Wild Elf

Sharmune, Radiant of the Night's page

10 posts (16 including aliases). No reviews. No lists. No wishlists. 1 alias.


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"Have you seen the older man resembiling myself," I clammer grasping a Draft of Darious, The First?

"Nay, he -is- Gone," I mutter.

"I live though him and the likewise, I am Darious, the second. If there was just a barkeep in this sad ward.... Perhaps there too would be cheer here," I rudely proclaim.

"I'd slaughter just about any beast for a mug of warm ale."

Dear Lord Ioun, let us remember thanks...


I updated my profile to reflect spells equipment and accurate feats.


Nameless, child of Original wrote:

@Sharmune Your character sheet mentions Action Points. What are these?

I have no idea! It just generated these points when I made my character with this jscript Generator I used.


Darious, The Second:

Darious, The Second
Male Elf Ranger 6 | [Chaotic Neutral]
Description
Age 120
Looks Brown hair, Brown eyes
Height/Weight 5'4" tall, 145lbs. (Medium)
Homeland Darkwood
Deity Ioun
Campaign Night of Werewolf
Representing Sharmune

HP 40

Strength
14 (+2)

Dexterity
18 (+4)

Constitution
12 (+1)

Intelligence
12 (+1)

Wisdom
12 (+1)

Charisma
8 (-1)

Initiative +8 = 4 [Dex] +4 [Improved Initiative]
Action Points (Lifetime) 10

Skills

SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +10 = DEX 4+6+0
Appraise +2 = INT 1+0+0
Bluff -1 = CHA -1+0+0
Climb* +11 = STR 2+6+3
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Craft +1 = INT 1+0+0
Diplomacy -1 = CHA -1+0+0
Disable Device*† +4 = DEX 4+0+0
Disguise -1 = CHA -1+0+0
Escape Artist* +4 = DEX 4+0+0
Fly* +4 = DEX 4+0+0
Handle Animal† +9 = CHA -1+6+3
Heal +10 = WIS 1+6+3
Intimidate -1 = CHA 11+0+0
K (Arcana)† +1 = INT 1+0+0
K (Dungeoneering)† +1 = INT 1+0+0
K (Engineering)† +1 = INT 1+0+0
K (Geography)† +1 = INT 1+0+0
K (History)† +1 = INT 1+0+0
K (Local)† +1 = INT 1+0+0
K (Nature)† +1 = INT 1+0+0
K (Nobility)† +1 = INT 1+0+0
K (Planes)† +1 = INT 1+0+0
K (Religion)† +1 = INT 1+0+0
Linguistics† +1 = INT 1+0+0
Perception +3 = WIS 1+0+0+2 [elf]
Perform -1 = CHA -1+0+0
Perform -1 = CHA -1+0+0
Profession† +10 = WIS 1+6+3
Profession† +1 = WIS 1+0+0
Ride +4 = DEX 4+0+0
Sense Motive +1 = WIS 1+0+0
Sleight of Hand*† +4 = DEX 4+0+0
Spellcraft† +10 = INT 1+6+3
Stealth* +4 = DEX 4+0+0
Survival +10 = WIS 1+6+3
Swim* +11 = STR 2+6+3
Use Magic Device† -1 = CHA -1+0+0

* Armor Check Penalty 0
† Trained Only

Equipment

Notes

Base Speed [ 30 (6 sq.) ]

AC [15] = 10 + 1 [Cloth] +4 [Dex]
Touch AC [14] Flat-Footed [11]

Base Attack Bonus +6
Basic Melee Attack +8
Basic Ranged Attack +10

Weapon

Attack Bonus

Critical

Rapier +10 18-20

P 1d6+1

Type

Range

Ammo

Damage

Weapon

Attack Bonus

Critical

Off. Rapier +10 18-20

1d6+1

Type

Range

Ammo

Damage

Fortitude Save +6 = 5 [base] +1 [Con]

Reflex Save +9 = 5 [base] +4 [Dex]

Will Save +3 = 2 [base] +1 [Wis]

CMB +8 = 6 [BAB] +2 [Str] +0 [size]

CMD +21 = 6 [BAB] +1 [Str] +4 [Dex] +0 [size] + 10

Feats
Improved Initiative
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting
Combat Expertise

Traits
Fencer
Extremely Fashionable
Scholar of the Great Beyond
Classically Schooled
Dilettante Artist (Elf)
Merchant of the Great Market
Slayer's Oath
Rich Parents

Carrying Capacity
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
Languages
Common
Elven
2 Bonus Languages (Int)

Ranger Spells Per Day
Level 1 1 + 1 [Wis]

Special Abilities
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)
Keen Senses: +2 Perception
Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan

Ranger
Hunter's Bond
Endurance
1 Favored Terrains = Wilderness
2 Combat Style Feats
Track
Wild Empathy
2 Favored Enemies = Undead, Lycanthropes

Experience Points 0


Kinetic_cards wrote:


Darious the Second, ? male elf ranger

My character is a melee expert who [pending parry skill] is very well established at tanking and attracting forward conflict.


