Theo enjoys the simplicity of the meal, and says little. When the time comes for them to leave, he is the last to rise from his seat. "While I would be interested to know what this abomination is, it is also irrelevant for the time being. I believe it would be better to get on our way today. Mr. Proudstump, I wish to express my appreciation for the hospitality. May we meet again." He gives Walthus a stiff bow before he treads out into the strange air of the swamp...
Sevastien Theodorus has gained a quarter level! He has gained 6 SKILL POINTS! +1 Rank to Profession (Cook)!
"It is a pleasure to make your acquaintance, Mr. Proudstump. I must admit some sustenance would be welcome." He straps his musket on his back, and accepts the cloak from the halfling. He studies it for a few moments. "We do have questions that require answers, and will appreciate any information you can offer. I suggest we withdraw to the comfort of your home, rather than stay in the presence of this abomination." Theo never looks at the dead creature.
Theo looks a little awkward and embarrassed when complimented, though he clears his throat and adjusts the collar of his doublet. "Why, I... yes, thank you. No, Ms. Firebloom, this is not a wand. This is a musket. A complex mechanism. I do not wish to go into specifics currently." He turns to the door and the voice that called out, still handling his musket with care. "I pray you are a friend. We have already slain the first ... creature who opened the door after he assaulted us."
Sorry Todd, the dice god was with me on that bullet. I patiently await the rapid destruction of my musket in future skirmishes. Theo watches every second of the beast's swift death, before finally allowing himself to close his eyes. With a sigh he gets up on his feet, grabbing the iron horn by his hip and a bullet from another pocket. "Well, now that this monstrosity has been taken care of, shall we see if we can find Mr. Proudstump? I heard no indication that determined he was dead." After reloading his musket, he is careful to keep its barrels pointed away from his companions.
As soon as the creature turns to hostility, Theo grabs his musket (move action), kneels and takes aim. He carefully gauges the foe for only a swift moment before he pulls the trigger, not flinching... (standard action) Attack roll: 1d20 + 2 - 4 ⇒ (20) + 2 - 4 = 18
Target has cover, giving +4 to AC. Penalty for firing into melee included in the roll. Attack is against touch AC. Will not expend reroll.
"It is indeed questionable that a man succumbing to poison would consider the state of his home as an excuse for not wanting visitors, but we are all born with our... quirks. How can we help?" Theo glances at the halfling with a curious look, though diverts his attention to the surroundings shortly afterwards.
After dismounting, Theo takes his time to check his belongings. He then keeps to the middle of the group as they spend significant time to get through the unwelcome marsh. When he lays eyes upon the beheaded deer, he sports a slightly disgusted frown - though his eyes are laced with morbid curiosity. "An ill omen, that..." When they arrive at what must be Warden Proudstump's shack, Theo sighs at Nik'o's suggestion. "While it serves a purpose to announce ourselves as friends of Mr. Proudstump, I recommend we do it when we have entered his ... house." He glances at the run-down building. "The home itself looks safe at this distance... while the roof is in a questionable state... the walls..." Theo mutters quietly to himself as he assesses the state of the house... Knowledge (Engineering): 1d20 + 9 ⇒ (14) + 9 = 23
Theo allows his companions to voice their opinions. There is a vague smile on his face when he speaks: "I believe it would be a good course of action to first get acquainted with Mr. Proudstump. Seeing the swamp from a higher vantage point could also be an advantage." He turns to Horace. "Where is the mouth of this fishing trail?"
"Yes, Horace. Let us be off. Thank you, Ms. Firebloom, for this potion. I will make sure to use it well." While Tobar's strange handshake-and-shoulder-pat leaves Theo confused, he doesn't object. He has only a slight seeming of anxiety in regards of riding a horse, yet when he gets into the saddle, he looks quite comfortable. He stays quiet and still during the beginning trip, only adjusting the strappings of the gun on his back on occasion. After a little while, he slows down his pace until he is even with Horace. "How much do you know of the swamp, Horace?"
