Alignment Specific Training


Pathfinder Online

Goblin Squad Member

Stephen, Lee, Ryan,

can you share any thoughts on what kinds of abilities will be tied to alignment? Pretty sure Paladin abilities will be, guessing assassination and necromantic skills will be as well. Will druidic training be tied to a neutral alignment, and how would that play out with settlements? Appreciate anything you could share.

Goblin Squad Member

Curious about this as well...

Goblin Squad Member

I thought I'd try again--no doubt you gentlemen are much engaged, but if you had a few thoughts to through our way, why, we'd be most grateful.

Goblin Squad Member

Mbando, Ryan told us yesterday all were de-camping for the three-day Memorial holiday, so we'll not hear more from them 'til Tuesday.

Goblin Squad Member

I suspect that alignment specific training is far enough away that the thoughts on it are still pretty nonspecific (;

Goblin Squad Member

Thanks Jazz--didn't know that. Hope everyone in the US has a great memorial day weekend. I'm headed out to Arlington National Cemetery tomorrow.

Goblin Squad Member

Aaand once more, with feeling.

Goblin Squad Member

Hi Stephen, Lee, Ryan and others,

could you possibly shed any light on the connection between alignment and skills/training? What kind of skills might be alignment restricted, and which wouldn't? Thanks :)

Goblin Squad Member

Sentath of Fidelis wrote:
I suspect that alignment specific training is far enough away that the thoughts on it are still pretty nonspecific (;

You are very likely right, however we're going through a consolidation during the landrush, and alignment choices may matter for some players. Accepting an alignment shift for a character in order to fit in a Settlement or guildcompany may not be so easy if one knows that this alignment shift will cause him to lose access to some potential development.

Of course GW could also say that whenever they are creating major new classesfeats they may allow existing characters to modify their alignment or re-specialize to choose those feats rather than start again with a new character.

Goblin Squad Member

Nolondil Leafrunner wrote:
Of course GW could also say that whenever they are creating major new classesfeats they may allow existing characters to modify their alignment or re-specialize to choose those feats rather than start again with a new character.

They can already change their alignment. All they have to do is alter their active alignment until they get to the place they want to be then change their core alignment to match it. No out of game respec for alignment needed.

Goblin Squad Member

The big thing that strikes me as evil specific training would be evil divine spells for clerics of Evil gods. They really need to support evil clerics and not make all cleric heal everybody all the time.

Anti-Paladins would be cool too.

Goblin Squad Member

Evil cleric should lose good spells, e.g. heal vs cause damage

Goblin Squad Member

Lam wrote:
Evil cleric should lose good spells, e.g. heal vs cause damage

I could of sworn one of the VLOGs talk about channel positive or negative energy, so I think that should be the case.

I believe Goblin Works is trying to mimic the spirit of the Pathfinder IP while the mechanics themselves will be different.

Goblin Squad Member

Lam wrote:
Evil cleric should lose good spells, e.g. heal vs cause damage
Nihimon wrote:
Ryan Dancey wrote:
NO HEALZORS for the evilzors!!

Goblin Squad Member

It may well be that this is an issue that GW hasn't done any substantive design work on--totally cool with that. It would be great though if one of the debs could either confirm this is a topic with no good info on, or share some insight.

Goblin Squad Member

Just went back and watched the Q&A video. Yeah, didn't see any mention about alignment impact on divine spells. Very curious about this as well. :)

Here's the link for anyone interested in watching the video, if they hadn't already.

Goblin Squad Member

Mbando wrote:
It may well be that this is an issue that GW hasn't done any substantive design work on--totally cool with that. It would be great though if one of the debs could either confirm this is a topic with no good info on, or share some insight.

Debs?

Goblin Squad Member

I'm betting auto-correct on his phone :-).

Goblinworks Game Designer

3 people marked this as a favorite.

Huh, this thread got super buried and I didn't notice it until right this second :) .

But, yeah, it's something we're not substantially far along on because a lot of the stuff that's really alignment-appropriate isn't MVP. Off the top of my head, the only things that are likely to be alignment locked anytime soon is some of the early Cleric stuff (channel energy and alignment-targeting spells).

All the stuff you listed likely will be based on alignment to some degree or another (e.g., from the strongest "Must be evil" to a weaker "Can't be good" to just "Can't build the training building in a Good settlement but might be able to learn it somewhere else if Good"). Hard to give specifics at this time (and don't speculate whether certain things are in that weakest category; it's possible, but I can't think of anything we'd want to do that with at this time ;) ).

Goblin Squad Member

Thanks so much for posting Stephen! Please take this as a sign of interest in this subject--really excited to hear about alignment and training.

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