Sericen's page

Organized Play Member. 6 posts. No reviews. No lists. No wishlists. 1 Organized Play character.


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wow after reading this thread, i will never use a x-bow again...its dumb threads like this that bring the power gamers out...you do realize this is a "ROLE" playing game...its not about mechanics


what about line of effect??? let alone line of sight


reguardless of how it is worded reguarding fullplate mithril or not, heavy armor or not. fast movment restrictions are caused due to lack of freedom of motion. with armor training it states that armor is no longer a factor in this reguard, due to the training. if encumberence (ie carrying a heavy load) isnt a factor then why doesnt the fighter7/barbarian1 get the use of the extra speed? i understand the need for game balence and this is kinda a munchkin issue but, i dont see this as a game breaker? anyone else have an insight to this quandry?


seekerofshadowlight wrote:
No barbarian fast move does not work in heavy armor. It is a barbarian class ablity not a fighter one, so the fighter can not grant an exception. You could move 40' in medium armor however.

so the class abilities dont stack with each other? as the fast movment reads. the extra movment is added before the effects of armor or encumberence are added, but since the armor isnt a factor due to armor training then how dont they work together?


i was wondering if my 7th lvl warrior took 8th level in barbarian would fast movement apply while wearing my full plate?


first i'd like to say....WOW the thread as it continues goes WAY off topic.
second, since when does a rogue have to do massive output of damage to be a viable character? i do agree that the Detect Magic 0 level spell is way OP(over powered) but since when does a magical trap have to be in the LOS of said caster. i think alot of the issues the original poster commented on can be handled with a proper DM controling his players with reguards to Detecting Magical traps and Detect Magic.

back to the damage output or in MMO terms DPS. yes a rogue has the potential to dish out alot of damage(with the right build of course), but what about the otherside of things? like scouting, flanking,information gathering,scroundging? am i wrong in that this is a roleplaying game? if all you were concerned with is doing damage then roll a fighter and give him sneaking abilities. shoot with the array of feats a fighter gets you can quickly outpace a rogue easily and can be excused for that pesky "roleplaying" thing the other characters are doing..."uhhh i wack it" duh i wack it again...Grocklar do real gooderez wif dis swordz..heeheehee"