Verik Vancaskerkin

Sen Crinton's page

5 posts. Alias of TheWanderer123.


Full Name

Sen Crinton

Race

Human

Classes/Levels

Cleaner (Slayer) 1

Gender

Male

Strength 16
Dexterity 16
Constitution 13
Intelligence 10
Wisdom 12
Charisma 10

About Sen Crinton

Basic Information:

Chaotic Neutral
Str 16, Dex 16, Con 13, Int 10, Wis 12, Cha 10
Base Atk +1; CMB +4; CMD 17
Speed: 30 ft.
Languages: Common

Offense:

Melee: Falchion +6 (2d4+3 18-20×2) S
Ranged: Dagger +5 (1d4 19-20x2) P, 10 ft

Defense:

AC 17, Touch 14, Flat-footed 13
Max HP 12
Fort +3, Ref +5, Will +2

Traits, Feats, Special Abilities and Skills:

Traits:
Urban Sleuth (Campaign): Who were the Silver Ravens who defended Kintargo during the Chelish Civil War, and why did they vanish so soon after that war’s resolution? +1 bonus to Knowledge History and it is a class skill

Dirty Fighter (Combat): +1 damage to flanked foes (and it is multiplied on a critical hit).

Family Ties (Drawback): Your family is extremely important to you, and you feel disheartened when you can't do what they ask. When a family member makes a request of you, you must fulfill that request or take a —2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can't take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.

Carefully Hidden (Human): +1 bonus to Will saves and a +2 bonus to saving throws versus divination effects.

Feats:
Dodge
Weapon Focus - Falchion

Special Abilities
Studied Target: A slayer can study an opponent he can see as a move action. The slayer then gains a +1 bonus on Bluff, Knowledge, Perception, Sense Motive, and Survival checks attempted against that opponent, and a +1 bonus on weapon attack rolls and weapon damage rolls against it. The DCs of slayer class abilities against that opponent increase by 1. A slayer can maintain these bonuses against only one opponent at a time; these bonuses remain in effect until either the opponent is dead or the slayer studies a new target.
If a slayer deals sneak attack damage to a target, he can study that target as an immediate action, allowing him to apply his studied target bonuses against that target (including to the normal weapon damage roll).

Deceitful: You get a +2 bonus on all bluff and disguise skill checks. If you have 10 or more ranks in one of these skills, the bonus increases to +4 for that skill.

Skills:
Background Skills:
Craft Alchemy +4 - 1 rank
Knowledge History +5 - 1 rank (+1 included and class trait from trait)

Adventuring Skills:
Acrobatics +7 (+6 in armor) - 1 rank
Bluff +6 - 1 rank (+2 included from Deceitful)
Disguise +6 - 1 rank (+2 included from Deceitful)
Knowledge Local +4 - 1 rank
Perception +5 - 1 rank
Sense Motive +5 - 1 rank
Stealth +7 (+6 in armor) - 1 rank

Gear:

Gear: Studded Leather, Falchion, Dagger in a belt sheath, Dagger in a wrist sheath, A backpack, Belt Pouch, Chalk (White, Black, Red), 50’ Hemp Rope, Grappling Hook, Flint & Steel, Pitons (10), Torches (5), Crowbar, Disguise Kit, Waterskin, Alchemist’s Fire (1)

Cash: 15 gp, 9 sp, 2 cp

Background:

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Prologue
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”They’re dead.”

”What? How…?”

Sen could not process the words he was hearing. Arriving at their small family apartment, he had found his sister in an inconsolable state. Sen had been gone all day, making his usual rounds trying to find odd jobs and maybe looking for a free meal. On the whole, it had been a good day - he had stumbled into at least a week of work as a laborer for one of the new temples to Asmodeus being put up in Kintargo and had gotten. The job was going to pay both in coin and meals for as long as the work lasted. All along though, he felt something was not right. His bond with his sister wasn’t quite as magical as some of the things that the street performers claim but still, he knew something was wrong.

”I...I don’t...they said that...that their bodies were found in the shop. They were beaten and the store was robbed.”

Sen was in a state of complete shock. His relationship with his parents was complicated but that was the way for most of his friends too. Things were even getting better. The last time he saw his dad, they had even talked about doing a little fishing with old Zeke down by the harbor. Wait a minute. Dad had also talked about his latest shakedown from the Dottari. It was not unheard of for local members of the guard to ask for a little protection money but the strange part had been that two different captains had been putting pressure on them.

