Akata

Shawn S.'s page

Goblin Squad Member. Organized Play Member. 59 posts (60 including aliases). No reviews. No lists. 1 wishlist. 6 Organized Play characters.



Silver Crusade 1/5

Hello all,

So I searched around and saw similar threads which got advice so I wanted to see what suggestions this awesome community may have for me.

So I made a mistake. A oft-unplayed character of mine died in a scenario. Gold, gear and some charity were brought to bear and the character lived again. All was believed well.

Fast forward two chronicles when I went to purchase a new item and realized my gold was off. Traced the mistake back to the chronicle I died and realized that I had sold a wand of CLW as part of my cost of being ressed. Problem was I purchased that wand with prestige so it should have had a value of 0 gp. Oops.

So if I rewind time my character could not have been brought back to life unless I had a little bit more charity back when I died (the fellow players were gracious and gave me about 400 gp at the time). This is if I had sold everything I had (yes, all of it), which I didn't because I figured I was in the clear.

So now my character is two chronicles later and I am wondering if I should just cut them loose. The only issue with that is I have since assigned two chronicles to them. :/

Possible solutions:

1. Character is dead and gone, along with the two incorrectly-assigned chronicles.
2. Character is dead but the chronicles can be assigned elsewhere (only to another character which would have been appropriate at the time and is still in the correct range).
3. Character is not dead and all is well but I subtract another 50 gp from his current amount.
4. ?

What do you all think?

Thanks,
The Whisper (possibly a ghost)

(edit: changed wording to not sound like such a jerk. The other threads were quite helpful and I beg your wisdom.)

Liberty's Edge

Hello,

I have seen many discussions around regarding how this class feature applies in different situations. I had not seen a 'definitive' answer on whether one can use an unarmed strike as an appropriate weapon (assuming you can get an unarmed strike to be piercing damage) for the bonus damage?

If the answer is 'yes' to that question then may I further use the Feral Combat Training feat to apply Precise Strike to a natural attack?

Thanks!

Liberty's Edge 1/5

Hello,

I apologize if this is mentioned elsewhere as my searches were not fruitful.

I audited my character today and noticed that I am missing a session from PAX Prime 2014, specifically "The SilverHex Chronicles". I did see many threads about issues reporting this "Pathfinder Quest" and wanted to know where the dust settled?

Thanks!
Shawn

Liberty's Edge 1/5

Hello,

I recently won the Cohorts & Companions book and wanted to know when I can expect the rules in it to be added (or excluded) to/from PFS?

Now before everyone goes nuts about the word "cohorts" I don't care about Leadership or any of the disallowed things in the book, I am interested in the cool stuff for animal companions. There are also some nice traits.

Thanks,

Shawn

Liberty's Edge

Hi everyone!

So why doesn't Saturday night have more events? Friday has seven, Sunday has 13 (awesome!) and Saturday has... three! It's Saturday night people! Where is all of the action?!

I am getting in some mega action on Friday night and Sunday night but I wonder if I am missing something for Saturday night? I am hoping it states somewhere that Saturday night is open gaming madness but maybe not.

Can anyone let me in on the secret?

Thanks!
Shawn

Liberty's Edge

Hi!

I will be attending PaizoCon for the first time this year with my family and wanted to ask if there will be a location map available before the con starts? I am planning travel time between locations and meals and wanted to know if any of the locations were going to require extra time.

Any help would be appreciated!

Thanks,
Shawn

P.S. I promise I searched before posting!

Liberty's Edge

Hello,

I have a situation coming up in our next gaming session which I'd like to get some advice on. It involves a cleric/rogue casting Invisibility and then sneaking around (or possibly retreating).

Let's say that my rogue has +10 on Stealth normally (Dex mod, ranks), medium-sized creature. So I have a question about the total modifier he will have for each of a set of actions:

Q. The round I cast invisibility if I move less than half my speed afterward, what is my total modifier to Stealth?
A. By my math it would be +30 (+10 base, +20 for being invisible but not immobile and moving that much).

