![](/WebObjects/Frameworks/Ajax.framework/WebServerResources/wait30.gif)
Sfyn |
4 people marked this as a favorite. |
![Shalelu Andosana](http://cdn.paizo.com/image/avatar/PZO9050-Shalelu_90.jpeg)
1. Become the Reloading Master
2. Make Reloading Fun
This. The Gunslinger "thing" seems to be working with Reload weapons, even the more "melee-oriented" build most of the time will come across reloading at some point. Unless Paizo changes the current design a lot, I believe you got the correct path to follow.
We should think of ways of making reloading a thing that you want to, your mention to combine reloading with Demoralize rings a bell as very thematic, cool and not really that overpowered, as Demoralizing itself has a limit on range of number of uses. It may step a bit on Warning Shot's toes but I believe Warning Shot is a bit on the weak side at the moment anyway.
Also, this gives us more reasons to not use Running Reload every single reload.
5. Ensure a Player Who Wants to Use Guns Isn’t Automatically Wrong for Picking Something Other Than Gunslinger
To be honest, I'm OK with Guns being more or less limited to gunslingers. I see them as technological marvels similar to the Inventor's gadgets and gating access to good gun usage feats/proficiencies behind Gunslinger Archetype seems fair. I may be on the minority here, tho.