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Prologue, Jamandi Manor
Our heroes:
* Voldea, a champion of Sarenrae with a criminal past
* Morgrym, a dwarven warrior from humble farming stock in Rostland
* Marcus Lebeda, a minor Rostlandic noble
* Fraxinus, an elven wizard from distant Mwangi
* Tamlane, an aasimar sorcerer with a holy lineage blessed by Sarenrae
Our heroes gather at the manor of Jamandi Aldori, one of the most powerful Swordlords in Restov. She is one of the sponsors behind a series of expeditions from Brevoy into the Stolen Lands, and has invited Marcus, Fraxinus and Morgrym to form one of the groups. Marcus invited Voldea, and she in turn suggested that Tamlane join them.
There are four expeditions headed south and southwest:
* The first has already left, headed far to the west, on the borders with Pitax (one of the River Kingdoms)
* Hannis Drelev (from a noble house that once paid fealty to House Rogarvia) and his rich wife Andrea are heading up the group headed to the swampy Hooktongue Slough. The river Sellen runs through the lake, making it strategically very important
* Our heroes are to be sent into the Greenbelt region, in between Drelev and Varn. They are to head approximately 100 miles west to Olga's Trading Post before turning south
* Maeger Varn (the third son of a minor Issian noble) and his Varnling Host (a group of mercenaries under his command) are headed to the Dunsward uplands, almost due south of Restov.
The group spend a few days in planning and provisioning, getting ready for heading off into the wilds. Jamandi outfits them with horses, tack and supplies, but no more. Both Drelev and Varn's expeditions will be accompanied by forces of mercenaries (either hired by Drelev, or Varn's own forces).
The evening before they're due to depart, Jamandi hosts a feast to bid them farewell. The Lord Mayor of Restov (Ioseph Sellemius) and a representative of the regent (Rannek Surtova, a cousin of King Noleski Surtova) are there, as well as a Pitaxi bard (Tartuccio). A pleasant evening is had by all, and Marcus, Drelev and Varn are all presented with formal charters by Jamandi Aldori.
Late that night, the group awake to the smell of smoke - the manor is on fire! They gather in the corridor outside their rooms, and Tamlane spots a fire mephit through a window, setting the great hall on fire. At that moment, a pair of armed intruders attack. They're swiftly defeated, and the group split up - Voldea, Fraxinus and Tamlane head upstairs to check on Varn and his allies, while Marcus and Morgrym head downstairs to check on Drelev.
Voldea, Fraxinus and Tamlane arrive in the nick of time, as Maeger Varn and his allies are under attack from another group of intruders. Cephal Lorentus, Varn's wizard advisor, is down on the ground next to a burning rafter, while Varn and Haelen (commander of the Varnling Host) fight off attackers. Tamlane darts forward to help Cephal, while Voldea and Fraxinus take out an archer (who flees downstairs), before helping Varn to deal with the remaining attackers. Cephal pulls out a scroll of Hydraulic Push and quenches the worst of the fire, giving them time to retrieve their belongings from the burning building.
Downstairs, Marcus and Morgrym realise the Drelev and his wife have already left their room, and that the ground floor is empty. The fleeing archer almost runs into them, and beats a rapid retreat before they can capture him. Fraxinus and Tamlane talk to Cephal about the mephit, and he confirms their suspicions that it has probably been summoned here. If they can capture the elemental, it may be persuaded to talk about the person who summoned it.
The group head towards the Great Hall, where Jamandi is busy organising a bucket chain and dealing with other groups of attackers. She reveals that she slew the mephit herself, and that the body faded almost instantly - confirming the summoning hypothesis, but leaving no chance to talk to the creature.
The fire is brought under control, and Voldea helps tend to the wounded. Thankfully, no-one has died - though the bard Tartuccio has vanished in the chaos. Rannek Surtova graciously extends an invitation to host everyone, as Jamandi's manor has been badly damaged. Jamandi is fuming over the whole affair, trying to work out who could have been behind this.
The following morning, the group finally depart Restov. The Varnling Host travel with them, as the two groups are bound the same way for the first day or so of travel.