Shalaqua's page

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I also looked at taking advantage of the reduced price stuff from Atlas Games, I selected items with a combined cost of $16, then went to checkout and the postage was shown as $47+. I am sorry Paizo, its not worth it to me to pay 3 times the value of the items as postage. Is there not some lower cost, but slower method or transportation you could offer?


I would like to thank Jason for coming back to a 3.5 compatible skills system. The revised system was far too much like the one proposed for 4th Edition and that skill system is one of the main reasons I do not intend on moving to that system.


I guess not many people use the aid another action then, where a few skill points can be very useful.

Also we like to reflect actions done by the characters reflect soem skill gained. In one episode they we hired to escort a merchant driving cattle and horses from one location to another some few hundred miles distant. After this we as a group decided that most of the characters should take a few ranks in ride to reflect all the time in the saddle.

So to make this sort of thing easier. Drop the idea of cross class skills. You are skilled in the skills where you spend your skill points.

Also the minimum number of skill points should be 4 points per level.

As a bodyguard of the Daimyo a fighter skilled in etiquette, the tea ceremony, spot, listen and caligraphy would be emtirely appropriate.

Please keep the skill points and keep this 4th Edition style nonsense from 3.5.


Why not give humans a second bonus feat when the reach 11th level. All the benefits of choosing a race should not come at 1st level. To me this fits better than adding a weapon proficiency? Why must everyone learn how to fight with a weapon? Remember racial rules apply to npc classes as well.


Why not allow the last iterative attack to be given up for a limited type of action. As it has been stated previously, the last attack often misses anyway. Things that come to mind are

An additional 5 foot step.
Change feat in play, ie activate Combat Expertise.
Change weapon.
Move (would only be useful for 3 or more attacks).

I am sure there are thinks other people could add to the list. The advantage of this approach is that all existing 3.5 stat blocks in pre-printed adventures still stand as valid.