The Jester

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16 posts (101 including aliases). No reviews. No lists. No wishlists. 2 aliases.




wait for everyone to post until we continue


Ekat Kassen was a crusader and fortune seeker who came to serve Lastwall in the year 4515 ar. While he fought with distinction, he soon realized that he wanted more from life and left the Lastwall military to find his fortune elsewhere. His travels took him all over the region around Lake Encarthan, and he decided to settle down in 4522 after a very profitable adventure. Using a sizable portion of his fortune, he set out to tame a small area of the Fangwood on the banks of the Tourondel River, making it a natural stopover for those traveling up and down the river to Skelt. For the next 10 years, the town, which was then known as Kassen’s Hold, grew and prospered.
All that changed when Asar Vergas came to Kassen’s Hold with a host of mercenaries under his command. Asar was an old companion of Ekat, and the two had traveled together for some time before splitting up just a$er Ekat’s last adventure. Over the years, Asar became sure that Ekat had cheated him a$er that adventure. Promising great wealth to his mercenaries, Asar raided the town relentlessly for 2 months. Finally, the townsfolk managed to locate Asar’s camp in an ancient crypt deep in the forest, and Ekat himself went out to deal with his old companion. The battle was terribly bloody, with only a few townsfolk coming back to tell the tale. In the end, Asar was slain and his mercenaries scattered, but Ekat suffered a mortal wound. He died 2 days later, on the 11th day of Neth, 4535. In honor of their beloved founder, the townsfolk buried Kassen in the ancient crypt, interring his bones in a place of honor, above the simple sarcophagi used to inter Asar, his mercenaries, and the townsfolk that lost their lives in the bitter struggle. They placed an eternal flame above Kassen’s final resting place, so that all who visited might find warmth in the wilderness.
Over the years, the Crypt of the Everflame has become an important part of the history of the town, now simply called Kassen. The townsfolk view the crypt as a memorial to those difficult first years of the town’s history. Every autumn, a few of the townsfolk make a pilgrimage to the crypt to light a lantern from the flame and bring it back to town, where it is preserved all winter, a symbol of the town’s resilience.

The bells atop the Temple of Erastil toll their midday song, echoing throughout the quiet town of Kassen. As the peals begin to fade, the first of the townsfolk make their way into the square, dressed in black, as if attending a funeral. They slowly fill the square, moving quietly across the cold, hard ground, their eyes downcast and mournful. After a few moments, a murmur passes through the crowd as it slowly parts to let Mayor Uptal through. He leads the way with a tarnished silver lantern. Behind him, an old pony drags a cart laden with backpacks and supplies.
Once he reaches the center of the crowd, Mayor Uptal stops and calls out to the assembled townsfolk.

“Once again the winter winds blow through the Fangwood, marking the end of another harvest. There are wolves in the woods, howling at our walls, and serpents in our shadows, waiting to strike. Just as it was one hundred and seventy-four years ago, when Kassen himself left these walls to protect us, so it is today. Where are the heroes? Where are the brave folk that will venture out to Kassen’s tomb and retrieve the flame to keep this community safe for another winter?"

This took a long process of copying and pasting, I don't claim any of this to be mine; this is the introduction of this campaign.


I am pretty sure most of you have either played or DM'd a game for the module Crypt of the Everflame. Well I'm going to redo it, except it's for higher level people, plus I might add some more floors...

The rules are as follows:

20 point buy
Sources Allowed: AA, CRB, APG, ARG, UE, UM, UC, iSwag (ISWG, it's just one of my jokes)
No Evil alignments
No custom races, but any other probably are allowed

Ask for more info...


One of my players/GM thinks that ninjas are op

My ninja is level 6 and here is the most damage he can do:

3d2 ⇒ (1, 2, 2) = 59d6 ⇒ (3, 1, 4, 6, 1, 4, 3, 3, 6) = 316d12 ⇒ (4, 9, 11, 3, 3, 8) = 38+three chances of catching leprosy+3 con damage

Now, this is only if he does the following:

Uses Flurry of stars ninja trick
Uses Ki charge on each shuriken
Throws 3 Viriduim shuriken
poisons each shuriken with sasson leaf residue
gets a sneak attack
gets a full round action
enemy fails 3 DC 16 fort saves
enemy fails 3 DC 16 ref saves

This costs about 500 gold to do btw


I'm going to try this out. I'm running a dungeon based quest. There are some rules to it, but it will be fun.

Rules:

Character level 2
All races allowed, even custom races, must be under 10 RP
Sources allowed: AA, ARG, UE, UM, APG, CRB, and UC
Two traits
Character alignment mustn't be and type of evil
Post at least once a day

I'm have a writers block so if there are any questions ask away!


I need to make a quick quest for my group, but I have writers block. I can whip up a dungeon in about an hour, but I don't want it to just be dungeons. I want it to be balanced between role-play and combat. I want more combat than role-play, but I still want a considerable amount of role-play. The party is all level 1 and we have allowed custom races, as long as they don't exceed 11 RP. This game is IRL, so it needs well thought out.