![]() ![]()
![]() Darious, The Second: Darious, The Second
HP 40 Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Initiative +8 = 4 [Dex] +4 [Improved Initiative]
Skills SKILL Total + Ability Mod. + Ranks + Misc.
* Armor Check Penalty 0
Equipment Notes Base Speed [ 30 (6 sq.) ] AC [15] = 10 + 1 [Cloth] +4 [Dex]
Base Attack Bonus +6
Weapon Attack Bonus Critical Rapier +10 18-20 P 1d6+1 Type Range Ammo Damage Weapon Attack Bonus Critical Off. Rapier +10 18-20 1d6+1 Type Range Ammo Damage Fortitude Save +6 = 5 [base] +1 [Con] Reflex Save +9 = 5 [base] +4 [Dex] Will Save +3 = 2 [base] +1 [Wis] CMB +8 = 6 [BAB] +2 [Str] +0 [size] CMD +21 = 6 [BAB] +1 [Str] +4 [Dex] +0 [size] + 10 Feats
Traits
Carrying Capacity
Ranger Spells Per Day
Special Abilities
Ranger
Experience Points 0 ![]()
![]() Darious, The Second Char (Statistics -not- Concept): Darious, The Second
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma
Initiative +8 = 4 [Dex] +4 [Improved Initiative]
Skills SKILL Total + Ability Mod. + Ranks + Misc.
* Armor Check Penalty 0
Equipment Notes Base Speed [ 30 (6 sq.) ] AC [15] = 10 + 1 [Cloth] +4 [Dex]
Base Attack Bonus +6
Weapon Attack Bonus Critical Rapier +10 18-20 P 1d6+2 Type Range Ammo Damage Weapon Attack Bonus Critical Off. Rapier +10 18-20 1d6+2 Type Range Ammo Damage Fortitude Save +6 = 5 [base] +1 [Con] Reflex Save +9 = 5 [base] +4 [Dex] Will Save +3 = 2 [base] +1 [Wis] CMB +8 = 6 [BAB] +2 [Str] +0 [size] CMD +22 = 6 [BAB] +2 [Str] +4 [Dex] +0 [size] + 10 Feats
Traits
Carrying Capacity
Ranger Spells Per Day
Special Abilities
Ranger
Experience Points 0 ![]()
![]() wraithstrike wrote:
"Why so Serious?" Anyhow, I like monks because they are an everyaman kind of warrior that does not rely on weapons other than what they can pull from their surroundings. (staff, baton, rock and sling, cloth armor, special moves) I like them b/c to me that is what I would like to hold to bear if I had to fight and be like a PF hero. ![]()
![]() A calm plush-skinned slender-folk buttoned up in a Felt Coat of a rather Purple and Indigo harmony. At his side are two thin Foils laced with Goldenpresssed Iron. Weapon Details:
These two weapons are rapiers at each side of the hilt folded out of the Coat that splits at the waist. A Wetskin Horn rests under his shoulder strap, with the carving of a Owl at the crest. Arms and Equipment:
2xMasterwork Rapiers, Trail Rations 2weeks, Masterwork Cloth Armor 0+1 (maybe if dm approves), Cloak and Hood, 100 GP, 50 SP. The slenderling has a tattoo across his face of a Electrical Bolt carved in the shape of a Dagger. His hair is Earthy Brown, Long and Pulled up into a Knot wrapped with wire and coils. The man wears spectacles that give off a fain rose colored glow in the dark. Glasses:
Lenses of Spot Undead +1 (Night Time Only) The man appears sturdy and strong, carrying lean flexible looking muscles and a rather flowfull gait. His height is that of Elvenfolk, probably 4'8" if you looked with measures, and he appears somewhat thin as well, 145 lbs. of Weight. His Left Hand carries a Blue Saphire Ring and His ears dangle down, Luck Coins. Coins:
These earrings are a family heirloom to the Gypsy Coda of the West Forrest of Darkenwood, a family called the Risenoak. [Knowledge Traveler's Check: 24 -or- Merchant] Stats:
STR 12+1 DEX 18+4 CON 12+1 INT 12+1 WIS 10+0 CHA 8-1 Vitals:
HP 11 Mov 30ft Initative +4 Fort: 13 Ref: 14 Will: 10 Feats/Skills:
Weapon Finness, Favored Enemy: Undead || Skills: Concentration +5, Healing +4, Spot +4, Parry +8 Combat:
AB W/ Rapier +1 (18-20 x2) || Off/Hand Rapier +1 (18-20 x2) || Rapier DMG 1d6+1 [W] || AC 15 [DEX+Cloth] His name is "Darious, the Second." ![]()
![]() Hi, I just started this forum and learned about the glories of Pathfinder as I hate the new 5th edition dungeons and dragons already as the 4th edition needs more supplement content already and they are really just making 5e to make money. So low and behold I found pathfinder! (Yay my 3e and 3.5e books are useful again!) ..but I want you all to know I read through this thread and it kind-of makes my brain hurt after listening to all the murmuring about the monk class. I think the complaints truly are mechanical (rules), conceptual (ideas behind the monk), and theoretical (implementation into a game). All fairness alongside this topic I want to say: If you like Monks, great if not screw 'em but if you are so against Monks then why join a forum full of like'ers and talk to 'em. Thanks their is my $0.02 |