Q. The round after I cast invisibility if I move more than half my speed but less than my full speed, what is my total modifier?
A. By my math, it would be +25 (+10 base, +20 for being invisible but not immobile, -5 for moving that amount).

Q. The round after I cast invisibility what if I hold still but I am carried away by something else (in this case an air elemental)? Do I suffer penalties to my Stealth check?
A. I am not sure about this one. My invisibility shouldn't be hurt because I am remaining still but getting carried should it?

Also it seems to me that being invisible and moving you get a double-penalty, one for moving while invisible (+40 to +20) and then the additional penalty of -5 if I move more than half my speed but less than my full speed.

What do all of you think?

Thanks,
S.

Liberty's Edge

Hello!

Note: I have not read through all parts of the AP yet because I have not purchased all of them. If the following questions could be answered by doing so (such as question #3) please let me know!

So my group is moving through Children of the Void and have made it past the "Akata Siege" (or as we called it, "Tower Ride!") portion of the adventure. I have avoided giving any direct information on the akata's up to this point but I fear that between now and the end of the adventure there will be many questions from the players.

I have read through the adventure twice and searched these forums a few times but I can't find answers to the following questions. Any advice or suggestions are welcome. So here are the questions:

1) Akata's are aberrations but they are from space. What sort of information will the PCs be able to glean from simple Knowledge checks, if anything?

2) Unless I missed it the adventure itself does not specifically state (though some posts I found were informative about this) how much something like an akata would sell for, assuming the PCs decide to capture one alive, and wanted to know DMs out there had to price one?

3) If the PCs decide to leave the island without exterminating them, did any DMs out there toy with the idea of having some akatas make it to the mainland?

That is all I have for now. I am having a great time running this AP and look forward to your suggestions.

Liberty's Edge

Hello,

I did a search for this but couldn't get the key word combination to work out if this has been asked before.

So the Scribe Scroll feat requires 'Caster level 1' as a prerequisite, which I understand. However, I want to insert an NPC into my campaign that swindles people that don't know much about magic. He will have potions of Read Magic so he can read scrolls and other magical writings to "prove" he knows magic. He will have appropriate ranks in UMD and Spellcraft as well. However, I don't want him to be able to take any levels in a class that uses magic, he is a rogue with no formal training and just a con-man (and no bloodline that would give him innate magic). So my question has two parts:

1.) What is the "special something" that enables Scribe Scroll users to write magic which no one else can obtain? (Example: I can use UMD to emulate many, many things but I can't scribe a scroll?) And could somehow "steal" this knowledge from someone or some magic library/school?

2.) Are there any feats out there that give you the ability to scribe scrolls without a caster level? (In effect giving you that "special something").

If it ends up that he is a failed apprentice with just one level of wizard I can probably live with that, I just want to exercise the rules to see if there is a way. :)

Thanks ahead.

Liberty's Edge

Hello!

I am just now starting this AP for a group of friends and we are really enjoying ourselves! I am the DM and I have two new players that are new to roleplaying games and two veteran players; we are all having a great time so far!

We are just now reaching the end of Part 1 and I have really enjoyed reading about some possible problems and solutions (missing location of the GG on the map of Riddleport! Ha!) that are coming.

As a "newbie" to the world of Golarion I wanted to ask for a resource on one of the proposed solutions for the end of the series, the Winter Council. One of the proposed solutions was to get the PCs knowledge up on the council so I could roll into the later parts of the AP without a problem. So my question is which resource is best for getting information on them? I was guessing the main campaign setting book would be a start but it appears that a lot of information about the world is also tucked away in AP books and want not.

Anyway I wanted to say thank you to everyone for posting helpful information about the AP, thank you to the writers and editors that put it together and a big thank you to Paizo for making it happen!

Liberty's Edge

Hello,

I came back a while ago from a convention where one of the better DMs did his best to describe each blow in the combat. I liked it quite a bit. So I wanted to check and see how many DMs and players out there actually did this and how many liked it.

To clarify, I'm not talking about a two minute description of each roll of the die, just a quick, clean-cut description that keeps the combat from being a bunch of die rolls.

-Shawn S.