At 36hp; Bloodied The barbarians flesh is ripped and poisoned to shreds by the fishmen assualt. Hurt and beyond his limit Seram stands silent... "HAHAHAHA!!!" Seram smiles wide to the shock of the fishmen and even his comrades. "This is great! This is what I've been waiting for. Finally somethings putting up fight. I'll tear you apart! Even with my own hands" Taking up his massive blade he spins it around his head slicing at all the nearby fishmen. Blade Sweep on the bloodied warrior 1d20 + 15 ⇒ (2) + 15 = 17; Damage 4d4 + 13 ⇒ (2, 1, 3, 1) + 13 = 20, each bloodied enemy adjacent to you takes 4 damage (Take 4 more fishface); Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes 4 damage Gah sucky roll. Action Point Seram's blade surges. A violent roar echoes in the cave Thunder Hawk Rage 1d20 + 13 ⇒ (3) + 13 = 16; Damage 4d4 + 13 ⇒ (4, 4, 2, 4) + 13 = 27 thunder, and the target is dazed (save ends); Miss: Half damage; Secondary Target (Fishman 1) 1d20 + 13 ⇒ (8) + 13 = 21 vs Fort; Knock the target prone Geez I'm plagued by bad rolls :(
Seram takes off with vigor at his gilled foe Combat Sprint: +4 movement, +4 bonus to all defenses against any opportunity attacks provoked. Move to the sqaure right of the fishman Seram collides with the walking sushi bar Howling Strike 1d20 + 13 ⇒ (13) + 13 = 26; Damage 2d4 ⇒ (2, 2) = 4+1d6 + 13 ⇒ (5) + 13 = 18
Seram splashes into the water and toward the Wrath Athletics 1d20 + 14 ⇒ (6) + 14 = 20 Coming up on the giant prawn the barbarian tries to slice it's claw free of the mage Pressing Strike 1d20 + 13 ⇒ (20) + 13 = 33; Damage 2d4 + 13 ⇒ (3, 3) + 13 = 19 and push the Wrath 1 square back, CRIT!!! Damage 21+2d4 ⇒ (3, 3) = 6=28 *Edit: Atletics 1d20 + 14 ⇒ (16) + 14 = 30 "Outta the way mage, unless you wanna die!" Seram screams as he cleaves into the prawn again Rampage 1d20 + 13 ⇒ (2) + 13 = 15; Damage 2d4 + 13 ⇒ (4, 1) + 13 = 18
Seram twirls his blade hoping to reduce the large prawn to ribbons. Blade Sweep 1d20 + 13 ⇒ (9) + 13 = 22; Damage 4d4 + 13 ⇒ (3, 1, 2, 1) + 13 = 20, and each bloodied enemy adjacent to you takes damage equal to your constitution modifier (+4). Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes damage equal to your Constitution modifier (+4).
I think the penalty for attacking while prone is -2; Just checked the ol' PHB. The penalty is -2. Minor action stand from prone Filled with the anger of the Wrath of Dagon, Seram strikes out against Grafire. "Best to hit'em when they're down" 1d20 + 13 ⇒ (13) + 13 = 26; Damage 2d4 + 13 ⇒ (3, 4) + 13 = 20 cold "Now for you" Move to D6
With FM4 dead, Seram gains 9 temp hp thanks to Improved Rageblood Vigor Jeez I always forget this. Fabes if it's not too late... Seram uses his Rampage ability after criting FM4 Rampage on FM2 1d20+13=27;Damage 2d4+13=17
As the fishman hits Seram responds with his own attack Cutain of Steel on FM4 1d20+13=15. Well that missed Seram again swings his massive sword Blade Sweep 1d20+13=33; Damage 4d4+13=29, and each bloodied enemy adjacent to you takes 4 damage. Rageblood Vigor: Each enemy adjacent to you that is not bloodied also takes 4 damage.
Seram swings at the fishman Recuperating Strike 1d20+13=26; Damage 2d4+13=19 and I gain 4 temp hp.
"Finally things are looking fun" Seram Dashes at the fishman with a burst of speed Combat Sprint, +4 to my move and +4 to all defenses against any opportunity attack I provoke with this movement. Move to Z18; Howling Strike on 2, 1d20+13=27; Damage 2d4+1d6+13=23
Seram takes his large blade and swings down at the cellar door 1d20+13=29;Damage 2d4+13=18 Current Campaign
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