Sephalopod's page

3 posts. No reviews. No lists. No wishlists.


RSS


James Jacobs wrote:

So as we just announced over on Paizo Live on Twitch... the fourth adventure path for 2025, coming out this October–December, is "Revenge of the Runelords." This is a high-level mythic Adventure Path...

...and is the thing I've been hinting at for a while now at "What would be a great campaign to play after your players finish 'Seven Dooms for Sandpoint'".

Can you tell us if we should be including Mythic content in our Sandpoint games in prep or will it all be suitable to jump in with at a higher level?


Not sure if this is the right place to ask this, but I'm having a bit of difficulty with what to do with Asmarelli.

The party came in through the boarded up door from the higher floor, defeated the ogre guarding her room, and then doubled back on themselves and took out all the rest of the cultists. They now want to head back to town.

Given that Asmarelli is described in the book as only up on that second floor to "mind the children" and would rather be with Jordus Munt - And also that she's smart and will be ready if she hears fighting - I'm struggling to work out what she would do if the party decides to explore the rest of the pit floor on a future day.

Could I add her to the Ascended Cultists down below, adding her to Jordus' crew? I'm concerned about removing XP from the floor they're on, as they've only *just* hit level 6. Does anyone have any experience with making these sorts of adjustments?


Just about to start running the adventure after running my group of new players through Rusthenge. Really love the book and the setting, and the freeform approach to the Pit.

I was wondering though, the book's pretty explicit on the Sandpoint Devil being able to return, but says nothing about Ripnugget. Surely, at the level they should be at when they defeat him, they won't have the resources to disintergrate the armour, leaving the option open for his return? What should I do about this? Is it fine for him to be a returning threat? The sidebar for the First Doom implies he completely survives the encounter with the PCs, but it seemed a little harsh for him to blow up Sandpoint through sheer immortality!

I imagine the rest of the Whistlefangs will head off after his death, but I don't know whether it's fair to have him returning of his own accord, especially since it's (on average) less than a week before he regenerates. Any advice, those who've run it?