Hudax wrote:
I want to remind people in this thread that the MMO won't be sticking to PnP rules. Semantic arguments over "summoning" and "summoning" are not relevant to the conversation. If there is any distinction in the game, it will be superficial, ie: needing bone chips to "raise" your undead pet.
I am not a fan of using upkeep as a balancing method at all. Say I can tame a dragon for the cost of 1k gold an hour. Now I can destroy your settlement because I'm rich. Or if taming things is capped at a certain power level, say I can conscript an army of 100 orcs for the same cost to the same effect. How is that remotely balanced? Currency, and therefore upkeep, will be a non-issue to at least one person in the game, and I don't feel like handing that person a win button. I strongly urge GW to completely reject any thought of this method and actually balance people's pets--on the order of concept balance. Make them equal or make them unavailable.
If a kingdom of necromancers can raise an undead army capable of destroying another kingdom, I'm ok with that. But if an individual necromancer can raise an undead army, it should be something another individual can deal with using fireball or cleave. Either that or limit one pet per person. Having a good reason to make an arbitrary limit is better than no limit for the sake of immersion.
While I agree that it would be unfair for any one character to have so much power I disagree that you should cap it completely. I like the idea that being able to summon or raise the dead or have goblin underlings is accessible to all that have the patience to learn how.
I think that such a thing could be capped as stated previously by the use of a skill such as leadership for your underlings or concentration for your summonings. Perhaps in order to summon more creatures you need a higher concentratio and perhaps the more you have them doing the greater concentration is required. If your concentration exceeds a certain point then you will lose control perhaps of all of them. This could lead to numerous bad results for instance them attacking you or simply them all dissapearing. This would be a deterrant for raising too many troops, but could be a huge incentive to someone dedicating their time to specialising in controlling numerous creatures at the same time (at the cost of perhaps other strengths). This mechanic could be applied similarly in the other cases.