Darious, The Second

Char (Statistics -not- Concept):

Darious, The Second
Male Elf Ranger 6 | [Chaotic Neutral]
Description
Age 120
Looks Brown hair, Brown eyes
Height/Weight 5'4" tall, 145lbs. (Medium)
Homeland Darkwood
Deity Ioun
Campaign Night of Werewolf
Representing Sharmune

Strength
14 (+2)
Hit Points
HP 23
Current HP

Dexterity
18 (+4)

Constitution
12 (+1)

Intelligence
14 (+2)

Wisdom
12 (+1)

Charisma
12 (+1)

Initiative +8 = 4 [Dex] +4 [Improved Initiative]
Action Points (Lifetime) 10

Skills

SKILL Total + Ability Mod. + Ranks + Misc.
Acrobatics* +10 = DEX 4+6+0
Appraise +2 = INT 2+0+0
Bluff +1 = CHA 1+0+0
Climb* +11 = STR 2+6+3
Craft +2 = INT 2+0+0
Craft +2 = INT 2+0+0
Craft +2 = INT 2+0+0
Diplomacy +1 = CHA 1+0+0
Disable Device*† +4 = DEX 4+0+0
Disguise +1 = CHA 1+0+0
Escape Artist* +4 = DEX 4+0+0
Fly* +4 = DEX 4+0+0
Handle Animal† +10 = CHA 1+6+3
Heal +10 = WIS 1+6+3
Intimidate +1 = CHA 1+0+0
K (Arcana)† +2 = INT 2+0+0
K (Dungeoneering)† +2 = INT 2+0+0
K (Engineering)† +2 = INT 2+0+0
K (Geography)† +2 = INT 2+0+0
K (History)† +2 = INT 2+0+0
K (Local)† +2 = INT 2+0+0
K (Nature)† +2 = INT 2+0+0
K (Nobility)† +2 = INT 2+0+0
K (Planes)† +2 = INT 2+0+0
K (Religion)† +2 = INT 2+0+0
Linguistics† +2 = INT 2+0+0
Perception +3 = WIS 1+0+0+2 [elf]
Perform +1 = CHA 1+0+0
Perform +1 = CHA 1+0+0
Profession† +10 = WIS 1+6+3
Profession† +1 = WIS 1+0+0
Ride +4 = DEX 4+0+0
Sense Motive +1 = WIS 1+0+0
Sleight of Hand*† +4 = DEX 4+0+0
Spellcraft† +11 = INT 2+6+3
Stealth* +4 = DEX 4+0+0
Survival +10 = WIS 1+6+3
Swim* +11 = STR 2+6+3
Use Magic Device† +1 = CHA 1+0+0

* Armor Check Penalty 0
† Trained Only

Equipment

Notes

Base Speed [ 30 (6 sq.) ]

AC [15] = 10 + 1 [Cloth] +4 [Dex]
Touch AC [14] Flat-Footed [11]

Base Attack Bonus +6
Basic Melee Attack +8
Basic Ranged Attack +10

Weapon

Attack Bonus

Critical

Rapier +10 18-20

P 1d6+2

Type

Range

Ammo

Damage

Weapon

Attack Bonus

Critical

Off. Rapier +10 18-20

1d6+2

Type

Range

Ammo

Damage

Fortitude Save +6 = 5 [base] +1 [Con]

Reflex Save +9 = 5 [base] +4 [Dex]

Will Save +3 = 2 [base] +1 [Wis]

CMB +8 = 6 [BAB] +2 [Str] +0 [size]

CMD +22 = 6 [BAB] +2 [Str] +4 [Dex] +0 [size] + 10

Feats
Improved Initiative
Two-Weapon Fighting
Two-Weapon Defense
Improved Two-Weapon Fighting

