Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
"The Darklands were not quite what I had expected. Nothing like the halls of my forefathers. Still, it has been... pleasant." Shardra says, with an awkward smile. "I will do what I can to consecrate the bodies and return them to the earth. It's the least we can do."
"That bell was a work of art... a great loss for Cassomir, and for the Society." she says, mournfully. "Let us hope we can track them down."
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Surprisingly at ease in their Darklands setting, Shardra's chants take an otherworldly timbre, as if in her meditation she were possessed by some extraplanar force. ;)
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Fort:1d20 + 4 ⇒ (6) + 4 = 10
"Oooooow." Shardra groans, emerging from the swamp wet and dripping, dousing herself with conjured water but able to do little about the smell. Kolo attempts to clamber atop Vrothum's shoulder, well away from his companion. She does not let the others move on until she's cleaned up and her thurible relit. Shardra sets her jaw. "If anybody at the Lodge hears about this, then a fire elemental will be taking over your laundry duty. Eugh, it's in my hair..."
Channel Positive Energy DC 14:2d6 ⇒ (6, 6) = 12
Seeing the approaching undead, Shardra approaches and the eerie glow from her relit thurible grows radiant.
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
"H-... hey! Kolo!" Shardra cries, suddenly feeling rather ridiculous alone on her side of the bridge. Tentatively, she clutches the rope tightly and edges across closing her eyes and whispering a silent mantra to herself. "... Ancestors keep me grounded. Stone keep me safe. Ancestors..."
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra edges toward the crossing, digging her heels in as she approaches the bridge. "Um... I'm more comfortable with solid stone beneath my feet. I'm... not so sure about this."
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
The cloying, earthy incense does little to mask the smell of the sewers. Shardra will draw a scroll of fly. "That looks fairly slippery. If you like, I can try to ferry us over."
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra continues her chant, and her voice hardens. "मुझे क्षमा करें। तुम हमारे हाथ मजबूर किया है।. May Crag and Ember forge you anew."
Closing her eyes, Kolo raises his head and stares at the elemental, white sightless eyes unused to the all but the dark of the deepest places. Evil Eye, DC16, reducing attack rolls.
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Knowledge (nature) + Monstrous Insight:1d20 + 8 + 4 ⇒ (14) + 8 + 4 = 26Thanks for the heads up, that's three pieces of information. Shardra would like to know the specifics of its defenses, including its lowest save. Next in priority she would like to know if reasoning or bargaining with the earth elemental is a possibility for a nonviolent end to this encounter. Finally, the details of it's special attacks (uncertain if that covers feats or not).
Shardra will continue her battle of wills with the creature, using her chant ability to extend her misfortune hex. She'll use her monstrous insight ability as she opens her ears to the whispers of the stone, and speaks once again. "क्यों? क्या भीतर निहित है?"
Terran:
Why? What lies within?I can start rolling Diplomacy checks if possible/necessary.
Monstrous Insight:
As a standard action 5 times per day, Shardra can attempt to identify a creature with a +4 bonus to her Knowledge check. Whether or not she succeeds, she gains a +2 insight bonus to attack rolls and AC against that creature for 1 minute.
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra answers in the same strange tongue, a sound like two boulders grinding together escaping her lips. "मुझे क्षमा करें! हम के माध्यम से गुजरना होगा।"
Terran:
I am sorry, we must pass through.
Breathing deep of the cloying incense still hanging from it's chain, she attempts to hex the guardian with misfortune(Will DC 16).
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra, ever fascinated by artifacts, will leave the scribing to the others, casting identify and listening to the whispers of it's craftsmanship, of the long memory cast in bronze.
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
"That does it! נשים של צוק וגחלת, להכות אלילים זה ולגרור אותו למעמקים" she chants, seeming to grow more fearsome with each syllable. "...oh. Is it over? Oh, Ancestors. This is going to take hours to hammer out. Kolo! are you hurt!?"
Dwarven:
I call on the Ladies of Crag and Ember, drag this heathen down to the deep and...
Shardra retrieves her own wand. "No. No, thank you. I might not be the soldier my clansmen wanted, but I can at least mend scrapes and broken bones." she says, readying herself to move on with a sigh and shouldering her morningstar.
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra's headpiece sounds off like a gong as it's struck, a large dent knocked into the brass. "Oooow." Shardra groans, blood trickling down her forehead. "I'm okay. But by the very stone, if somebody doesn't shut them up about the end times, I'm about to get primordial on these topsiders."
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra's eyes open as she takes in her surroundings with newfound clarity, the spirit talking through her seemingly having passed on. "I never was one for dancing." she says, brandishing her heavy morningstar and swinging it at R3.
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
D'oh! I opted for Evil Eye over Misfortune because it still has a partial effect on a successful save, then forgot to specify, even with the description right there. I will reduce his saving throws for the round.
