abilities (CL 3rd; concentration +6)
3/day greater invisibility (self only)

Spells Known (CL 3rd; concentration +6)
1st (6/day) grease (DC 14), silent image (DC 14), sleep (DC 14)
0 (at will) dancing lights, flare (DC 13), ghost sound (DC 13), mage hand, open/close
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STATISTICS
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Str 9, Dex 17, Con 13, Int 16, Wis 14, Cha 16
Base Atk +3; CMB +4; CMD 14 (18 vs trip)
Feats Acrobatic, Dodge
Skills (As masters plus: Acrobatics, Fly, Stealth, & Swim)
ACP -0
(3) Acrobatics +8 (+0 when jumping)
(1) Appraise +4
(7) Bluff +13
(8) Diplomacy +14
(3) Fly +23
(6) Knowledge (arcana) +9
(1) Knowledge (dungeoneering) +4
(1) Knowledge (engineering) +4
(1) Knowledge (geography) +4
(5) Knowledge (history) +8
(6) Knowledge (local) +9
(2) Knowledge (nature) +5
(8) Knowledge (nobility) +11
(2) Knowledge (planes) +5
(2) Knowledge (religion) +5
(8) Linguistics +11
(8) Perception +13
(8) Sense Motive +13
(4) Spellcraft +7
(3) Stealth +17
(3) Swim +13
(4) Use Magic Device +10
*ACP applies to these skills
Non-Standard Skill Bonuses
+8 Fly (perfect speed)
+4 Fly (tiny size)
+8 Stealth (tiny size)
+8 Swim (swim speed)
+2 Acrobatics (feat)
+2 Fly (feat)
Languages Common, Draconic, Elven, Sylvan, Azlanti, Celestial, Kelish, Hallit, Dwarven, Halfling, Gnome, Abyssal; telepathy 100 ft.

Familiar Special Abilities:

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SPECIAL ABILITIES
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Breath Weapon 5-foot cone, euphoria for 1d6 rounds, DC 12 Fort negates. Creatures affected by euphoria are staggered, sickened, and immune to fear effects for the duration. A faerie dragon can use this breath weapon once every 1d4 rounds. The save DC is Constitution-based.

Alertness While a familiar is within arm's reach, the master gains the Alertness feat.

Improved Evasion When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails.

Share Spells The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast).

Empathic Link The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does.

Deliver Touch Spells If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates.

Speak With Master If the master is 5th level or higher, a familiar and the master can communicate verbally as if they were using a common language. Other creatures do not understand the communication without magical help.

Speak with Animals of Its Kind If the master is 7th level or higher, a familiar can communicate with animals of approximately the same kind as itself (including dire varieties): bats with bats, cats with felines, hawks and owls and ravens with birds, lizards and snakes with reptiles, monkeys with other simians, rats with rodents, toads with amphibians, and weasels with ermines and minks. Such communication is limited by the Intelligence of the conversing creatures.