Male Human Cleric 3 (FC) HP: 25/25 AC: 16
If any of you can use it I would suggest using it now and making multiples of yourself to avoid getting hit. We have little to no healing left and most of you are hurt.
Scroll check 1d20 + 2 ⇒ (11) + 2 = 13 vs. DC 4
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
With pleasure! Sevien tries to extinguish what is left of them a wave of death ebbing out from him washing over the fish men...
I wish they had an alternate favored class option where you could take the extra 1/2 point of damage for channeling negative energy for your favored class bonus each level. Asimar's have one for positive energy.
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
Sevien creates a duplicate of himself, then readies an action to send out his pulse of death as soon as the creatures move up excluding his allies. Little worms, come closer...I have something for you. he sneers at them. channel negative energy to damage DC 18 willpower save 1d6 ⇒ 4
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
Captain, this is part of the reason to why we need Sandara back. I am grooming her to be an important part of the crew. She has healing skills beyond my own while I am much better at killing things. Cure light wounds 1d8 + 2 ⇒ (4) + 2 = 6
Just an an FYI, I am grooming her for a potential Cohort at later levels for leadership. We need a better healer than I in the group...
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
Well that was a waste of our resources. We should know better or just not walk into a conflict! Sevien says disappointed in himself and the others... I can use my healing magic but I will then have nothing left if we encounter anything else. How badly is everyone hurt?
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
In the morning I would like to go after our missing crew members captain.
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
Something took two of our crew and went this way. he points for effect.
If we go back I think we should check on the boat and make all haste to pick the trail back up and attempt to recover them. Was their any indication were the ghouls came from? It is odd they were dressed so. Sevien will have a quick look at what we recovered to see if there is any clue as to the origin or background for these ghouls. They didn't seem native to an island by their dresses so I am guessing that another boat may have crashed on this island as well. If there is another boat we could use it to help repair ours.
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
Sevien will sweep the treasure with detect magic. They were ghouls. Undead beasts that create other ghouls by spreading the disease I mentioned. The only protection is a strong resistance, or not getting hit by them. If we encounter more we should try to bring one or more of them down from a distance. So continue on? Keep in mind I have no healing left other than a scroll and any potions you have on you.
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
Ghouls spread disease...and you are probably infected. I will have to keep an eye on you for the next couple of days and help clean your wounds, we don't want you turning into a ghoul, that is for lesser creatures who have no worth. heal 1d20 + 6 ⇒ (20) + 6 = 26 vs. Treat disease Disease's save DC 12 Get a +4 bonus to your save when you make one tomorrow. Captain, we should divy up the alchemists fire, it can be useful. Also I am out of healing, do we want to rest or continue on? Cure light wounds on Mata 1d8 + 2 ⇒ (5) + 2 = 7
Male Human Cleric 3 (FC) HP: 25/25 AC: 16
Pity we had to destroy all of them. I have been working on how to enslave them using my powers. Asmodeus can grant me the power over the undead. We should find out if there are any clues to our missing crew members here.
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