And now they’re dead.

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Background
--------------------

The wagon bumped along a rutted farm road, making slow but inevitable progress towards Kintargo. Alone in the back lay Sen Crinton, Kintargo native and saboteur. Just over a year ago, the young human was finally driven to leave his home and seek rebellion. His only surviving family - his twin sister Jen - had been near apoplectic that he would leave her and his home just days after the death of his parents. His passions had run hot though and he had eventually left in the middle of the night for Egorian.

Cheliax’s capital had not seemed so far away when he left home. Despite the fact that he knew nobody there, and had never been there, it was only a few hundred miles away along major roads well traveled by merchants. Some of the other young rebels who had been to the capital before had pointed him toward some likely meeting spots and making contact with the Egorian dissidents had turned out to be remarkably easy. His time was quickly filled with clandestine meetings, constant movement, and occasional havoc as he met up with more local resistance groups in Egorian.

After initial success though, everything that followed had been somewhat more difficult. He was dismayed at the small size of the operations in Egorian and the fact that none of them seemed connected, neither in ideology nor in communication. They all lived in a constant state of fear and constantly moved from one bolt hole to another. Worst of all, none of the rebels had any vision. They would see it as a major accomplishment if they made small time court officials disappear, never minding the fact that there was always another official waiting in the wings to take his place. And so Sen decided to take matters into his own hands.

The downsides to burning down a tax collector’s counting house did not immediately register to Sen. At least they didn’t until he realized that he had been betrayed. The plan was to begin with a small diversion, a couple of apparently inebriated young nobles out for an evening walk past the counting house. They would pull the guards away enough for Sen and the rest of his team to lob vials of alchemist’s fire at the building. It didn’t end up happening that way. The young nobles never arrived, the rest of his team disappeared, and Sen was left holding the alchemist’s fire. Quick wits and more than his share of luck got the young man out of the city. News of the escalation of martial law around Cheliax gave him the kick ne needed to start towards home.

”Sir….SIR”, an agitated whisper shook Sen from his dozing. ”Sir, there’s guards. They’re checking wagons. What do I do?”

”Just keep calm. You’re not doing anything wrong. I’m from Kintargo, remember?”

”But...but...oh they’re going to know you! You’ve got to leave. Leave now.”

Sen lifted his head so he could see ahead. There along the side of the path, perhaps two hundred yards ahead was a wagon, the back of which was filled with fresh produce. A member of the Dottari was standing on the back of the wagon, jabbing a longspear into the produce, over and over. ”Just relax. They might not even stop you. You don’t have a full wagon, just me back here and..again I’m from Kintargo. You are just giving me a ride.”

The farmer glanced back over his shoulder at Sen nervously. Looked ahead and slouched a little. He’s going to turn me in. One hundred fifty yards to the checkpoint. Time to go. Sen got up on his knees and threw one of his remaining vials of alchemist’s fire as far to his left as he could, aiming at a half-dead maple tree. Not waiting to see the result of his throw, crouching low he ran toward the back of the wagon and jumped off the slowly moving vehicle, narrowly catching his footing. He immediately began running at top speed in the opposite direction to his throw, ignoring the sudden WOOSH and the farmer’s sudden cry of surprise. As he ran towards the treeline, his thoughts turned toward his sister and their eminent reunion.

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Reason for protesting
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Recently having returned from Egorian and having reunited with his sister, Sen has started actively looking for a local resistance movement to join. At the protest, he is in the shadows observing the situation - not actually protesting - when the chaos begins.

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Personality
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At only 19 years of age, Sen is still maturing and learning who he really is. He is soft spoken among strangers but passionate in his beliefs. His time in Egorian also made him cynical when it comes to the power of authority and near desparate to be part of another fight against them. He is convinced that the ruling powers in Kintargo had some hand in his parents’ death, though he can’t say exactly why he is so sure of himself. Sen is cautious by nature and tends to rub his hands together when in a situation of danger.

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Appearance
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Sen has tanned skin and dark brown hair. He is rarely clean shaven. Sen does his best to wear clothing that is completely and utterly common - earth tones, never totally clean and in styles favored by other commoners. He has only two distinguishing features. First, he has a short thin scar through his right eyebrow - the result of a boyhood injury. Second, his right palm was badly burned while he was in Egorian. Fortunately he was able to be healed quickly but the scars remain. Those scars can’t be seen when his hand is balled into a fist.