Humonculus

Sexi Golem's page

235 posts (283 including aliases). No reviews. No lists. No wishlists. 4 aliases.




Okay I've got a challenge on my plate. I have a friend who has little to no D&D experience but is still pretty excited about playing. I asked him to think about a type of character that would be fun and he spits out "I'd be cool to play a manipulator, like a demon or something that controls people."

So I've been batting around the idea of an intangible spirit like Azrael from the movie "The Fallen". He would have rules as to how far he could jump between bodies and what happens when his host dies. His main opponents in the game would obviously be clergy and other spellcasters, who will have (or stand the greatest chance of having) spells that can find/attack him directly. And I'm thinking an attempt to jump into a paladin kills the host rather than controls it

I really like the idea since a single player campaign is about the only chance to play with an idea like this. Plus his spectral form has the advantage of being relatively easy to thwart, but very difficult to actually kill. So if he screws up it's usually gong to be a setback not a campaign ender. Plus if I can manage the campaign correctly I'll have a small stockpile of chracters for him to dominate. Exposing a newbie to a buttload of different class concepts and items while still having a uniform legitimate story.

As far as the story I'm thinking I won't tell him about his character at all. I'll just give him the character sheet and backstory of Jeremy Bellhinder, a 15 year old 1st lvl rogue with a violent history and a small city that would rather hang him than wait for his first victim. The campaign will start with Jeremy cornering and attempting to mug an old woman in an alley. The old woman screams and in panic he slams his knife into her gut. He turns as he hears the sound of Steel being bared and behind him stands Sir Jhom. A paladin who has made a futile but earnest effort of steering Jeremy in the right path. He pleads with the boy to let him heal the old woman. That he will try and persuade the judges to let him take the boy as a student of the light rather than hung as a murderer. But Jeremy knows that Jhom won't lie for him, and this is just the thing the city council has been waiting for. The only way out of this alive is through Jhom and out of the city.

This is not a fight he will win.

As Jeremy dies he feels the strangest since of freedom as he floats above his ruined mortal shell. And he flood with pure exhilaration as his now formless conciousness slams into the paladin he has loathed since his early boyhood. He feels the purity of Jhoms soul rebel against his presence, trying to drive him out. But in this Battle darkness is triumphant and soon the paladin, vomiting bile and blood, lies dead in the alley next to the boy. Moments later the dying old woman's eyes open with purpose. A dark grin spreads to her old lips as she stands easily despite an obviously mortal wound. She walks out of the alley with no clear understanding of what she is. But knowing that she is far far more than Jeremy Bellhinder.

The campaign will revolve around the PC trying to discover what he is and eventually to recover his memory and perhaps his purpose. In the meantime devils will attempt to collect him, demons will try to unleash him and every diviner in the material plane will know that a great evil has been loosed upon the world.

As always I look to Paizo for help/troubleshooting/ideas

So if you have anything to add I'd love to hear it! thanks in advance!


I recently purchased some monster tile combat tokens from ochogames.com and they just arrived yesterday. The tiles are an assortment of small ceramic squares with dipictions of different monsters and sized to perfectly fit a standard D&D battle map.

I bought the tiles as an alternative to collecting more standard miniatures since I am years away from being able to afford a decent selection and I will never purchase those randon miniature packs out of basic principle.

Although the art on the tiles is nice and they are indeed fairly durable, I have a problem with them that I can't seem to overcome. They grate together constantly. Both the noise and feel of rough stone scraping together sends chills up and down my back so I'm trying to find a way to stop it (otherwise thats $70 down the drain).

I am trying to think of ways that I can clear coat the tiles so that they have a smooth surface without compromising the quality or visibility of the artwork. If anyone has any experience with sealing ceramics or advice I'm willing to listen to anything right now.


S'up guys I'm playing a halfling druid in Saerns campaign and I'm considering taking some crafting feats If I come up with any cool enchantment of weapon ideas I want to use.

Ideas thus far.

Spear of the four winds
Gives a throwing spear a range increment of 100ft and a bonus 1d6 piercing damage to targets over 50ft away.
Enhancement bonus +1 (or is +2 more balanced?)
prerequisite spell Gust of Wind

I also had the idea of enchanting my armor with a plus one bonus. And describing it as being covered with tough (but also stylish) magical roots that regrow every time they are damaged. Since our armor never gets damaged in combat I figured that aspect would be more of a cool explaination than a way of weaseling out of getting my armor busted.

Then I thought it would be cool to have the roots sprout huge thorns a limited time per day as a free action. Duplicating the damaging effects of a Wall of thorns spell on any creature grappling me. I'd add that I would also gain additional AC from the thick thorns (+4 armor maybe?) but suffer a number of mobility issues as well. Treated as Entangled for purposes of AC and movement while the thorns are activated and unable to initiate any attacks of my own or any spells with a somatic component.
(effective +2 bonus? +3?)
Prerequisite spell Wall of Thorns

Any ideas comments? Approval/dissaproval from my DM?


