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Texas Snyper wrote:
The point is that for EVERY scenario where you don't have a hard 10 min cap or are in combat, the lvl 4+ wizard can "spontaneously" prep for the scenario in front of them. Spell rarity helps, but that mostly doesn't apply until spell level 6+. Wizards can still spontaneously heighten their entire spell book better than a sorcerer can. Everybody knows prepared > spontaneous 80+% of the time, but the ability for wizards to spend 10 mins to heighten any and all of their spells at any time puts the wizard MILES ahead of the sorcerer.
Spontaneous casting was nerfed into the ground because of "choice paralysis" yet prepared casting has MANY more choices and wasn't touched at all.
Most scenarios aren't going to require a certain spell, unless PF2 really drop the ball. In PF 1 many times you had spells that would be perfect, and other spells that were good enough.
Players often choose to use the "good enough" spell instead of waiting, even if they had open spell slots or an ability that allowed them to swap spells.
For the sake of argument let's say you must have spell X because something got past editing, and there was no other way to bypass that encounter/problem, would you prefer the party have to rest just to get one spell?
The reason you wouldn't will an empty slot with a better spell is because and open slot is a valuable resource. You can run out of empty slots. This mechanic is as many times a day as you want so long as you have a spell left.