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            |   | Sharton's page 152 posts. Organized Play character for Thamius.
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					| Full Name | Sharton |  
					| Race | Human Illusionist/15 Investigator/1 | HP 115/115 | AC 19| T 15 | FF 16 | CMD 21 | F +14 | R +16 | W +19 | Init +7 | Perc +27 (+1 traps) | Sen Mot +11 | Greater Invis 6/15 rds | Inspiration 8/8 | Bonded Item 0/1 | Reroll 0/1 (+5) | |  
					| Classes/Levels | Active Spells: Haste, Heightened Awareness, Mind Blank, Heroism, Stoneskin, Life Bubble, Resist Fire/Cold/Electric/Acid/Sonic 30, Mage Armor, Overland Flight, Darkvision, See Invisibility, Endure Elements (ring), True Seeing, Arcane Sight |  
					| Gender | Male |  
					| Size | Med |  
					| Age | 31 |  
					| Special Abilities | swift action Greater Invisibility 15 rds/day |  
					| Alignment | NG |  
					| Deity | Cayden Cailean |  
					| Location | Andoran |  
					| Languages | Abyssal, Aklo, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Giant, Goblin, Hallit, Infernal, Jistka Kelish, Orc, Osiriani, Ancient Osiriani, Polyglot, Shadowtongue, Sphinx, Sylvan, Thassilonian, Tien, Undercommon, Varisian, Vudrani |  
					| Occupation | Venture Captain at large |  
					| Strength | 8 |  
					| Dexterity | 14 |  
					| Constitution | 16 |  
					| Intelligence | 26 |  
					| Wisdom | 14 |  
					| Charisma | 11 |  About ShartonTypical Daily Spells
Illusionist spells memorized (CL 16th; concentration +24)
 Melee Touch +8 Ranged Touch +11
 8th—greater shadow evocation (DC 28), greater shout (DC 28), mind blank
 7th—forcecage (DC 27), prismatic spray (DC 27), project image (DC 27), spell turning
 6th—disintegrate (2, DC 24), greater dispel magic, mislead (DC 26), true seeing
 5th—cone of cold (DC 25), feeblemind, hungry pit (DC 23), overland flight, phantasmal web (DC 25), shadow evocation (DC 25), wall of force
 4th—dimension door (2), intensified selective fireball (2, DC 23), phantasmal killer (2, DC 24), shadow conjuration
 3rd—arcane sight, dispel magic (2), displacement, haste, heroism (2)
 2nd—darkvision, glitterdust (DC 20), mirror image, resist energy, scorching ray (2), see invisibility
 1st—feather fall, grease, liberating command, mage armor, magic missile (2), shield, vanish (DC 21)
 0th (at will)—acid splash, detect magic, mage hand, ray of frost
 Investigator (Empiricist) spells memorized (CL 2nd; concentration +10)
Melee Touch +8 Ranged Touch +11
 1st—cure light wounds, heightened awareness (2)
 Skills: Heroism +2 to all skills, Heightened Awareness +2 to knowledge and perception
Acrobatics +6
 Appraise +13
 Bluff +4
 Climb -1
 Craft (alchemy) +24
 Diplomacy +10
 Disable Device +22
 Disguise +0
 Escape Artist +9
 Fly +14
 Heal +7
 Intimidate +0
 Knowledge (arcana) +20 +1d6
 Knowledge (dungeoneering) +15 +1d6
 Knowledge (engineering) +15 +1d6
 Knowledge (geography) +15 +1d6
 Knowledge (history) +16 +1d6
 Knowledge (local) +20 +1d6
 Knowledge (nature) +16 +1d6
 Knowledge (nobility) +15 +1d6
 Knowledge (planes) +27 +1d6
 Knowledge (religion) +27 +1d6
 Linguistics +27 +1d6
 Perception +25 Trapfinding: +1 to locate traps
 Ride +2
 Sense Motive +9
 Sleight of Hand +6
 Spellcraft +24 +1d6
 Stealth +7
 Survival +15 Wayfinder: +2 to avoid becoming lost
 Swim -1
 Use Magic Device +13
 Feats:
Greater Spell Focus (Evocation)
 Greater Spell Focus (Illusion)
 Greater Spell Penetration
 Improved Initiative
 Intensified Spell
 Opposition Research
 Point-Blank Shot
 Precise Shot
 Selective Spell
 Spell Focus (Evocation)
 Spell Focus (Illusion)
 Spell Penetration
 Varisian Tattoo (Evocation)
 Traits: (extra trait from boon)
Deft Dodger
 Explorer
 Magical Lineage (Fireball)
 Special Abilities:
Alchemy +1 (Su)
 Arcane Bond (Amulet of spell mastery) (1/day) (Sp)
 Blinding Ray (11/day) (Sp)
 Extended Illusions (+7 rds) (Su)
 Fly (40 feet, Good)
 Illusion
 Inspiration (+1d6, 8/day) (Ex)
 Necromancy - opposition school
 Trapfinding +1
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