Blessing of Sivanah
SS
Blessing B
Traits:
Divine
Sivanah
To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Choose random card - Summon Hellhounds - and Discard it.
Move: Move to Fog Bank
Explore: Blood Hag
Blood Hag:
Blood Hag
SS
Monster 3
Traits:
Hag
To Defeat:
Combat 15
All damage from the Blood Hag is Fire damage. When you are dealt damage by the Blood Hag, you must first choose allies to discard as your damage, if you have any.
Before y ou act, succeed at an Arcane or Divine 8 check or you may not play spells that have the Attack trait.
If defeated, the Blood Hag deals 3 Fire damage to each character at your location.
BYA Arcane 8:1d8 + 6 ⇒ (7) + 6 = 13
For combat, reveal Flaming Icy Axe +1 to do Melee+1d12+1
Defeated. Suffer 3 Fire damage. Display Phoenix Cloak to reduce all Fire damage to 0. Discard Wayfarer to explore again. Add 2d6 to checks.
Explore 2: Wereshark Pirate
Wereshark Pirate:
Wereshark Pirate
SS
Henchman 6
Type: Monster
Traits:
Lycanthrope
Pirate
Aquatic
To Defeat:
Combat 26
The Wereshark Pirate may not be evaded.
Before you act, if the top card of the blessings discard deck is not Blessing of the Gods, the difficulty of the check to defeat is increased by 6.
After you act, if the check to defeat did not have the Swashbuckling trait, discard the top card of the blessings deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Scenario Power: must bury a card from hand or deck. Bury Gallivance from deck. Then summon ship.
Random Ship:1d24 ⇒ 1 -> Feathered Devil
Recharge Blessing of Sivanah to Bless check twice.
Charisma 5:3d6 ⇒ (6, 3, 5) = 14
Display Arcana Theft. Ignore BYA powers and add 2 dice to checks. For combat versus the henchman, reveal Flaming Icy Axe +1 to do Melee+1d12+1. Add 1d4 vs Pirate monsters.
Displayed:Phoenix Cloak,
Deck: 11 Discard: 3 Buried: 1
Current Location: Fog Bank
Hero Points: 13
5-6E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Treacherous Teleport, Blessing of the Lady of Graves, Create Mindscape, Audessa Reyquio, Blessing of Maat, Blessing of the All-Seeing Eye
Recharged: Blessing of Sivanah, Demonbane Longsword +2, Flaming Icy Axe +1, Blessing of the Oathkeeper, Blessing of Cayden Cailean,
Discard Pile: Summon Hellhounds, Wayfarer, Arcana Theft, Buried Pile: Gallivance,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: N/a
Turn: Turn 13 - Blessing of Achaekek
Blessing of Achaekek:
Blessing of Achaekek
SS
Blessing B
Traits:
Divine
Achaekek
To Acquire:
Intelligence
Craft 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to defeat a villain or henchman.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: Must summon Draugr Captain
Draugr Captain:
Draugr Captain
Henchman
Type: Monster
Traits: Undead Pirate Captain
To Defeat: Combat 27
The Draugr Captain is immune to the Mental, Poison, and Swashbuckling traits. Before you act, recharge all but 1 card in your hand; then draw as many cards as you recharged. If defeated, you may immediately attempt to close the location this henchman came from.
Recharge all but Gallivance. For combat, reveal Golembane Hammer +2, and recharge Cloudburst to do Melee+1d8+2+3d6.
Darkforest Anemone
SS
Monster 3
Traits:
Animal
Aquatic
To Defeat:
Combat 16
The Darkforest Anemone is immune to the Mental and Poison traits. All damage from the Darkforest Anemone is Poison damage.
You may succeed at a Wisdom or Perception 10 check to evade the Darkforest Anemone.
If undefeated, recharge your hand; return the Darkforest Anemone to the top of the location deck, if it came from one.
For combat, reveal Golembane Hammer +2 to do Melee+1d8+2.
Defeated. Discard Blessing of Sivanah to explore again.
Explore 2: Blood Hag
Blood Hag:
Blood Hag
SS
Monster 3
Traits:
Hag
To Defeat:
Combat 15
All damage from the Blood Hag is Fire damage. When you are dealt damage by the Blood Hag, you must first choose allies to discard as your damage, if you have any.
