Braddikar Faje

Semi-Retired Gamer's page

Organized Play Member. 7 posts. No reviews. 1 list. 1 wishlist.


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Zedth wrote:

Check out Ed-o-War's blog. Look at the right column for links where you'll find Pathfinder beginner box class conversions (so you can play more Pathfinder classes than what comes in the box) and more.

I *think* there are about 4 free downloadable adventures right here on Paizo's website, for use with the BB rule set. I have copies at home and I think I got them here, but I'm not certain.

Oh wow! Ed-o-Wars blog is fantastic!!! I'll be getting plenty of use out of that. I'll also check out those adventures. Thanks!


GreyWolfLord wrote:

BB only but expanded campaigns are ALSO awesome. Basically, you use the rules of the BB, but expand it out to other classes and use the XP tables to expand the levels upwards.

If you look on the forum, there is someone who put a link in converting almost all the PF classes to BB.

In addition, the Strategy guide can help somewhat in doing a sort of mesh campaign of the BB and core if one wants.

Thanks for the tips! I'll check that stuff out.


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I have been eye-balling the Beginner Box for some time and finally bit the bullet a few months ago. I'm completely blown away by all of the awesome in the box! I'm so impressed that I really want to run a "BB-only" campaign as soon as I can gather a few friends...


Big Lemon wrote:

I think the best course of action is taking a look at that race builder.

If you can't find a local group, I've found Google+ to be an excellent medium for running games. You don't have to do video (as some might not be comfortable with it) but the GM can screenshare their screen and draw a battlemap in a free drawing program like gimp or sai.

I have been messing around with the Race Builder - awesome!

Sounds good to me. I'll check it out.


Big Lemon wrote:

-Favored classes don't work that way in Pathfinder. Now you get a small bonus (usually +1 hp or skill point) every time you take a level in a favored class.

-Listen is no longer a skill. Perception is Spot and Listen combined
-Balance and Tumble are both combined into Acrobatics (along with jump)
-There is no Wilderness Lore skill or Animal Empathy skill.

You can also access the race builder on the PRD to help you balance it out.

It seems you aren't too acquainted with the Pathfinder rules yet. I would advise reading up on the rules on the PRD before you get into making your own content.

Thanks for the input! No, I am not to acquainted with the changes from 3.5E to Pathfinder. I was more interested in seeing the suggestions by other people on updating my old and outdated information from the 3E/3.5E version. I have had the PF Core Book and the APG for quite some time but I never have found a group (I live in small town America) to play with. I just wanted to see how other people would suggest updating it.


+5 Toaster wrote:

well to start you can add a +2 to wis into that stat arrray (dictates senses and tracking abilities) get rid of the favored class section, change animal empathy and wilderness lore to handle animal and knowledge nature, change balance and tumble to acrobatics, and change listen to perception. that should upgrade it to pathfinder standard, if you give me some time i might be able to come up with a unique racial trait to really make them stand out.

edit: also make make the second (b) have a dash / to make something bold
it looks like this [/b]

Thanks for the reply! I like all of your suggestions. I have no problem seeing what else you can come up with. I have had the PF Core and the APG for a while but I have not gotten around to updating to the PF standard.

Thanks for the tip on the bolding...lol.


Hey everybody. Long time lurker, first time poster. I was out of gaming for about 10 years due to various reasons but came back with the release of 3E. I started working on a campaign world with new races. To make a long story short, I made some changes due to 3.5E but I never got around to making any changes for Pathfinder. Anyone got any suggestions?

[b]Anshu[b]
Anshus are renowned for their abilities to hunt and track in the woods. Human armies typically have atleast one Anshu scout. Anshus are fairly strict traditionalists and believe their homelands will provide most of their needs. Anshus are typically slow to form bonds with outsiders but when they do, have proven to be steadfast allies. Upon betrayal or when their homelands are threatened, anshus have proven to be just as powerful adversaries.

[b]Personality:[b] Anshus are never quick to make any decision concerning others; slow to judge or trust outsiders. Those that gain the trust and friendship of an Anshu have gained a faithful companion. Anshus have a deep respect for tradition and generally oppose random change.

[b]Physical Description:[b] Anshus typically stand between 5 and 6 feet tall weighing from 125 to 175 pounds with a generally slim, athletic build. Their features are basically feline with fur that is often brown or yellow in color and even a tail. Anshus reach maturity at the age of 14 years and can live to be 90 years of age.

[b]Relations:[b] Anshus have been in a centuries long war with the Karnins. There are periods of peace between them but the truces are uneasy at best. Eventually, the hostilities seem to be always be triggered again. Anshus share a deep mutual respect of nature with the Elves and often trade goods with them. Anshus get along well with Humans except when they get greedy and try to expand into their lands.

[b]Alignments:[b] Anshus are usually lawful, and they tend toward neutral. Adventuring anshus may not fit the typical mold of anshun society.

[b]Anshu Lands:[b] Although Anshus can be found in most places, the largest anshu populations are typically located in the forests and plains.

[b]Religion:[b] The chief diety of the Anshus is Kitta, the Den Mother. She is the origin of all anshus in the world. They also revere numerous smaller gods in charge of such things as the seasons, hunting, food, etc.

[b]Language:[b] Anshus communicate with each other by a somewhat primitive language consisting of various feline like sounds. Many anshus have learned common as well. Most other races can not seem to master the anshu language.

[b]Names:[b] Anshus have three names. The first name is given at birth by the parents, the second name comes from the tribe, and the third name is awarded by the tribe elders based on the greatest aptitude or accomplishment of the individual.

[b]Adventurers:[b] Most anshus that travel outside of their lands do so to avenge some wrong committed against their people or to help curb the influence of evil in the world.

[b]ANSHU RACIAL TRAITS[b]
[b]+2 Dexterity, -2 Consitution:[b] Anshus are quick and agile to compensate for being somewhat frail.

[b]Medium-Size:[b] As Medium-size creatures, anshus have no special bonuses or penalties due to their size.

Anshu base land speed is 40 feet.

[b]Low-Light Vision:[b] Anshus can see twice as far as humans in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and dress in these conditions.

[b]Natural Weaponry:[b] Anshus have clawed fingers that can be used to inflict 1D4 damage.

+2 racial bonus on Balance, Climb, and Tumble checks: Anshus are surefooted and agile.

+2 racial bonus on Animal Empathy and Wilderness Lore checks: Anshus do not only live in the wilds, they are a part of it.

+2 racial bonus on Listen checks: Anshus have keen ears.

[b]Automatic Languages:[b] Common and Anshunti.

[b]Bonus Languages:[b] Dwarven, Elven, Gnome, Goblic, and Orc. Smart Anshus learn the languages of their friends and enemies.

[b]Favored Class: Ranger.[b] A multiclassed Anshu's ranger class does not count when determining whether he suffers an XP penalty for multiclassing.