Imron Gauthfallow

Sevien the Black's page

333 posts. Alias of terok.


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Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Ready to go.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Its just your gear ratios have been off.

+6 HP
Feat: Extra Channeling
Skills:
Diplomacy +1
Heal +1
Knowledge Religion +1

Spells: 1st:
Bless
Burning Hands
CLW x2

2nd:
CMW
Invisibility
Spiritual Hammer


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Good deal, will try to get that taken care of in the next day.

1d8 ⇒ 3
1d8 ⇒ 3
I guess it wants me to have 3 hit points... :]


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien fires another firebolt at the beast, moving if needed to get a clear shot.

Firebolt touch atk flag 1d20 + 2 + 1 - 4 ⇒ (7) + 2 + 1 - 4 = 6 dam 1d6 + 1 + 1 ⇒ (2) + 1 + 1 = 4 WIFF!


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien will move up to W/49 and then use a Fire Bolt

Touch atk guidance 1d20 + 3 + 1 + 1 - 4 ⇒ (16) + 3 + 1 + 1 - 4 = 17 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Hi all. I am heading to Costa Rica for a week and will have little access to the internet, except for a few minutes a day, so my posting may be very light or spotty from Saturday to Saturday.
Feel free to post for me as needed.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Don't forget you each have a Guidance on you. Will re-cast as needed as we move along.

perception 1d20 + 2 ⇒ (4) + 2 = 6
initiative 1d20 + 1 ⇒ (11) + 1 = 12


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Wait, they have a simple trap poised to fall on us in this room. Look up there. He points out a gate mechanism hidden on the roof of this room.
Go ahead and read the spoiler.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien casts Guidance on each member of the crew.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

If any of you can use it I would suggest using it now and making multiples of yourself to avoid getting hit. We have little to no healing left and most of you are hurt.
Captain, let me heal your wounds.

Scroll check 1d20 + 2 ⇒ (11) + 2 = 13 vs. DC 4
Scroll of cure moderate wounds 2d8 + 3 ⇒ (2, 2) + 3 = 7


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

With pleasure!

Sevien tries to extinguish what is left of them a wave of death ebbing out from him washing over the fish men...
channel negative energy to damage DC 18 willpower save 1d6 ⇒ 5

I wish they had an alternate favored class option where you could take the extra 1/2 point of damage for channeling negative energy for your favored class bonus each level. Asimar's have one for positive energy.
Dave, something I could talk you into? :]


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Captain, would you rather I heal you or destroy what is left of them?


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Worms...I said DIE!

channel negative energy to damage DC 18 willpower save 1d6 ⇒ 1 or not lol


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien creates a duplicate of himself, then readies an action to send out his pulse of death as soon as the creatures move up excluding his allies.

Little worms, come closer...I have something for you. he sneers at them.

channel negative energy to damage DC 18 willpower save 1d6 ⇒ 4


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Captain, do you want me to bring up a magical light spell or do we go in under stealth?


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien will delay for the moment.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Does Sevien try to mutiny at the insane captains command?
1d20 ⇒ 16 Not yet :].


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Should we wait for low tide and go in? I don't fancy swimming the entire time.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

I don't know about the rest of you but I am glad to escaped that encounter alive...ghouls are some nasty business. Do we continue or rest? I think everyone is hurt now and we have no healing...


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Fortitude Save 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Perhaps if we clear this room out it might be a good base to search the surrounding area for our crew as well as rest?


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

We will pokoe the body first then search it and the room for clues of who this was...or if there is any items the corpse has.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Cast resistance on anyone going into the building. We will spend a few minutes and thoroughly search the room including the desk and body.

Can we wipe off the spyglass using materials in the building?


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Hey guys I will be skiiing on vacation starting tomorrow through Thursday. I will be checking in 1-2 times per day but posting will be much lighter than normal.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sorry, J/19 is good.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien sends out death to greet the plant creatures.

channel negative energy to damage DC 18 willpower save 1d6 ⇒ 6 Boom! :]


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

There is something over there above the gate, what is that? points to a vine like thing in I14.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Do we hear anything coming from within?

Perception 1d20 + 2 ⇒ (19) + 2 = 21


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Remember I have no healing left...so don't be foolish and charge ahead.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien moves up to distract the creature from Nakon.
Assist to give Nakon +2 to AC.
light mace 1d20 + 1 ⇒ (18) + 1 = 19 Nakon's AC is now 21.

Kill it quickly Nakon before it can grab us. stating the obvious...


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Must say that was an un-impressive round...


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Lets try to soften it up a little before we rush over there to attack it right?