Before y ou act, succeed at an Arcane or Divine 8 check or you may not play spells that have the Attack trait.
If defeated, the Blood Hag deals 3 Fire damage to each character at your location.
BYA Arcane 8:1d8 + 6 ⇒ (3) + 6 = 9
For combat, reveal Golembane Hammer +2 to do Melee+1d8+2.
Defeated. Take 3 Fire damage. Discard Annihilation Specatcles, Arcana Theft, and Golembane Hammer +2.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Recovery:
-Fly: Arcane 10:1d8 + 6 ⇒ (6) + 6 = 12
Board Status Divine Fortune (Core) displayed by Maznar. Ship: Blood Moon The difficulty to defeat monsters that have the Aquatic trait and ships is decreased by 2. Notes for Maznar:Angelic Armor stolen from Discard
Displayed: Deck: 10 Discard: 5 Buried: 0
Current Location: Fort Hazard
Hero Points: 12
5-6E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Maat, Demonbane Longsword +2
Recharged: Treacherous Teleport, Fire Snake, Phoenix Cloak, Blessing of Geryon, Blessing of Pharasma, Blessing of the Lady of Graves, Cloudburst, Fly,
Discard Pile: Summon Hellhounds, Blessing of Sivanah, Annihilation Spectacles, Arcana Theft, Golembane Hammer +2, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 12 Discard: 0 Buried: 0
Current Location: Tower
Hero Points: 12
5-6E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Helm of Electric Radiance, Create Mindscape, Arcana Theft, Annihilation Spectacles, Demonbane Longsword +2, Blessing of Sivanah, Blessing of Pharasma, Golembane Hammer +2, Flaming Icy Axe +1, Cloudburst, Cleric of Nethys, Fire Snake
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
SOT: N/a
Move: Move to Shrine to Norgorber
Explore: Pirate Entertainments
Pirate Entertainments:
Pirate Entertainments
SS
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.
Discard Blessing of the Spellbound to Bless check. Lucrehold reduces difficulty by 5.
Recast
SS
Spell 6
Traits:
Magic
Arcane
Divine
To Acquire:
Intelligence
Arcane
Wisdom
Divine 12
Discard this card and choose a character to play a spell from his discard pile.
After playing this card, if you do not have either the Arcane or Divine skill, banish it; otherwise, you may succeed at an Arcane or Divine 14 check to recharge this card instead of discarding it.
Discard Fly to examine top card of Shrine to Norgorber and Tower.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Recovery:
-Fly: Arcane 10:1d8 + 6 ⇒ (7) + 6 = 13
Board Status Lucrehold When Permanently Closed: If this location is occupied, the difficulty to defeat banes that have the Pirate trait at any location is decreased by 5. Ship: Kraken
Fort Hazard CLOSED Augustille - Lucrehold CLOSED Shrine to Norgorber 1-6 remain // 2=Blasting Pistol +2 Torture Pit 1-8 remain // 1=Teleportation Trap 2=Cannon Golem Maznar, Damiel - Hall of Champions CLOSED 1-3 remain // Crossbow of Retribution plus 2 random weapons Murder Hole CLOSED Jirelle, Ak, Seltyiel - Tower 1-8 remain // 1=Distance Musket +1
Displayed: Deck: 10 Discard: 2 Buried: 4
Current Location: Tower
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arcana Theft, Blessing of Pharasma, Cleric of Nethys, Fire Snake
Recharged: Flaming Icy Axe +1, Demonbane Longsword +2, Cloudburst, Treacherous Teleport, Bottled Lightning, Create Mindscape,
Discard Pile: Blessing of the Spellbound, Fly, Buried Pile: Golembane Hammer +2, Summon Hellhounds, Blessing of Sivanah, Blessing of the Lady of Graves,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Blessing of Besmara
SS
Blessing 1
Traits:
Divine
Besmara
To Acquire:
Dexterity
Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check that has the Swashbuckling trait.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: No Pirate card in hand so take Combat damage.
