Witch Doctor

Shattertooth's page

314 posts. Alias of Choon.


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Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Indeed. It'll be an adventure, at the very least.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Posted to all games:
Starting in one week, on Saturday the 21st, I will be completely offline until either Sunday the 30th or Monday the 1st. I am going on an international trip to Africa and internet there is practically nonexistent for uses such as playing PbP. If I am a player, please bot me. If I'm your GM, sorry for the delay. I'll be back. Promise.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

No worries!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I'll apply it to the skull :)


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Huzzah! Congrats!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

After working on the necklace, Shattertooth moves on to the dagger.
spout nonsense: 2d6 ⇒ (1, 6) = 7

Then the potions. tasty lore!: 2d6 ⇒ (6, 1) = 7


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth eagrely helps anyone in identifying the gear
aid: 2d6 ⇒ (6, 2) = 8


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

snoozin': 1d8 ⇒ 8

After he wakes, Shattertooth again tries to determine the function of the skull.
Spout lore: 2d6 ⇒ (1, 2) = 3
Dagnabbit. Can I try to identify something else, or is it four hrs between every attempt regardless of the item?


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth smirks. Indeed. I always suspected that humans were minimally endowed. Oh well. We'll need time to see what this stuff does anyway.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth goes back to the Treasure and wracks his brain over the shrunken head.
spout lore: 2d6 ⇒ (4, 3) = 7


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Ohh. Wait. After my first failure:
After the skull frustrates his efforts to figure it out, Shattertooth binds the torches together and creates funerary flame. It burns low and hot, mostly blue. He approaches the most senior looking soldier corpse and weaves a spell over him.
speak with dead: 2d6 + 2 ⇒ (4, 4) + 2 = 10
He spreads the flame over the body of the nan and lifts it upward. The flame reforms on its own, becoming a burning image of the nan as he was when he was living. Shattertooth asks,
What is it you were fighting, those abominations?
How long have you been fighting them?
Why are you fighting them?


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

The Flames know I'm not gaining it anywhere else. :P.
I plan to camp out here until we can figure all these things out.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Advancing Cha to 17 (+2)

Firebrand
When you introduce a new idea to an NPC, roll+CHA. On a 10+ They believe the idea to be their own and take to it with fervor On a 7-9, Their passion fades after a day or two. On a miss, they respond negatively, speaking out against the idea.

I now cast as a 2nd lvl cleric.
Prepared spells:
Bless, Cure Light, Speak with Dead


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth investigates the head
spout lore: 2d6 ⇒ (1, 5) = 6
But gets nothing at first.
Except for xp, of course.
I now have enough xp to level, but we're past that now. :(


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I think of like to become neutral: exchange a sacrifice freely given for a service rendered. Sounds much less dark than "sacrifice an unwilling victim to the flames" but a lot more doable than my current one. Is that possible?


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Everyone I had a bond with is dead or gone. Time for me ones! : no xp
Chaotic alignment, did I spread an idea: nope. Is it possible to change alignment?
learn something new and important : the paladin is immune to my fire somehow, and I now know his deepest loyalty - 1xp
Overcome notable enemy : not really
loot memorable treasure : spoiler! ; 1 xp

XP tot: 8 no level.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertoith grabs Vorgo to help him toward the hole in the ground. He says to them both, I know you need to kill them all, but we need to love through this so we can fight another day, so let's go!.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Speaking of distractions. Now e have two retreat adverse allies on the field! :)


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

I see you, Kurtemos! I see your soul! You fight for Oblivion, and the purity it brings, the purity of Nothing!
cha to shock him with the revelation that some minotaur he hasn't even met before knows his deepest desires. Maybe it'll distract him enough to get him to forget about Vorgo.: 2d6 + 2 ⇒ (2, 6) + 2 = 10
If this happens to effect the army, all the better.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

damage: 1d4 ⇒ 4
Bleeding and panting, Shattertooth catches the man's eye and peers into his soul!
What fuels the flames of his desires?
Holding my actions until I know the answer.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

And now he gets hit with fire AND water! Take that!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Then, Shattertooth notices the desperate look in Vorgo's eye and changes his mind last minute! He takes all the violent flame he can muster on half a second's notice and focuses it all into the man's hand!
redirect zuko!: 2d6 + 2 ⇒ (5, 4) + 2 = 11
damage: 1d8 ⇒ 8


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth dashes up the rock pile when the last abomination falls, trying his best to catch up to Vorgo!
Get up there with DEX!: 2d6 ⇒ (3, 4) = 7

He trips himself up on the rocks and doesn't arrive as wiggly as he would like.
When he arrives he immediately recognizes the man and unleashes all his fury in an effort to isolate the fight and even the odds!
zuko!: 2d6 + 2 ⇒ (2, 3) + 2 = 7
Shattertooth creates a ring of fire around the hole in the ground and the paladin that progressively pushes outward, forming a kind of isolated pocket from the rest of the troops who's numbers alone are simply too great to confront, but it is short lived.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth takes the fire when its finished cooking the human and drives it toward Lur's target. The sooner things get sorted down here the sooner they can drag the Flaming Lizard back down off the Surface.
zuko!: 2d6 + 2 ⇒ (5, 1) + 2 = 8
But the flames are already petering out when they arrive.
fire!: 1d8 ⇒ 8


