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![]() What is conventional regarding favored enemy bonuses while attempting combat maneuvers? My inclination is to add the attack bonus to the CMB and the damage bonus to inflicting damage. Also, what about using Combat Expertise while performing a combat maneuver? Allowed? At what penalty? Thnx,
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![]() Ok, I hope the sysop can direct me cuz this is my second attempt to 1)get my question in the right place and 2)know where the answers are. Is there a cap to the first level spell "Frostbite" damage? It says d6 +1 per level but lists no maximum. Potentially it could do as much as d6+20 hp but feels like its damage should be cut off at some point.
Thanks,
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![]() I tried to use channel negative energy to heal my skeleton and harm my foes at the same time and a difference of opinion about the rules came up. I keep saying negative energy is negative energy but the rules say an evil cleric may inflict damage OR heal undead. Is the "or" exclusive and therefore types of use are separate procedures or are these just two uses which can be employed singly or at once?
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I would be deeply gratified if some of you found this good enough to adopt this for your own campaign.
Kent’s Pandemonium
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![]() Base creatures gain HD equal to their master upon becoming familiars. Some, such as Compsognathus and Pseudodragon have a poison attack. Poison DCs are based on HD and Con bonus, sometimes with a racial bonus. It seems to me that familiars should up their poison DCs based on their granted hit dice. Thoughts?
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![]() I think the first level arcane spell "shock shield" is underpowered. It lasts the same duration as its companion abjuration spell "shield", yet provides half the shield bonus (+2 instead of +4), just to inflict d6 damage once with a save for half. I would rather it last longer, 10 minutes/level or 1 hour/level. Since its descriptor includes electricity I would even add +2 to saves against electrical attacks for the duration. Care to chime in? I want a second opinion.
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![]() Right now a concentration spell requires a standard action to maintain. Is there a feat that renders this a swift action? Should there be one?
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