Eviana Nirgassan

Shanairra Stargaze's page

18 posts. Alias of Ubermench.


Full Name

Shanairra Stargaze

Race

Eladrin

Classes/Levels

Warlock 1

Gender

Female

Size

M

Alignment

Unaligned

Deity

Corellon

Strength 10
Dexterity 10
Constitution 17
Intelligence 16
Wisdom 10
Charisma 14

About Shanairra Stargaze

Shanairra, level 1
Eladrin, Warlock
Build: Scourge Warlock
Eldritch Blast: Eldritch Blast Constitution
Eldritch Pact: Fey Pact
Background: Gray Vale

FINAL ABILITY SCORES
Str 10, Con 17, Dex 10, Int 16, Wis 10, Cha 14.

AC: 15 Fort: 13 Reflex: 14 Will: 14
HP: 29 Surges: 9 Surge Value: 7

TRAINED SKILLS
Acrobatics, Thievery, History, Arcana, Streetwise.

Acrobatics +5
Arcana +10
Athletics +0
Bluff +2
Diplomacy +2
Dungeoneering +0
Endurance +3
Heal +0
History +10
Insight +0
Intimidate +2
Nature +2
Perception +0
Religion +3
Stealth +0
Streetwise +7
Thievery +5

FEATS
1: Improved Misty Step

POWERS
At will:
Eldritch Blast Warlock (All) Attack 1
You fire a bolt of dark, crackling eldritch energy at your foe.
At-Will ✦ Arcane, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma or Constitution vs. Reflex
Hit: 1d10 + Charisma or Constitution modifier damage.
Increase damage to 2d10 + Charisma or Constitution
modifier at 21st level.
Special: At 1st level. you determine whether you use Charisma
or Constitution to attack with this power. Once you
make that choice, you can’t change it later.
This power counts as a ranged basic attack. When a
power allows you to make a ranged basic attack, you can
use this power.

Eyebite Warlock (Fey) Attack 1
You glare at your enemy, and your eyes briefly gleam with brilliant
colors. Your foe reels under your mental assault, and you
vanish from his sight.
At-Will ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 1d6 + Charisma modifier psychic damage, and you are
invisible to the target until the start of your next turn.
Increase damage to 2d6 + Charisma modifier at 21st level.

Misty Step: You have the Misty Step pact boon.
You instantly transform into silver mist that streams
a short distance and reforms, allowing you to flee or
maneuver to set up a deadly attack.
When an enemy under your Warlock’s Curse is
reduced to 0 hit points or fewer, you can immediately
teleport 3 squares as a free action.

Warlock’s Curse
Once per turn as a minor action, you can place a
Warlock’s Curse on the enemy nearest to you that
you can see. A cursed enemy is more vulnerable to
your attacks. If you damage a cursed enemy, you deal
extra damage. You decide whether to apply the extra
damage after making the damage roll. You can deal
this extra damage once per round.
A Warlock’s Curse remains in effect until the end of
the encounter or until the cursed enemy drops to 0 hit
points or fewer.
You can place a Warlock’s Curse on multiple targets
over the course of an encounter; each curse requires
the use of a minor action. You can’t place a Warlock’s
Curse on a creature that is already affected by your or
another character’s Warlock’s Curse.
As you advance in level, your extra damage increases.
Level Warlock’s Curse Extra Damage
1st–10th +1d6
11th–20th +2d6
21st–30th +3d6

1, Encounter:
Witchfire Warlock (Fey) Attack 1
From the mystic energy of the Feywild, you draw a brilliant
white flame and set it in your enemy’s mind and body. Rivulets
of argent fire stream up into the air from his eyes, mouth, and
hands; agony disrupts his very thoughts.
Encounter ✦ Arcane, Fire, Implement
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Reflex
Hit: 2d6 + Charisma modifier fire damage, and the target
takes a –2 penalty to attack rolls until the end of your next
turn.
Fey Pact: The penalty to attack rolls is equal to 2 + your
Intelligence modifier.

Fey Step Eladrin Racial Power
With a step, you vanish from one place and appear in another.
Encounter ✦ Teleportation
Move Action Personal
Effect: Teleport up to 5 squares (see “Teleportation,”
page 286).
Creatures of magic with strong ties to nature, eladrin
live in cities in the twilight realm of the Feywild. Their
cities lie close enough to the world that they sometimes
cross over, appearing briefly in mountain valleys or
deep forest glades before fading back into the Feywild.

1, Daily:
Curse of the Dark Dream Warlock (Fey) Attack 1
You inflict a waking nightmare upon your enemy so that he
can no longer tell what is real and what exists only in his mind.
Under its influence he staggers about, trying to avoid falling
from imaginary heights or stepping on unreal serpents.
Daily ✦ Arcane, Charm, Implement, Psychic
Standard Action Ranged 10
Target: One creature
Attack: Charisma vs. Will
Hit: 3d8 + Charisma modifier psychic damage, and you
slide the target 3 squares.
Sustain Minor: You slide the target 1 square, whether you hit
or miss (save ends).

ITEMS
Leather Armor
Implement, Rod
Adventurer's Kit
Longsword
Hand Crossbow