"I see. Sinashakti. I will remember. And no, I do not. We have company." He turns to the older man and the aged gnome; when the man's hand is extended, Theo grasps it as firmly as he did with Tobar's. "A pleasure. I am Sevastien Theodorus." "Horses? What are we to do with them upon arrival?" Theo barely squats to shake the gnome's hand, clearly uncomfortable with having to crouch. "A pleasure," he says clearly, accepting the map from Mr. Parooh. Unfolding the parchment, he studies it carefully while turning an attentive ear to the rest of the chatter.
Theo nods, rubbing the beard on his chin with unblinking eyes. "Dawn it is, then. I concur." When the dwarf approaches he grasps the dwarf's hand; a firm, solid, cool grip. There is no malice behind the shake. "A pleasure, Mr. Pannell. I am Sevastien Theodorus. If I may, who is this Walker you speak of? It has all the seeming of someone otherworldly. Is that his - or her - symbol I see?" I assume your holy symbol is visible? If not, disregard the very last sentence.
Kallista Firebloom wrote: Heya GMT, thinking about dipping into rogue next level for the trapfinding and whatnot. Will probably snag 2 levels in a row (2-3) and get evasion and both the trap abilities. Any advice or concerns? I'm not GMT, but I would point out that a noticeable 'drawback' is the increased delay in Base Attack Bonus. Progressing into rogue as your 2nd level will mean your BAB is still +0 until level 3.
"And while Ms. Firebloom has your attention," Theo adds with nonchalance, adjusting the collar of his doublet as he steps forward. "You mentioned Mr. Proudstump's... collection in a curious manner. Do you perchance know what this collection consists of? Something of animalistic nature, I surmise." When Theo has gotten his answer, he gives a stiff bow to his now-to-be colleagues. "We now have our mission. Do you have a proposal of how to best complete it?"
I feel asleep again...? Infuriating... Theo sighs and rubs his eyes, taking a slow, deep breath. Adjusting the collar of his shirt, he rises from his seat, reaching for the book with a scowl. I must be more careful... He steps out of the reading room with a soft yawn. The sleep is relentlessly clinging to his eyes. "Mr. Haladan," he calls out, voice raspy and unrefined for the morn, "I offer my sincerest apologies." After dealing with the consequences of his irresponsibility (if any), Theo steps out into the bright morning sun - with aan irritable grunt. Covering his eyes, he makes his way home - though not before casting an admittedly curious glance in direction of the crowd gathered around the poster. Twirling thumb and finger through the tuft on his chin, Theo mumbles quietly and carries on. --- Ah, Mr. Chiisai is here? Intriguing. Theo enters the Rusty Dragon, clad in his brown-and-grey doublet. Accompanied by soft ringing of metal and chains, an intricate tome is dangling from his left hip, a metal horn from the right. His weapon is strapped on his back, to metal rings and leather straps. He scarcely throws anyone - except Nami - a glance, treading across the open space. He doesn't sit - he instead scoots behind the myriad of chairs, chin raised and arms crossed behind his back.
The crafting ammo bit is part of the Gunsmithing feat - and it specifically says a Gunsmith crafts ammunition at 10% of the base price. The base price depends on whether or not guns are "Emerging" (base prices as per the book), "Commonplace" (25% of listed price in the book, all guns are martial) or "Everywhere" (10% of listed price in the book). Since Dreaming Warforged went Ranger, I guess I'm a wizard. Let's pack the guns. Literally. For RPing, I do italics for descriptions, "Quotation bold" for dialogue and am trying to ween off of personal thoughts (though when it does happen, it is an italicized boldness extravaganza)
He could have met anyone on the trip from Kaer Maga to Magnimar. Sevastien got educated in Magnimar - whether it was through personal effort or he got into some school I've left open. In Sandpoint he's generally been reserved, only really open and noticeably different around Sandru. He's a librarian, so if anybody's a proper reader in-character, they would know Sevastien. I'm open to any suggestions, though.
Patcher reporting for duty. This is my spellslinger. I haven't copy-pasted the descriptions/background, but the sheet is completed. If I'm going fighter, the completed sheet is in Patcher's profile. Profile picture is sorta WIP - I couldn't find anything that represents the character better. But he's green. A lot greener. |