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Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Hi, I see my pre-order for a purple skittermander plush still in my sidecard. I know they were on backorder, but that is no longer the case. Any idea when it'll get processed? I can't do anything with my sidecard except look at it in my order history.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Because the Operative's Pounce thread is being completely derailed, here a new one. Actions in combat: When is the action defined? At what moment during your turn do you perform your move, standard or swift, or when do you perform a full-action. The discussion is focused around trick attack. We have 2 arguments going. My interpretation of argument 1. BNW please correct me if I am interpreting it wrong.
Argument 2:
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
The Additional Resources entry for the Armory dropped today. One of the fusions banned is the Energetic fusion. I'm curious as to why, and I would like to see it being allowed.
To bring kinetic weapon users to the same level as free shots I would like to see the Energetic fusion allowed.
Because of the 24 hour duration before Fusion Seals kick in, you cannot abuse quick switching between free ammo and something you need right at that moment.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
After someone made a mention of it on Discord I checked my digital content. I'm missing the following:
I've got the following listed in two tabs: Paizo Inc.: Starfinder Adventure Path (2)
Paizo Inc.: Pathfinder® (Pathfinder Roleplaying Game) (54)
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
As I was paging through the Alien Archives I noticed 2 new lines of melee weapons that looked like they could function for the Hammer Fist ability of the Armor Storm fighting style. Then I read the entries more closely and figured out that they don't work because they are called battle gauntlets and not battle gloves. I has a sad now and am left wondering if this was intentional.
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Sara Marie wrote: I've corrected as many missing Starfinder Society PDFs for Starfinder Superscribers as I could fine. If you are still missing the scenario(s), please either email or start a thread for your individual order/account. I'm not a superscriber, but have a normal subscription on the Society Scenarios and it's stuck on pending. Order 4357619 wrote:
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Okay, I've been digging around on the rules forum but I cannot find a clear answer. Question 1:
Can it only move up to it's speed, or can it move up to double it's speed in a straight line? Trample (Ex):
As a full-round action, a creature with the trample ability can attempt to overrun any creature that is at least one size category smaller than itself. This works just like the overrun combat maneuver, but the trampling creature does not need to make a check, it merely has to move over opponents in its path. Targets of a trample take an amount of damage equal to the trampling creature's slam damage + 1-1/2 times its Str modifier. Targets of a trample can make an attack of opportunity, but at a –4 penalty. If targets forgo an attack of opportunity, they can attempt to avoid the trampling creature and receive a Reflex save to take half damage. The save DC against a creature's trample attack is 10 + 1/2 creature's HD + creature's Str modifier (the exact DC is given in the creature's descriptive text). A trampling creature can only deal trampling damage to each target once per round, no matter how many times its movement takes it over a target creature.
Format: trample (2d6+9, DC 20); Location: Special Attacks. Overrun:
As a standard action, taken during your move or as part of a charge, you can attempt to overrun your target, moving through its square. You can only overrun an opponent who is no more than one size category larger than you. If you do not have the Improved Overrun feat, or a similar ability, initiating an overrun provokes an attack of opportunity from the target of your maneuver. If your overrun attempt fails, you stop in the space directly in front of the opponent, or the nearest open space in front of the creature if there are other creatures occupying that space.
When you attempt to overrun a target, it can choose to avoid you, allowing you to pass through its square without requiring an attack. If your target does not avoid you, make a combat maneuver check as normal. If your maneuver is successful, you move through the target's space. If your attack exceeds your opponent's CMD by 5 or more, you move through the target's space and the target is knocked prone. If the target has more than two legs, add +2 to the DC of the combat maneuver attack roll for each additional leg it has. I'm confused because of the action economy here. Overrun itself as combat maneuver is a standard action taken during a move action or as part of a charge. Trample uses a full-round action. Charge is also a full-round action, so the way I'm reading it is that it cannot be combined with the universal monster trample ability, but does the wording of the overrun combat maneuver allow you to use the movement allowed by a charge for the trample? As in, no difficult terrain and in a straight line but double your normal move. My PFS hunter has just reached level 7, and her mammoth companion has gained the trample ability. Because I've got the mammoth wearing fullplate it's speed is only 30 ft. Does she move 30 or 60 ft while using the trample ability? Question 2:
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
I'm creating a Shaitan binder (Oread archetype for the summoner) and I'm planning on going for a reach weapon duo with the summoner picking up butterfly's sting to pass off crits to my eidolon who will be using a Naginata. However I couldn't find a good answer to one of the things I wanted to do so I'm just plopping the (level 1) build here and ask for help to see if I'm doing something illegal :) Eidolon: Biped baseform
Strength 18 +4 (16 base, +2 from shaitan binder) Dexterity 12 +1 Constitution 13 +1 Intelligence 7 -2 Wisdom 10 +0 Charisma 11 +0 Feat
Equipment
Evolutions
HP: 6 (5,5 +1)
Skills: (only those with ranks in them)
Due to long and tedious days and hours spend underground in the Emerald Spire we seek advise for a vacation adventure. Fynn, Gunnhilde and Britta, Hengist and Kaja are four young ulfen warriors and the pet owlarbear of Gunnhilde who have been spending a lot of time in the underground levels of the Emerald Spire and are looking forward to some time off, which they would like to spent somewhere on a beach or back home in the Land of Linnorm Kings. Due to the way the Emerald Spire levels work in society play we cannot get through the way we want at the levels we want, and we are in need of 1 extra scenario to play at character level 4, which we would like to have large elements of beach or something in the Land of the Linnorm Kings, however we have no idea which scenarios would be suitable for this and are requesting for help with this :)
Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber
Hi, In the Advanced Class Guide there are three kits for wagons:
These three items require a wagon (ultimate equipment page 87), but those are not legal for purchase, were those three items missed or is there some other way of obtaining a wagon? I know ships can be obtained via a vanity, is there something similar for wagons? |