Combat damage:1d4 - 1 ⇒ (1) - 1 = 0No damage
Move: Move to Fort Hazard
Display Create Mindscape at Fort Hazard.
Explore: Treasure Hunt
Treasure Hunt:
Treasure Hunt
SS
Barrier B
Traits:
Cache
Task
Veteran
To Defeat:
Intelligence
Knowledge 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character may attempt at a check to defeat this barrier. Each character may recharge any number of allies; for each ally recharged, add 1d4 to that character's check. Each character that succeeds may add a random item from the box to her hand. If any character succeeds at the check, the barrier is defeated; otherwise, it's undefeated.
Bury Fire Snake to use Arcane skill. Create Mindscape adds 1d4. Maznar adds 1d4+1. Replace highest die with d4.
Bottled Lightning
SS
Item 5
Traits:
Liquid
Attack
Electricity
Ranged
Alchemical
To Acquire:
Intelligence
Craft 11
For your combat check, banish this card to use your Dexterity or Ranged skill + 3d8. You may additionally discard another card to add your Craft skill; after playing that card, succeed at a Craft 16 check to recharge that card instead of discarding it.
Discard Blesing of Sivanah to explore again. Have to Discard a card. Discard Golembane Hammer +2.
Explore 2: Draugr Captain
Draugr Captain:
Draugr Captain
SS
Henchman 6
Type: Monster
Traits:
Undead
Pirate
Captain
To Defeat:
Combat 27
The Draugr Captain is immune to the Mental, Poison, and Swashbuckling traits.
Before you act, recharge all but 1 card in your hand; then draw as many cards as you recharged.
If defeated, you may immediately attempt to close the location this henchman came from.
Recharge all but 1 card. Keep Blessing of the Lady of Graves. Draw Helm of Electric Radiance, Fly, Annihilation Spectacles, Gallivance, and Summon Hellhounds.
For combat, reveal Gallivance and bury Summon Hellhounds to do Melee+Arcane+1d6+1. Discard Blessing of the Lady of Graves to Bless check twice. Maznar adds 1d4+1
Displayed: Deck: 11 Discard: 0 Buried: 4
Current Location: w/ Everyone
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Arcana Theft, Blessing of Maat, Blessing of Pharasma, Cleric of Nethys
Recharged: Flaming Icy Axe +1, Demonbane Longsword +2, Cloudburst, Treacherous Teleport, Bottled Lightning, Create Mindscape,
Discard Pile: Buried Pile: Golembane Hammer +2, Summon Hellhounds, Blessing of Sivanah, Blessing of the Lady of Graves,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 12 Discard: 0 Buried: 0
Current Location: w/ Everyone
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arcana Theft, Cleric of Nethys, Gallivance, Helm of Electric Radiance, Annihilation Spectacles, Summon Hellhounds, Blessing of Pharasma, Fly, Phoenix Cloak, Blessing of Maat, Wayfarer, Blessing of the Spellbound
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Out of Turn Updates: Must suffer Electricity damage
Electricity damage:1d4 ⇒ 2
Rechage Helm of Electric Radiance to reduce damage by 2 to 0.
Would have Recharged Treacherous Teleport to move barge Onigumo.
Turn: Turn 11 - Blessing of Gorum
Blessing of Gorum:
Blessing of Gorum
SS
Blessing B
Traits:
Divine
Gorum
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Stay at Widowmaker Isle
Explore: Pirate Entertainments
Pirate Entertainments:
Pirate Entertaiments
SS
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.
Discard Blessing of the Spellbound to bless check.
Defeated. Everyone but Augustille must encounter barrier.
Discard Wayfarer to explore location. Add 2d6 to checks.
Explore 2: Galvo
Galvo:
Galvo
SS
Monster 5
Traits:
Aberration
Aquatic
Swarm
To Defeat:
Combat 18
Before you act, each character at your location must succeed at a Dexterity or Acrobatics 13 check or be dealt 1d6 Electricity damage.
If the check to defeat has the Fire trait, add 1d6 to it.
If you do not defeat the Galvo by at least 4, shuffle it into the deck it came from; the Galvo still counts as defeated.
Everyone must do a Dexterity or Acrobatics 13 check or suffer Electricity damage. Mavaro adds 1d4+1. Wayfarer adds 2d6.