Things I'm wary of doing include adding tag along NPC's to increase their numbers and survivalbility. I'm a very active voice at the table when I'm a player, if I throw in too many DM controlled influences I'm afraid it will just be me talking to myself and no one else will have fun.

Right now the PC's are in a crisis situation in an urban setting involving hordes of 2 hit dice zombies that are easy to evade/destroy and very low level drow threats. Beacause of good use of terrain and the barbarian tearing through anything that gets close the party has done very well and after our next session they will have wrapped up their buisiness in the city and be headed somewhere else.

What I'm trying to figure out is what to do in the future? I built the city scenario with two PCs in mind and it has been great. I've got lots of potential encounters per day that put stress on the players constantly but have little chance of forcing them to abandon their mission. I've got ample reason why they are the only ones capeable of solving the delimma at hand (most of the city has been killed and rised as undead) and I can provide a decent amount of variety with encounters (they've been rescuing survivors, crashing though warehouses, ambushing drow patrols and more to come)

But this chapter is coming to an abrupt end and I'm not sure how to keep applying the ideas that are keeping my game fun witout being repetative.


Howdy all,

I'm working on my homebrew and trying to work out some of the nuances of gnome culture. Since they are the only PHB race with spell like abilities I was trying to figure out how those would impact their culture and daily lives.

I was fine until I got to prestidigitation. It's just so intentionally vauge. It seems that, so long as it effects nothing mechanically and does not approach the power of any other cantrip this spell can do anything.

So I want to compile a list of all the things one could do with this spell. Once again I come to the paizoians for help. Here's what I have so far aside from the spell description's listed uses.

-makeup- this use of the spell can allow you to look your best. Hiding "but not curing" bruises, skin discolorations like acne or rashes, clearing up blood shot eyes, and making your teeth appear brighter, even freshen your breath. Or conversly you could add bruises and impercetions to a clear face, helpful if the visier is going to choose his next bride and your daughter is on the roster. Note: these are all minor illusiary changes that expire with the spells duration.

-anesthetic- this dulls pain to a wound the caster touches. A touch to the temple might ease a headache. The pain does not go away but some of the edge is removed for as long as the caster remains in contact with the ailing body part.

-Amplify- the spell affects the casters voice. His words are augmented in volume as if he were speaking into a megaphone (not the modern electrically powered kind however just the old fashioned funnels)


A few of you might remember a thread I had up here a very long time ago. I was complaining that sorcerers were underpowered and needed some extra oomph to match the other classes. I also stated in the thread that I have not played one yet but planned to so I could back up my arguments with experiance.

So I played one..... and now I love sorcerers.

There I said it. They aren't underpowered, they are plenty useful and fill a niche in any party.

note: this does not include sorcerers with draconic heritage feats, I mean scales? What the F*&^!. I don't care how high you're F&*%$#@ charisma is every conversation you will ever have if you are a human covered in scales will start with, "Hey are those scales?". And they will all end 13 seconds later with a, "Eww!, Holy $#@! this dude is covered with scales!


I was hoping to engage you guys in a disscussion on the power of healing magic and ressurection ect. in a campaign world.

Most of what I've heard concerning these issues is to dull or nullify some of their more problematic effects on the world i.e; assassinating a king is kind of stupid since he probably has a spiritual advisor capeable of at the very least capeable of buying a scroll of raise dead. Instant healing removing the cinematic feel of "death scenes".

But how many new opportunities would this open up? How different would the world be with at least one cleric in every decent sized village? Religion would be (pardon my frankness) much more popular with clergy delivering daily miracles (plus I loathe the idea of good aligned churches asking for money befor healing a wound) and most villages would probably have a missionary from one church or another. Heck even the hamlets and thorps are probably removed enough to have a druid nearby.

Anyone receiving a wound severe enough to scar would get the wound magical treatment before it scarred over. Maybe scars would become a symbol for country folk too removed to recieve healing. Or maybe soldiers from large battles where only mortal wounds merited clerical intervention.

Perhaps rival (and foolhardy) nobels could have multiple duels to the death against one another. Perhaps reincarnation as a sure fire witness protection program.

Cuthbert could have his troops kill their evil captives and sentance them to a certain time in the horrid afterlife they had chosen through their actions. Then raise them in the hopes that their "journey" could inspire them to repent, provide information ect.

Any other thoughts?


Seriously, I've never heard or seen a dipiction of an Elf PC or NPC described as fat or even plump.

Can elves get fat?