Firebolt touch atk 1d20 + 2 ⇒ (7) + 2 = 9 dam 1d6 + 1 ⇒ (1) + 1 = 2 Nice start back! :]


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

No problem, just let us know when you are ready to start this up again.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Agreed
perception 1d20 + 2 ⇒ (3) + 2 = 5


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Captain, this is part of the reason to why we need Sandara back. I am grooming her to be an important part of the crew. She has healing skills beyond my own while I am much better at killing things.

Cure light wounds 1d8 + 2 ⇒ (4) + 2 = 6
Cure light wounds 1d8 + 2 ⇒ (8) + 2 = 10

Just an an FYI, I am grooming her for a potential Cohort at later levels for leadership. We need a better healer than I in the group...


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Well that was a waste of our resources. We should know better or just not walk into a conflict!

Sevien says disappointed in himself and the others...

I can use my healing magic but I will then have nothing left if we encounter anything else.

How badly is everyone hurt?


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien launches anothe flamebolt at the crab.

Firebolt touch atk 1d20 + 2 + 1 + 1 - 4 ⇒ (13) + 2 + 1 + 1 - 4 = 13 dam 1d6 + 1 + 1 + 1 ⇒ (3) + 1 + 1 + 1 = 6


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sorry guys, I mis-read an earlier post and thought Mata had already dropped his, otherwise I would have slammed some negative energy into them. I guess there is always this round...will post once you guys do to see if you finish them.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien launches a bolt of fire at one of the crabs...but it veers wide and harmlessly past the crabs.

Firebolt touch atk IC FB into combat1d20 + 2 + 2 - 4 ⇒ (7) + 2 + 2 - 4 = 7 dam 1d6 + 1 + 2 ⇒ (6) + 1 + 2 = 9


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien shrugs and then casts the same thing on himself and Xantrius. No tracks? Should we continue down the beach?
Looks like it might be crab for dinner first though.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien will attempts to help the others pick up their tracks.

Survival 1d20 + 2 ⇒ (2) + 2 = 4


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Lets go back to our last point, unless you see something new here?


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

In the morning I would like to go after our missing crew members captain.
What do you think about sailing around the island to get a better idea of what we are dealing with? Maybe we will see some structures from the water on the other side that may lead to them?
In any case we should set watches tonight in case whatever took them comes back.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

profession sailor to assist 1d20 + 6 ⇒ (12) + 6 = 18

Sevien coordinates parts of the crew to help Xantrius float the ship as the tide rises.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Will switch out Stabilize for Create Water tonight. The next morning I will make sure there is enough water for the crew and us.

We should set watches to make sure nothing tries to come back tonight.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien shrugs his shoulder, I am no shipwright, I would be surprised if we can even get the ship off the reef without just repairing it in place.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Something took two of our crew and went this way. he points for effect.
What is to say whatever it was won't return and take more of our crew? If they took crew members, it probably wasn't some random monster so once they have had their fill or whatever they plan to do with them I expect they will return.
If we just leave them to their fate...the crew's morale will suffer Captain and we will have lost two crew members, one who has value.
Can we even sail the ship without them, we were manning a skeleton crew before we lost them?

If we go back I think we should check on the boat and make all haste to pick the trail back up and attempt to recover them. Was their any indication were the ghouls came from? It is odd they were dressed so.

Sevien will have a quick look at what we recovered to see if there is any clue as to the origin or background for these ghouls.

They didn't seem native to an island by their dresses so I am guessing that another boat may have crashed on this island as well. If there is another boat we could use it to help repair ours.
There is probably another Ghoul that created these around here somewhere though.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Sevien will sweep the treasure with detect magic.

They were ghouls. Undead beasts that create other ghouls by spreading the disease I mentioned. The only protection is a strong resistance, or not getting hit by them. If we encounter more we should try to bring one or more of them down from a distance.

So continue on? Keep in mind I have no healing left other than a scroll and any potions you have on you.


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Ghouls spread disease...and you are probably infected. I will have to keep an eye on you for the next couple of days and help clean your wounds, we don't want you turning into a ghoul, that is for lesser creatures who have no worth.

heal 1d20 + 6 ⇒ (20) + 6 = 26 vs. Treat disease

Disease's save DC 12

Get a +4 bonus to your save when you make one tomorrow.

Captain, we should divy up the alchemists fire, it can be useful. Also I am out of healing, do we want to rest or continue on?

Cure light wounds on Mata 1d8 + 2 ⇒ (5) + 2 = 7


Male Human Cleric 3 (FC) HP: 25/25 AC: 16

Pity we had to destroy all of them. I have been working on how to enslave them using my powers. Asmodeus can grant me the power over the undead. We should find out if there are any clues to our missing crew members here.
Mata, do you need healing? I have one spell left.