Notes for Maznar:Encounter Pirate Entertainments
Must do Dex/Acro 13 or suffer 1d6 Electricity damage
Notes for Damiel:Encounter Pirate Entertainments
Must do Dex/Acro 13 or suffer 1d6 Electricity damage Notes for Jirelle:Encounter Pirate Entertainments
Must do Dex/Acro 13 or suffer 1d6 Electricity damage Notes for Ak:Encounter Pirate Entertainments
Must do Dex/Acro 13 or suffer 1d6 Electricity damage
Coastline 1-7 remain // Spellsword +2 Tempest Cay 1-6 remain Windward Isle CLOSED Rocky Cliff CLOSED Fog Bank CLOSED Holy Isle CLOSED Maznar, Damiel, Jirelle, Ak, Seltyiel - Widowmaker Isle 3-7 remain // Onigumo is displayed here Augustille - Lonely Island CLOSED
Displayed: Deck: 10 Discard: 3 Buried: 0
Current Location: w/ Everyone
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): 0
Recharged: Gallivance, Demonbane Longsword +2, Cloudburst, Arcana Theft, Summon Hellhounds, Cleric of Nethys, Blessing of Sivanah, Fire Snake, Helm of Electric Radiance, Treacherous Teleport,
Discard Pile: Blessing of Pharasma, Blessing of the Spellbound, Wayfarer, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Out of Turn Updates: May draw card from moving to Windward Isle on Augustille's turn - chose not to.
Summon and encounter Buccaneer.
Buccaneer:
Buccaneer
SS-B, SS-C henchman (monster)
HumanPirateVeteran
Check to defeat
Combat
8
Powers
The difficulty to defeat is increased by the adventure deck number of the current scenario, if any. If the check to defeat has the Swashbuckling trait, the difficulty is increased by twice the adventure deck number instead.
For combat, reveal Gallivance to do Melee+1d6+1. Maznar adds 1d4+1. Two Divine Fortunes played.
Blessing of Gorum
SS
Blessing B
Traits:
Divine
Gorum
To Acquire:
Strength 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Strength check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Stay at Fog bank
Explore: Hurricane Winds
Hurricane Winds:
Hurricane Winds
SS
Henchman 3
Type: Barrier
Traits:
Obstacle
Task
Weather
To Defeat:
Intelligence
Knowledge
Wisdom
Survival 13
You may recharge any number of allies, for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, Hurricane Winds deals 1d4+1 Structural damage to your ship; shuffle this barrier into a random open location.
If defeated, you may immediately attempt to close the location this henchman came from.
Discard Fire Snake to Recovery to do Arcane instead. Discard Blessing of Pharasma to bless check twice.
Displayed: Deck: 12 Discard: 1 Buried: 0
Current Location: w/ Everyone
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Lady of Graves, Blessing of Maat, Golembane Hammer +2, Annihilation Spectacles
Recharged: Gallivance, Demonbane Longsword +2, Cloudburst, Arcana Theft, Summon Hellhounds, Cleric of Nethys, Blessing of Sivanah, Fire Snake,
Discard Pile: Blessing of Pharasma, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 11 Discard: 0 Buried: 0
Current Location: w/ Everyone
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fly, Treacherous Teleport, Blessing of the Lady of Graves, Annihilation Spectacles, Create Mindscape, Golembane Hammer +2, Blessing of the Spellbound, Wayfarer, Blessing of Maat, Flaming Icy Axe +1, Helm of Electric Radiance
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: Draw card from moving to Windward Isle - Spellsword +2. Create Mindscape goes to Recovery.
Turn: Turn 13 - Blessing of Norgorber
Blessing of Norgorber:
Blessing of Norgorber
SS
Blessing 5
Traits:
Divine
Norgorber
To Acquire:
Bury any card
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to acquire a boon.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Stay at Theater of Corruption
Wisdom 9:1d4 ⇒ 1
Random Open Location:1d1 ⇒ 1 -> Theater of Corruption
Recharge random card - Treacherous Teleport.
