Shayn Veilsong's page

121 posts. Alias of adsapiens.

Full Name

Shayn Veilsong




Paladin (Iroran Paladin) 3 | HP 28/28 | AC 21 TO 16 FF 15 | F +8 R +7 W +7 | CMD 19 | Imm Disease | Acid 7 Cold 7 Elec 7 Fire 7 | Init +5 | Perc +1 LLV | PT 1/1 | EA 3/3






Lawful Good




Common, Draconic, Goblin, Tien

Strength 17
Dexterity 16
Constitution 14
Intelligence 5
Wisdom 12
Charisma 16

About Shayn Veilsong

Shayn Veilsong
Male suli paladin (iroran paladin) 3 (Pathfinder Campaign Setting: Inner Sea Combat, Pathfinder RPG Bestiary 3 258)
LG Medium outsider (native)
Init +5; Senses low-light vision; Perception +1
Aura aura of excellence, aura of law
AC 21, touch 16, flat-footed 15 (+5 armor, +6 Dex)
hp 28 (3d10+6)
Fort +8, Ref +7, Will +7
Immune disease; Resist acid 7, cold 7, electricity 7, fire 7
Speed 30 ft.
Melee dagger +6 (1d4+3/19-20) or
. . mwk greatsword +7 (2d6+4/19-20) or
. . unarmed strike +6 (1d6+3)
Ranged composite longbow +6 (1d8+3/×3)
Special Attacks personal trial
Str 17, Dex 16, Con 14, Int 5, Wis 12, Cha 16
Base Atk +3; CMB +6; CMD 19
Feats Improved Unarmed Strike, Incremental Elemental Assault[ARG], Power Attack
Traits omen, reactionary, unscathed
Skills Acrobatics +8, Diplomacy +5 (+3 vs. Creatures that threaten, accuse, or challenge you and haven't apologized), Intimidate +10, Linguistics +0, Profession (gardener) +7, Sense Motive +3 (+1 vs. Creatures that threaten, accuse, or challenge you and haven't apologized); Racial Modifiers +2 Diplomacy, +2 Sense Motive
Languages Common, Draconic, Goblin, Tien
SQ confident defense +3, elemental assault, lay on hands 4/day (1d6), mercy (shaken), mostly human, pride, sense perfection
Combat Gear wand of cure light wounds; Other Gear +1 chain shirt, arrows (100), composite longbow (+3 Str), dagger, mwk greatsword, bedroll, belt pouch, flint and steel, holy text (Irori)[UE], masterwork backpack[APG], mess kit[UE], pot, soap, spider's silk rope (50 ft.)[APG], torch (10), trail rations (5), waterskin, weapon cord[APG], wooden holy symbol of Irori, wrist sheath, spring loaded, wrist sheath, spring loaded, 74 gp, 9 sp
Special Abilities
Aura of Excellence (Su) Immune to effects that force rerolls. Allies within 10' can roll 2 or 3 dice when forced to reroll.
Aura of Law (Su) The paladin has an Aura of Law with power equal to her class level.
Confident Defense +3 When lightly armored with no shield add Cha to AC.
Elemental Assault (1d6 Acid/Cold/Electricity/Fire dam, 3 rounds/day) As a swift action unarmed strike/held weapon is wreathed in energy and deals extra damage.
Energy Resistance, Acid (7) You have the specified Energy Resistance against Acid attacks.
Energy Resistance, Cold (7) You have the specified Energy Resistance against Cold attacks.
Energy Resistance, Electricity (7) You have the specified Energy Resistance against Electricity attacks.
Energy Resistance, Fire (7) You have the specified Energy Resistance against Fire attacks.
Immunity to Disease You are immune to diseases.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Incremental Elemental Assault You may use your elemental assault ability in 1 rd increments.
Lay on Hands (1d6 hit points, 4/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Mercy (Shaken) (Su) When you use your lay on hands ability, it also removes the shaken condition.
Mostly Human Appear mostly human, count as humanoid (human) for all purposes, as well as outsider (native).
Personal Trial (1/day) (Su) +1 insight bonus to hit, damage, saves, and AC vs. target.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Pride -2 to diplomacy and sense motive vs. those who threaten, accuse, or challenge you, until they apologize
Sense Perfection (Su) At will, you can detect if a creature has a ki pool.