Reflex:1d20 + 2 + 5 ⇒ (18) + 2 + 5 = 25
Escaping the lashing vines, Shardra opens her eyes to meet the druids, silently meeting his challenge. "להחזיק אדם" she says, her own voice stealing through before returning to the rumbling chant. Casting Hold Person (DC 16) on the hexed druid, and using her Chant ability to extend the duration of evil eye.
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra's thurible rocks on it's heavy chain, and the dwarf breathes deep of the smoldering incense within. A sonorous chant of deep, rolling Terran rumbles from her lips, sounding as if something were speaking through her. Kolo sits quietly perched on her shoulder, sluggishly lifting it's head and fixing it's eyes on the approaching druid.
Move, Ready action to cast Evil Eye Hex on D4 when within 30ft.
Evil Eye:
Evil Eye As a standard action, Shardra can give an enemy with a mind within 30 feet a –2 penalty on attack rolls, AC, saving throws, or skill checks for 7 rounds (Will DC 16 reduces the duration to 1 round).
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra's heart nearly leaps out of her chest at the songbird's greeting, and she cries out in fright. "Ahhh! ... I, I'm sorry. You startled me. I haven't been on the surface for very long and their aren't many birds in the deep, I'm still not accustomed to the... swooping. Sorry."
Straightening her headdress, Shardra quickens her pace, ears reddening with embarassment.
If you're happy to expend the charge Kolo might benefit from the additional AC. Thank you!
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Shardra returns with her great brass headdress affixed firmly to her head, her thurible alight and smoking, filling the room with a rich earthy incense. She chants in Dwarven, in Terran, and in tongues older still, breathing deep of the incense and falling into a deep meditation. Kolo observes her, nodding with satisfaction.
Spells Prepared:
2nd— hold person (DC 16), summon nature's ally II, tonguesS or lesser restorationS
1st - mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS
Purchases:
alchemists fire x1
smokestick x2
celestial censer (ARG) x1
incense
scroll of magic weapon, sanctuary, protection from evil x2
sell light crossbow and bolts
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
A dwarf in drab travelling garb sits in the parlour, hands folded daintily over a heavy woolen skirt. Her gender is also a little unclear until she removes her hood, revealing ornate tattoos and long tresses of well-brushed black hair that stand testament to her womanhood. A large reptile sits draped across her shoulders, its slow breathing and rise and fall of its craggy skin the only signs of life it's given since entering the room.
"The Darklands? Kolo and I had wondered why you sent for us. I've wandered the Old Roads many a time. The stones there have long memories, and the most songs to sing." Aware she sounds more than passing strange to these topsiders, she hastily introduces herself and motions to the craggy reptile on her back, who croaks a greeting. "I am Shardra, and this is my teacher, Kolo. Pleased to meet you all."
She stands abruptly at the interruption. "I will need to change, and to consult the spirits before we leave. Don't worry, it shall only take a few minutes."
Knowledge Local Untrained:1d20 + 2 ⇒ (5) + 2 = 7 Knowledge on the Derro, their origins, and their special attacks:1d20 ⇒ 18+modifiers
Shardra's relevent knowledge skills:
Knowledge (history) +2 (+4 on dwarves and their enemies, and can roll those untrained), Knowledge (nature) +8, Knowledge (planes) +6, Knowledge (religion) +8
Pregen N Dwarf Shaman/4 | Init +1, Perc +10 | AC 17/10/17 | HP 35/35 | Fort +4, Ref +2, Will +9; +3 vs poison, +5 vs spells/SLA's | hexes (chant, evil eye (DC 16), misfortune (DC 16)) | channel positive energy 2d6 (DC 14) 3/3 | monstrous insight 4/5 | Spells Prepared | 2nd | hold person (DC 16), SNA II, tonguesS or lesser restorationS |1st | mindlinkOA, burning hands (DC 15), cause fear(DC 15)x2, identifyS or detect undeadS | 0 | create water, detect magic, guidance, light
Twigs here. Shardra is just about ready to go! She's given a generous amount of gold to work with so I want to grab her a thurible to better match her art and some consumables. I'll post a full list some time this evening.
My stats seem to relegate me to a fulltime caster and hex-monkey, but the nature of what I prepare can be catered to filling gaps in our capabilities. (summoning probably, but also de/buffing and healing). She has diplomacy, knowledge, and a familiar who can scout (Bonuses to stealth in rocky terrain and underground.)
'Pinball' wrote:
I would most like to bring Pinball, who operates kinda like a magus (going to be in the frontlines, going to be casting arcane touch spells on enemies). Pinball has a decent buffed AC, can operate CLW wands, and can party-face with Diplo +11.
Looks good to me! There's a little double up on the utility front between us, and six shocking grasps a day isn't the most reliable source of damage, but otherwise I say go with your gut! If you can get an additional source of damage (something Shardra absolutely does not bring to the table, and a rogue will struggle to do alone) for taking down big nasty boss-monsters or for long adventuring days I might feel a little safer. Of course, that all depends what Fromper brings to the table.