Explore: Erinyes Devil
Erinyes Devil:
Erinyes Devil
SS
Henchman 5
Type: Monster
Traits:
Outsider
Devil
To Defeat:
Combat 19
The Erinyes Devil is Immune to the Fire and Poison traits.
If you play a boon that has the Divine trait, banish it.
If defeated, you may immediately attempt to close the location this henchman came from.
For combat, reveal Gallivance and bury Old Salt's Rapier to do Melee+1d6+1+Arcane.
For closing, choose random other location and succeed at it's closing requirements. Eye of Serenity - summon and defeat Cyclops Oracle.
Cyclops Oracle:
Cyclops Oracle
SS-4 henchman (monster)
GiantCyclopsOracle
Check to defeat
Combat
20
Powers
Before you act, examine the top 3 cards of your deck, then recharge 1, discard 1, and bury 1.
Damage dealt by the Cyclops Oracle is dealt to each character at your location.
If defeated, you may immediately attempt to close the location this henchman came from.
BYA, examine top 3 cards of deck. Recharge Blessing of the Lady of Graves, discard Golembane Hammer +2, and Bury Arcana Theft.
For combat, reveal Gallivance and bury Spellsword +2 to do Melee+1d6+1+Arcane.
Displayed: Deck: 6 Discard: 5 Buried: 4
Current Location: Windward Isle
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Demonbane Longsword +2
Recharged: Fly, Wizard's Hook, Treacherous Teleport, Blessing of the Lady of Graves, Create Mindscape,
Discard Pile: Blessing of Sivanah, Blessing of Pharasma, Cleric of Nethys, Annihilation Spectacles, Golembane Hammer +2, Buried Pile: Cloudburst, Old Salt's Rapier +2 , Arcana Theft, Spellsword +2,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: Move everyone to Windward Isle via Fly from Augustille. Draw Blessing of Maat
Turn: Turn 7 - Blessing of the Gods
Blessing of the Gods:
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
SOT: N/a
Move: Stay at Windward Isle
Wisdom 9:1d43 ⇒ 14
Random Open Location:1d5 ⇒ 3 -> Windward Isle
Recharge random card - Wizard's Hook.
Explore: Phantom Fog
Phantom Fog:
Phantom Fog
SS
Barrier 5
Traits:
Obstacle
Weather
To Defeat:
Wisdom
Survival 15
If undefeated, move to a random open location and shuffle this card into that location.
Ask Ak for Blessing of the Gods to Bless check.
Bury Cloudbust to roll Strength die instead of Survival. Augustille has Divine Fortune and Mazanar has a power.
Defeated. Discard Cleric of Nethys to examine top two cards, then explore again. Old Salt's Rapier +2 and Cannonade.
Keep as is.
Explore 2: Old Salt's Rapier +2
Old Salt's Rapier +2:
Old Salt's Rapier
SS
Weapon 6
Traits:
Rapier
Melee
Piercing
Finesse
Swashbuckling
Magic
To Acquire:
Strength
Melee 12
For your combat check, reveal this card to use your Strength or Melee skill + 2d4+2; you may additionally discard this card to add another 3d4 and the Acid trait. If you aren't proficient with weapons, the difficulty of this check is increased by 4.
