Sexi Golem |
Okay I've got a challenge on my plate. I have a friend who has little to no D&D experience but is still pretty excited about playing. I asked him to think about a type of character that would be fun and he spits out "I'd be cool to play a manipulator, like a demon or something that controls people."
So I've been batting around the idea of an intangible spirit like Azrael from the movie "The Fallen". He would have rules as to how far he could jump between bodies and what happens when his host dies. His main opponents in the game would obviously be clergy and other spellcasters, who will have (or stand the greatest chance of having) spells that can find/attack him directly. And I'm thinking an attempt to jump into a paladin kills the host rather than controls it
I really like the idea since a single player campaign is about the only chance to play with an idea like this. Plus his spectral form has the advantage of being relatively easy to thwart, but very difficult to actually kill. So if he screws up it's usually gong to be a setback not a campaign ender. Plus if I can manage the campaign correctly I'll have a small stockpile of chracters for him to dominate. Exposing a newbie to a buttload of different class concepts and items while still having a uniform legitimate story.
As far as the story I'm thinking I won't tell him about his character at all. I'll just give him the character sheet and backstory of Jeremy Bellhinder, a 15 year old 1st lvl rogue with a violent history and a small city that would rather hang him than wait for his first victim. The campaign will start with Jeremy cornering and attempting to mug an old woman in an alley. The old woman screams and in panic he slams his knife into her gut. He turns as he hears the sound of Steel being bared and behind him stands Sir Jhom. A paladin who has made a futile but earnest effort of steering Jeremy in the right path. He pleads with the boy to let him heal the old woman. That he will try and persuade the judges to let him take the boy as a student of the light rather than hung as a murderer. But Jeremy knows that Jhom won't lie for him, and this is just the thing the city council has been waiting for. The only way out of this alive is through Jhom and out of the city.
This is not a fight he will win.
As Jeremy dies he feels the strangest since of freedom as he floats above his ruined mortal shell. And he flood with pure exhilaration as his now formless conciousness slams into the paladin he has loathed since his early boyhood. He feels the purity of Jhoms soul rebel against his presence, trying to drive him out. But in this Battle darkness is triumphant and soon the paladin, vomiting bile and blood, lies dead in the alley next to the boy. Moments later the dying old woman's eyes open with purpose. A dark grin spreads to her old lips as she stands easily despite an obviously mortal wound. She walks out of the alley with no clear understanding of what she is. But knowing that she is far far more than Jeremy Bellhinder.
The campaign will revolve around the PC trying to discover what he is and eventually to recover his memory and perhaps his purpose. In the meantime devils will attempt to collect him, demons will try to unleash him and every diviner in the material plane will know that a great evil has been loosed upon the world.
As always I look to Paizo for help/troubleshooting/ideas
So if you have anything to add I'd love to hear it! thanks in advance!