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

defy wis: 2d6 + 2 - 1 ⇒ (3, 6) + 2 - 1 = 10
Shattertooth is not used to being in melee, so he summons a curtain of flame before him to force some distance between him and the lone soldier, then gathers the flame into a spear and hurls it at the man!
zuko!: 2d6 + 2 ⇒ (6, 4) + 2 = 12
damage: 1d8 ⇒ 8


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

defy danger from before. Oops. Dex: 2d6 ⇒ (1, 6) = 7


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Aid Vorgo: 2d6 + 1 ⇒ (6, 6) + 1 = 13
That's a +1. You succeed! Barely. :)

Shattertooth hurls his last flaming dagger at Vorgo's victim in an effort to distract him and give the flaming lizard a hand.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

burning brand: 2d6 + 2 ⇒ (6, 6) + 2 = 14
Firey, Touch, Thrown, Near, Use 3[/dice]
Shattertooth pulls firey throwing daggers from thin air

volley: 2d6 ⇒ (6, 2) = 8
[ooc]I take several shots, now at use 1
He throws two to make sure they hit the nearest Sunlover!
damage: 1d8 ⇒ 6


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Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Precisely. We aren't barbarians... Well, he is, but we're not animals... Except for him. And him somtimes...
We're not sunlovers. There we go.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth follows. The last thing they need is the flaming lizard starting an unsupervised conflagration.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

All's well that dies well. :)


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

zuko lizard!: 2d6 + 2 ⇒ (2, 6) + 2 = 10

Vargo bursts into rippling flame, and they don't immediately fade!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth grins. On your command.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth keeps a weather eye on the path behind them as they travel but, thankfully, doesn't have to put everyone at risk by burning all the webs. Except Vorgo. Lucky flame-immune lizard.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

burn the corpses!: 2d6 + 2 ⇒ (1, 5) + 2 = 8
The fires are short lived, but they do a great job off stinking up the place.

Ya, are these, like, People people, or dirty Sunlovers?


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

discern firewood: 2d6 + 2 ⇒ (5, 3) + 2 = 10


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth is torn. I am curious if these ones are allied with the ones that burned our home. But yes, we do have priorities.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth checks to see if the way they came has been blocked off or not.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

defy dex: 2d6 + 1 ⇒ (4, 6) + 1 = 11

Shattertiith dodges under some rubble for cover, then, because broken promises are bad for any priest,
zuko Vorgo: 2d6 + 2 ⇒ (1, 6) + 2 = 9
lights Vorgo on fire, but it only lasts a short time.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth comes to the aid of Princess.
str: 2d6 - 1 ⇒ (3, 1) - 1 = 3
But he isn't much help.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

defy dex!: 2d6 ⇒ (6, 5) = 11


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

One Second! DIE ABOMINABLE BUGS!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

defy con: 2d6 + 1 ⇒ (2, 1) + 1 = 4

Shattertooth yelps as the spiders land on him! He instinctively turns one of his flame daggers into a swirling vortex of fire, twisting it Aaron's himself to burn of the arachnids!
zuko!: 2d6 + 2 ⇒ (2, 5) + 2 = 9
It only lasts a moment, but perhaps a moment is enough.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

After his knife throw, Shattertooth can't help but stare in awe at the sheer brutality of Lur's entrance into the fray. It's... impressive.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Give me Fuel, Give me Fire
Shattertooth's eyes burn bright as he locks gaze with the collective.

What fuels the flames of their desire?

Even as he gazes into their souls, firey knives appear in his hands.
burning brand: 2d6 + 2 ⇒ (5, 3) + 2 = 10
3 uses, fiery, touch, dangerous
- remove dangerous
- thrown, near

flaming knife strike (volley): 2d6 ⇒ (6, 5) = 11
damage, clear shot, firey: 1d8 ⇒ 6
He flings one at a nearby thrall and scores a clean hit!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

oh no you don't! Zuko style!: 2d6 + 2 ⇒ (5, 1) + 2 = 8
Shattertooth pushes the flames away from the angry bear and up into the mass of webs above! It only lasts a moment, but maybe it's enough.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Zuko Style, aiming to set the webs on fire, not necessarily harm the ones caught in them: 2d6 + 2 ⇒ (5, 3) + 2 = 10
Shattertooth snatches the opportunity to expand the little elemental's influence. He channels the Spirit of flame into one of the little sparks that floats high overhead and turns it into a searing Fireball!


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth follows the Pathfinder Lur, but more cautiously. This felt a lot like a trap waiting to happen...


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

If you want fire, I have the Flame. says Shattertooth. Little balls of dancing fire appear between his fingers.


Minotaur Immolator 2/ Cleric2 | HP 14/17 |Armor:0 | XP:1 | Str:8(-1) Dex:11(+0) Con:13(+1) Int:9(0) Wis:16(+2) Cha: 17(+2)
spells:
rote:Light, Sanctify, Guidance | 1st: Cure light wounds, Bless, Speak with Dead | Currently:

Shattertooth stands and waits for the scouts to return.

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