You may recharge this card to add the Swashbuckling trait to or remove it from your check; this does not count as playing a weapon.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Recovery: N/a
Board Status Divine Fortune by Augustile Ship: Kraken
Notes for Damiel:Windward Isle: May Draw 1,
Windward Isle: May Draw 1, Notes for Jirelle:Windward Isle: May Draw 1, Notes for Ak:Windward Isle: May Draw 1,
Windward Isle: May Draw 1,
Used BotGods
Ruined Amphitheater 1-10 remain Theater of Corruption 1-10 remain Augustille, Maznar, Ak, Damiel, Jirelle, Seltyiel - Windward Isle 3-6 remain // 3=Cannonade Shrine to Norgorber 1-8 remain // 1=Will-o'-Wisp 2=Dweller in the Deeps Lucrehold 1-7 remain Eye of Serenity CLOSED Hall of Champions CLOSED 1-4 remain // Venomous Pike +2 Great Stone Bridge CLOSED
Displayed:Create Mindscape, (Lucrehold),
Deck: 10 Discard: 3 Buried: 1
Current Location: Windward Isle
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arcana Theft, Blessing of the Lady of Graves, Spellsword +2, Golembane Hammer +2, Fire Snake, Demonbane Longsword +2, Wayfarer, Blessing of the Spellbound
Recharged: Fly, Wizard's Hook,
Discard Pile: Blessing of Sivanah, Blessing of Pharasma, Cleric of Nethys, Buried Pile: Cloudburst,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 11 Discard: 0 Buried: 0
Current Location: w/ Group
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Arcana Theft, Blessing of the Spellbound, Blessing of Maat, Treacherous Teleport, Golembane Hammer +2, Blessing of the Lady of Graves, Cleric of Nethys, Fire Snake, Wayfarer, Demonbane Longsword +2, Spellsword +2
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: N/a
Turn: Turn 1 - Blessing of the Gods
Blessing of the Gods:
Blessing of the Gods
SS
Blessing C
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
SOT: N/a
Move: Stay at Theater of Corruption
Wisdom 9:1d4 ⇒ 3
Random Open Location:1d8 ⇒ 5 -> Lucrehold
Recharge random card - Fly. Display Create Mindscape at Lucrehold.
Explore: Hull Damage
Hull Damage:
Hull Damage
SS
Barrier 1
Traits:
Obstacle
Aquatic
Veteran
To Defeat:
Intelligence
Craft 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, your ship is repaired. If undefeated, your ship is dealt 1d4 Structural damage, and you must banish 1 random plunder card.
[ooc]Defeated. Discard Blessing of Pharasma to explore again.
Explore 2: Wizard's Hook
Wizard's Hook:
Wizard's Hook
SS
Item 5
Traits:
Accessory
Piercing
Magic
To Acquire:
Arcane
Melee
Divine 10
If you play a spell that has the Attack trait on a check, reveal this card to add 1d6 to the check. You may additionally discard this card to add another 1d6; after playing this card, succeed at a Melee 10 check to recharge it instead of discarding it.
For your combat check, reveal this card to use your Strength or Melee skill + 1d6+1. This counts as playing a weapon on the check.
Arcane 10:1d8 + 6 + 1d4 ⇒ (4) + 6 + (1) = 11
Acquired
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Recovery: N/a
Board Status
Ship: Kraken
Notes for Maznar:Mastiff stolen from discard
Ruined Amphitheater 1-10 remain Augustille, Jirelle, Maznar, Ak, Damiel - Theater of Corruption 1-10 remain Windward Isle 1-10 remain Shrine to Norgorber 1-10 remain Seltyiel - Lucrehold 3-10 remain Eye of Serenity 1-10 remain Hall of Champions 1-10 remain Great Stone Bridge 1-10 remain
Displayed:Create Mindscape, (Lucrehold),
Deck: 11 Discard: 2 Buried: 0
Current Location: Lucrehold
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Maat, Arcana Theft, Golembane Hammer +2, Treacherous Teleport, Demonbane Longsword +2, Spellsword +2, Fire Snake, Blessing of the Lady of Graves, Wayfarer, Blessing of the Spellbound
Recharged: Fly,
Discard Pile: Blessing of Sivanah, Blessing of Pharasma, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☑ 3d6) and that card's traits to the check.
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: N/a
Turn: Turn 7 - Blessing of Gozreh
Blessing of Gozreh:
Blessing of Gozreh
SS
Blessing B
Traits:
Divine
Gozreh
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: Ship is Wrecked. Reveal Headband of Vast Intelligence to add 2 to Craft/Intelligence checks.
Craft 7:1d8 + 4 + 2 ⇒ (2) + 4 + 2 = 8
Must encounter Enemy Ship.
Enemy Ship:
Enemy Ship
Henchman
Type: Barrier
Traits: Skirmish Aquatic
To Defeat: None
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated. If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.
Random Ship:1d24 ⇒ 2 -> Goblin Weilding
When encountered, summon Ripdite Grindylow
Riptide Grindylow:
Riptide Grindylow
SS-1 henchman (monster)
AberrationGoblinAquatic
Check to defeat
Combat
11
Powers
The Riptide Grindylow may not be evaded.