Traits
Fencer
Extremely Fashionable
Scholar of the Great Beyond
Classically Schooled
Dilettante Artist (Elf)
Merchant of the Great Market
Slayer's Oath
Rich Parents

Carrying Capacity
Light Load: 58lbs.
Medium Load: 116lbs.
Heavy Load: 175lbs.
Lift Over Head: 175lbs.
Lift Off Ground: 350lbs.
Push or Drag: 875lbs.
Languages
Common
Elven
2 Bonus Languages (Int)

Ranger Spells Per Day
Level 1 1 + 1 [Wis]

Special Abilities
Elf
Low-Light Vision
Elven Immunities: Immune to magic sleep effects. +2 to saves vs. enchantment
Elven Magic: +2 to caster level checks vs. spell resistance. +2 to Spellcraft (magic item properties)
Keen Senses: +2 Perception
Weapon Familiarity: longbows, composite longbows, longswords, rapiers, shortbows, composite shortbows. Any weapon with 'elven' in its name is treated as a martial weapon.
Bonus Languages: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan

Ranger
Hunter's Bond
Endurance
1 Favored Terrains
2 Combat Style Feats
Track
Wild Empathy
2 Favored Enemies

Experience Points 0


Ill have to do some tweaking as I did not know we where making lvl 6s I thought we where doing lvl 1s N/P :0)


wraithstrike wrote:


This post was a good example by Ashiel. It provides evidence that can be researched and uses the OP's own basic arguments against him.

"Why so Serious?"

Anyhow, I like monks because they are an everyaman kind of warrior that does not rely on weapons other than what they can pull from their surroundings. (staff, baton, rock and sling, cloth armor, special moves)

I like them b/c to me that is what I would like to hold to bear if I had to fight and be like a PF hero.


A calm plush-skinned slender-folk buttoned up in a Felt Coat of a rather Purple and Indigo harmony. At his side are two thin Foils laced with Goldenpresssed Iron.

Weapon Details:
These two weapons are rapiers at each side of the hilt folded out of the Coat that splits at the waist.

A Wetskin Horn rests under his shoulder strap, with the carving of a Owl at the crest.

Arms and Equipment:
2xMasterwork Rapiers, Trail Rations 2weeks, Masterwork Cloth Armor 0+1 (maybe if dm approves), Cloak and Hood, 100 GP, 50 SP.

The slenderling has a tattoo across his face of a Electrical Bolt carved in the shape of a Dagger.

His hair is Earthy Brown, Long and Pulled up into a Knot wrapped with wire and coils.

The man wears spectacles that give off a fain rose colored glow in the dark.

Glasses:
Lenses of Spot Undead +1 (Night Time Only)

The man appears sturdy and strong, carrying lean flexible looking muscles and a rather flowfull gait.

His height is that of Elvenfolk, probably 4'8" if you looked with measures, and he appears somewhat thin as well, 145 lbs. of Weight.

His Left Hand carries a Blue Saphire Ring and His ears dangle down, Luck Coins.

Coins:
These earrings are a family heirloom to the Gypsy Coda of the West Forrest of Darkenwood, a family called the Risenoak. [Knowledge Traveler's Check: 24 -or- Merchant]

Stats:
STR 12+1 DEX 18+4 CON 12+1 INT 12+1 WIS 10+0 CHA 8-1

Vitals:
HP 11 Mov 30ft Initative +4 Fort: 13 Ref: 14 Will: 10

Feats/Skills:
Weapon Finness, Favored Enemy: Undead || Skills: Concentration +5, Healing +4, Spot +4, Parry +8

Combat:
AB W/ Rapier +1 (18-20 x2) || Off/Hand Rapier +1 (18-20 x2) || Rapier DMG 1d6+1 [W] || AC 15 [DEX+Cloth]

His name is "Darious, the Second."


Hi, I just started this forum and learned about the glories of Pathfinder as I hate the new 5th edition dungeons and dragons already as the 4th edition needs more supplement content already and they are really just making 5e to make money. So low and behold I found pathfinder! (Yay my 3e and 3.5e books are useful again!)

..but I want you all to know I read through this thread and it kind-of makes my brain hurt after listening to all the murmuring about the monk class.

I think the complaints truly are mechanical (rules), conceptual (ideas behind the monk), and theoretical (implementation into a game).

All fairness alongside this topic I want to say:

If you like Monks, great if not screw 'em but if you are so against Monks then why join a forum full of like'ers and talk to 'em.

Thanks their is my $0.02