Belkar Bitterleaf

Seneon's page

35 posts. Alias of legoguy4492.


Full Name

Seneon Stout

Race

Halfling

Classes/Levels

Rogue(Thief) 4 | AC 15 | HP 25/27 | Passive Perception 12 | Perception +2 | Saving Throws(italic=proficient) | : STR: +1 | DEX +6 | CON +2 | INT +3 | WIS 0 | CHA -1 |

About Seneon

OFFENSE
---------------
MELEE
Short sword:+6 atk, 1d6+5 piercing damage
Dagger:+6 attack 1d6+4 piercing damage
RANGED
Short bow:+6 attack, 1d6+4 piercing damage

DEFENSE
---------------
Saving throws
STR: +1
DEX +6
CON +2
INT +3
WIS 0
CHA -1
(italics for proficient)
AC 15
HP 27

Ability scores:

STR 12/+1
DEX 19/+4 (base 15 +2 halfling, +2 ability score improvement)
CON 14/+2
INT 13/+1
WIS 10/0
CHA 9/-1 (base 8 +1 lightfoot halfling)

skills:

(italics for proficient)
+4 acrobatics (dex)
0 animal handling (Wis)
+1 arcana (int)
+3 athletics (str)
+1 deception (cha)
+1 history (int)
0 insight (Wis)
-1 intimidation (cha)
+3 investigation (int)
0 medicine (Wis)
+1 Nature (int)
+2 Perception (Wis)
-1 Performance (cha)
-1 Persuasion (cha)
+1 religion (int)
+6 sleight of hand (dex)
+8 stealth (dex) (double proficiency from Expertise)
+0 survival (Wis)

Class abilities and racial traits:

Racial Traits

Lucky.
When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.
Brave.
You have advantage on saving throws against being frightened.
Halfling Nimbleness.
You can move through the space of any creature that is of a size larger than yours.
Naturally Stealthy.
You can attempt to hide even when you are obscured only by a creature that is at least one size larger than you.

Class Abilities

Sneak Attack.
You know how to strike subtly and exploit a foe's distraction. Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon. You don't need advantage on the attack roll if another enemy of the target is within 5 feet of it, that enemy isn't incapacitated, and you don't have disadvantage on the attack roll. The amount of the extra damage increases as you gain levels in this class, as shown in the Sneak Attack column of the Rogue table.
[/b]Thieves' Cant.
During your rogue training you learned thieves' cant, a secret mix of dialect, jargon, and code that allows you to hide messages in seemingly normal conversation. Only another creature that knows thieves' cant understands such messages. It takes four times longer to convey such a message than it does to speak the same idea plainly. In addition, you understand a set of secret signs and symbols used to convey short, simple messages, such as whether an area is dangerous or the territory of a thieves' guild, whether loot is nearby, or whether the people in an area are easy marks or will provide a safe house for thieves on the run.
[b]Cunning Action.

Your quick thinking and agility allow you to move and act quickly. You can take a bonus action on each of your turns in combat. This action can be used only to take the Dash, Disengage, or Hide action.
Fast Hands.
You can use the bonus action granted by your Cunning Action to make a Dexterity (Sleight of Hand) check, use your thieves' tools to disarm a trap or open a lock, or take the Use an Object action.
Second-Story Work.
You gain the ability to climb faster than normal; climbing no longer costs you extra movement. In addition, when you make a running jump, the distance you cover increases by a number of feet equal to your Dexterity modifier.
Expertise
At 1st level, choose two of your skill proficiencies , or one of your skill proficiencies and your proficiency with thieves' tools. Your proficiency bonus is doubled for any ability check you make that uses either of the chosen proficiencies.
Chosen skill:Stealth
Thieves tools


Inventory:

2x dagger
maserwork short sword
short bow
quiver of 40 arrows
pouch with 15 gp
Set of fine clothes
disguise kit
set of weighted dice
Thieves tools
Burglars pack
Grappling Hook
crowbar
bag of 20 caltrops
94 gp
2 healing potions

Background:

Charlatan
Feature:False Identity
Vou have created a second identity that includes documentation, established acquaintances, and disguises that allow you to assume that persona. Additionally, you can forge documents including official papers and personal letters, as long as you have seen an example of the kind of document or the handwriting you are trying to copy.
Personality Trait
I have a joke for every occasion
Bond
My Ill gotten gains support my family
Flaw
I often bring shame to my family
Ideal
Independence

Backstory:

Seneon always had nimble fingers. Those fingers brought shame to his family. His family lived in poverty so he pick pocketed little things, like a coin or two,. He moved to bigger heists, spreading he gains over several days so his family wouldn't get suspicious at a sudden influx. One day, he got caught red handed, on a heist he planned for months. His family, who never thought Seneon could do such a thing, cast him out. He smuggled a few coins out from prison as he was being released, and moved into Rhoona. He bought a building and started a tavern. He "stole" from his own tavern at night so people could donate to help the "poor little halfling". He gave the money to his family, though secretly, as his family hated him. When the Duke started to make crazy announcements, it affected his business. The dwarves ran to their homelands, fleeing from the Dukes watch. His tavern couldn't pay tax in beer! How was he going to give money to his family! So when the High Priest came looking for people to join a adventuring party, he jumped at the chance. Though secretly, it may not be only about his business and his family, it may be that Seneon has a little spark of adventure in him.

Characteristics:

Seneon is small, and nimble. He uses his small stature to get people to put pity on him, and underestimate him