If undefeated, succeed at a Constitution or Fortitude 6 check or bury the top 1d4 cards of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.
For combat, reveal Demonbane Longsword +2 to do Melee+1d8+2.
Dweller in the Deeps
SS
Monster 6
Traits:
Outsider
Aquatic
To Defeat:
Combat 26
The Dweller in the Deeps is immune to the Acid and Poison traits, all damage dealt by it is Poison damage, and it may not be evaded.
Before you act, succeed at an Arcane or Divine 15 check or you may not play spells that have the Attack trait.
Arcane 15:1d8 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Cannot play spells with the Attack trait.
For combat, reveal Demonbane Longsword +2 to do Melee+1d8+2. Recharge Cloudburst to add 2d6 and its traits to the check. Ask for Augustille'sThe Healing Light to bless check.
Displayed: Deck: 6 Discard: 8 Buried: 3
Current Location: Widowmaker Isle
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Sivanah, Fire Snake, Create Mindscape, Cloudburst, Helm of Electric Radiance
Recharged: Arcana Theft,
Discard Pile: Blessing of the Gods (acq), Blessing of the Spellbound, Blessing of the Gods 2 (acq), Blessing of Pharasma, Wayfarer, Gallivance, Baby Triceratops, Blessing of Maat, Buried Pile: Fly, Golembane Hammer +2, Spellsword +2,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Henchman
Type: Barrier
Traits: Skirmish Aquatic
To Defeat: None
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated. If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated, and you may immediately attempt to close the location this henchman came from.
Random Ship:1d24 ⇒ 5
Man's Promise:
Man's Promise
Ship 1
Class 1
Check to Defeat
Wisdom
Survival
6
OR
Charisma
Diplomacy
8
When Encountered
If any check to defeat the Man's Promise has the Swashbuckling trait, add 2 to it.
When Commanding
You may discard a card from the blessings deck to explore your location.
Check to Repair
Craft
6
When Commanding (Wrecked)
Other characters may not move with this ship.
Ask Maznar for Blessing of Pharamsa to bless check.
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: N/a
Turn: Turn 1 - Blessing of Sivanah
Blessing of Sivanah:
Blessing of Sivanah
SS
Blessing B
Traits:
Divine
Sivanah
To Acquire:
Intelligence
Charisma 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Intelligence or Charisma check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: Display Create Mindscape at Cannibal Isle
Move: Stay at Cannibal Isle
Explore: Blessing of the Gods
Blessing of the Gods:
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Auto-acquire. Discard to explore again.
Explore 2: Baby Triceratops
Baby Triceratops:
Baby Triceratops
SS
Ally 6
Traits:
Animal
To Acquire:
Wisdom
Survival 13
Discard this card to explore your location. Add 3d6 to your combat checks during this exploration. Each character at your location buries a card.
Bury Fly to use Strength die instead of Survival. Discard Blessing of Pharasma to bless.
Survival 13:2d8 ⇒ (7, 3) = 10
Use reroll on the 3
Survival 13:7 + 1d8 ⇒ 7 + (8) = 15
Acquired. Discard to explore again. Bury Spellsword +2
Explore 3: Haneilius Fitch
Haneilius Fitch:
Hanelius Fitch
SS
Ally 3
Traits:
Human
Surgeon
To Acquire:
Charisma
Diplomacy 9
Reveal this card and choose a character at your location. Choose a card from his discard pile and shuffle it into his deck. Then recharge this card.
Recharge this card to explore your location. If you are on a ship, you may move before exploring.
Charisma 9:1d6 + 1d4 ⇒ (5) + (4) = 9
Acquired. Recharge to explore again.
Explore 4: Siren Caller
Siren Calle:
Siren Caller
SS
Monster B
Traits:
Siren
Aquatic
Veteran
To Defeat:
Wisdom 8
All damage dealt by the Siren Caller is Mental damage that may not be reduced.
The difficulty of checks to defeat the Siren Caller is increased by the adventure deck number of the current scenario, if any.
If undefeated, examine the top 3 cards of your deck and discard any allies. Shuffle any remaining cards into your deck.
