Uzbin Parault

Sharton's page

152 posts. Organized Play character for Thamius.


Full Name

Sharton

Race

Human Illusionist/15 Investigator/1 | HP 115/115 | AC 19| T 15 | FF 16 | CMD 21 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 6/15 rds | Inspiration 8/8 | Bonded Item 0/1 | Reroll 0/1 (+5) |

Classes/Levels

Active Spells: Haste, Heightened Awareness, Mind Blank, Heroism, Stoneskin, Life Bubble, Resist Fire/Cold/Electric/Acid/Sonic 30, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), True Seeing, Arcane Sight

Gender

Male

Size

Med

Age

31

Special Abilities

swift action Greater Invisibility 15 rds/day

Alignment

NG

Deity

Cayden Cailean

Location

Andoran

Languages

Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Hallit, Infernal, Jistka Kelish, Orc, Osiriani, Ancient Osiriani, Polyglot, Shadowtongue, Sphinx, Sylvan, Thassilonian, Tien, Undercommon, Varisian, Vudrani

Occupation

Venture Captain at large

Strength 8
Dexterity 14
Constitution 16
Intelligence 26
Wisdom 14
Charisma 11

About Sharton

Typical Daily Spells
Illusionist spells memorized (CL 16th; concentration +24)
Melee Touch +8 Ranged Touch +11
8th—greater shadow evocation (DC 28), greater shout (DC 28), mind blank
7th—forcecage (DC 27), prismatic spray (DC 27), project image (DC 27), spell turning
6th—disintegrate (2, DC 24), greater dispel magic, mislead (DC 26), true seeing
5th—cone of cold (DC 25), feeblemind, hungry pit (DC 23), overland flight, phantasmal web (DC 25), shadow evocation (DC 25), wall of force
4th—dimension door (2), intensified selective fireball (2, DC 23), phantasmal killer (2, DC 24), shadow conjuration
3rd—arcane sight, dispel magic (2), displacement, haste, heroism (2)
2nd—darkvision, glitterdust (DC 20), mirror image, resist energy, scorching ray (2), see invisibility
1st—feather fall, grease, liberating command, mage armor, magic missile (2), shield, vanish (DC 21)
0th (at will)—acid splash, detect magic, mage hand, ray of frost

Investigator (Empiricist) spells memorized (CL 2nd; concentration +10)
Melee Touch +8 Ranged Touch +11
1st—cure light wounds, heightened awareness (2)

Skills: Heroism +2 to all skills, Heightened Awareness +2 to knowledge and perception
Acrobatics +6
Appraise +13
Bluff +4
Climb -1
Craft (alchemy) +24
Diplomacy +10
Disable Device +22
Disguise +0
Escape Artist +9
Fly +14
Heal +7
Intimidate +0
Knowledge (arcana) +20 +1d6
Knowledge (dungeoneering) +15 +1d6
Knowledge (engineering) +15 +1d6
Knowledge (geography) +15 +1d6
Knowledge (history) +16 +1d6
Knowledge (local) +20 +1d6
Knowledge (nature) +16 +1d6
Knowledge (nobility) +15 +1d6
Knowledge (planes) +27 +1d6
Knowledge (religion) +27 +1d6
Linguistics +27 +1d6
Perception +25 Trapfinding: +1 to locate traps
Ride +2
Sense Motive +9
Sleight of Hand +6
Spellcraft +24 +1d6
Stealth +7
Survival +15 Wayfinder: +2 to avoid becoming lost
Swim -1
Use Magic Device +13

Feats:
Greater Spell Focus (Evocation)
Greater Spell Focus (Illusion)
Greater Spell Penetration
Improved Initiative
Intensified Spell
Opposition Research
Point-Blank Shot
Precise Shot
Selective Spell
Spell Focus (Evocation)
Spell Focus (Illusion)
Spell Penetration
Varisian Tattoo (Evocation)

Traits: (extra trait from boon)
Deft Dodger
Explorer
Magical Lineage (Fireball)

Special Abilities:
Alchemy +1 (Su)
Arcane Bond (Amulet of spell mastery) (1/day) (Sp)
Blinding Ray (11/day) (Sp)
Extended Illusions (+7 rds) (Su)
Fly (40 feet, Good)
Illusion
Inspiration (+1d6, 8/day) (Ex)
Necromancy - opposition school
Trapfinding +1