The badly hurt flayer is hunched over in pain, it starts to mumble magical words but stutters. He falls to his knees. "It's too late. Mor'kathuul has returned. The tablet will soon be free of it's...prison...the flood will never stop." Suddenly a wicked, barbed and inky black stingray springs from the water and lands upon the mortally wounded flayer, consuming it. It's coal like orange eye blazing dark and stormy night. It's eye stare deeply at Florr. "YoUr fa'TH'er is dEad." echos through Florr's head. "He stO'od..iN t'hE way. SU'bmit. AcCE'pt my sE'a" Quickened Geas Spell DC 16 Wisdom Saving Throw: Geas
You place a magical command on a creature that you can see within range, forcing it to carry out some service or refrain from some action or course of activity as you decide. If the creature can understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner directly counter to your instructions, but no more than once each day. A creature that can't understand you is unaffected by the spell.
Dodging the Fireball: 1d20 - 1 ⇒ (14) - 1 = 13
The creature erupts in a screech that vibrates the cave walls. It's slimy mucusy skin boils and chars leaving an unbelievably terrible smell in the cave. Legendary Psychic Drain Psychic Damage: 3d6 ⇒ (6, 4, 3) = 13 A fallen acolyte gurgles and stops breathing.
An alien voice booms in your heads. "ganaaaath' mAgggguttth shaaataGGG..yOurrr families wiLL bE mY foood. Essspecially yoUr....FAather Florr.." A massive tree-trunk of an appendage explodes from the depths Legendary Action:Tail Swipe: 1d20 + 9 ⇒ (4) + 9 = 13
The Acolyte closest to the openings body is pulverized. A spurt of fluids stain the rocks.
At disadvantage due to currently being attached to/grappled due to it's connection to Thravum's leg. Constitution Save at disadvantage: 1d20 + 1 ⇒ (18) + 1 = 19
A thunderclap explodes as Florr dives into the water. The Creature flies through the air, being ripped loose from Thravum and slams into the south wall with a loud wet smack followed by a wave of water. The creature wriggled weakly to get it's bearings and begins to flee by diving deeper into the basement.
Oleksandr Blackwind wrote:
Your firebolt strikes the water, a jet of steam rises from where you struck but it's hard to tell if your struck the creature.
Thravum Grimrock wrote:
Your first strike impales the ray cleanly and deeply, striking through to the stone floor below, the ray spasms and writhes in pain. Withdrawing the spear you strike again, but you barley miss as you misjudge the angle you need to enter the water. A dark inky liquid starts spilling into the water, obscuring the exact location of the creature. Thravum, make a Strength Check (DC 13) if you resist it dragging you into the basement. And take another Leech bite: 2d6 ⇒ (1, 4) = 5
Oleksandr Blackwind wrote:
Unaffected, the Ray tries to drag Thravum east.
About 5 minutes into Olias' scouting Thravum, you feel a sharp bite on your calf. Looking down you see some splashing and a glowing red eye that starts swimming away. You seem to be attached to it's tail. Surprise Attack w/ Adv.: 1d20 + 7 ⇒ (14) + 7 = 21
Blood Suckin' Necrotic damage: 2d6 ⇒ (2, 5) = 7 Now that it's closer to you you discern what it looks like (though unlike this picture it has a large central red eye and no discernible mouth.) It's body has a span of about 6 feet. We can keep the same initiative for the sake of efficiency.
You see just edges and movement of a shadowing floating mass to the west of you. A Crimson eye the size of a pumpkin turns to face you. You see just the faintest red glow as it's eye turns away and to the south, beginning to swim. It has a small black pupil. Make a Wisdom saving throw vs. fear. You can see very well within a 20ft(four squares) radius of Florr and her glowing arrow. Past that you can see with dim light out to 40ft (5 squares away to 8 squares away) the lantern has been extinguished. Swimming up and grabbing the edge of the hole you fell through and crawling onto the edge takes 15 feet of movement and your action. You can still take anything that's a free or bonus action. |