Ask Maznar for Blessing of Milani to bless check twice.
Wisdom 8+6=14:3d4 + 1d4 ⇒ (3, 4, 3) + (4) = 14
Acquired. Discard Blessing of the Spellbound to explore again.
Explore 5: Blessing of the Gods
Blessing of the Gods:
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
Auto-acquire. Discard to explore again.
Explore 6: Lusca
Lusca:
Lusca
SS
Monster 6
Traits:
Animal
Aquatic
To Defeat:
Combat 20
THEN Combat 20
THEN Combat 20
Before you act, the Lusca deals 1d4+1 Structural damage to your ship.
If undefeated, the Lusca deals damage to each character at your location; then each character at your location must succeed at a Constitution or Fortitude 11 check or bury the top 1d4 cards of his deck.
Display Arcana Theft to ignore powers that happen before you act and add 2 dice to checks.
For first combat, reveal Gallivance to do Melee+1d6+1. Ask Jirelle for Blessing of Zon-Kuthon to bless check.
Defeated. Discard Wayfarer to explore again. Add 2d6 to checks this turn.
Explore 7: Oni Mariner
Oni Mainer:
Oni Mariner
None
Henchman 6
Type: Monster
Traits:
Giant
Outsider
To Defeat:
Combat 26
Before you act, a random character must succeed at a Dexterity or Acrobatics 11 check or be dealt 1d4 Cold damage.
If the check to defeat does not have the Acid or Fire trait, bury the top or bottom card of your deck.
If defeated, you may immediately attempt to close the location this henchman came from.
Random Character:1d6 ⇒ 4 -> Damiel
For combat check, reveal and discard Gallivance to do Melee+Arcana.
Displayed: Deck: 5 Discard: 9 Buried: 3
Current Location: Cannibal Isle
Hero Points: 11
6-1 Reroll: USED
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Helm of Electric Radiance, Fire Snake, Blessing of Sivanah
Recharged: Haneilius Fitch, Pyrotechnic Blast,
Discard Pile: Blessing of the Gods (acq), Blessing of the Spellbound, Blessing of the Gods 2 (acq), Blessing of Pharasma, Wayfarer, Gallivance, Baby Triceratops, Arcana Theft, Create Mindscape, Buried Pile: Fly, Golembane Hammer +2, Spellsword +2,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 11 Discard: 0 Buried: 0
Current Location: Cannibal Isle
Hero Points: 11
5-5P Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Blessing of Sivanah, Cleric of Nethys, Blessing of the Lady of Graves, Blessing of Maat, Headband of Epic Intelligence, Summon Hellhounds, Golembane Hammer +2, Demonbane Longsword +2, Helm of Electric Radiance, Cloudburst
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Accidentally explored the Plunder Pile. Second explore should be Great White Shark
Great White Shark:
Great White Shark
SS
Monster 3
Traits:
Animal
Aquatic
To Defeat:
Combat 16
The Great White Shark may not be evaded.
If undefeated, put this card under the top card of the location deck, if it came from one.
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: Heal for 5 - Spellsword +2, Gallivance, Demonbane Longsword, Pyrotechnic Blast, and Cloudburst.
Display Create Mindscape at the Jungle
Encounter Werecrocodile with 1d4+5 to check to defeat.
Werecrocodile:
Werecrocodile
SS
Monster 3
Traits:
Lycanthrope
Aquatic
To Defeat:
Combat 18
Before you act, if the top card of the blessings discard pile is Blessing of the Gods, the difficulty of the check to defeat is increased by 5.
If undefeated, shuffle this card into a random open location.
If the check to defeat has the Cold trait, add 1d6 to it.
For combat, reveal Golembane Hammer +2 to do Melee+1d8+2.
Defeated. Also, Jungle is closed. Create Mindscape goes to Recovery.
Turn: Turn 19 - Blessing of Gozreh
Blessing of Gozreh:
Blessing of Gozreh
SS
Blessing B
Traits:
Divine
Gozreh
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Move to Torture Pit
Explore: Wyvern Blade Trap
Wyvern Blade Trap:
Wyvern Blade Trap
SS
Barrier 3
Traits:
Trap
To Defeat:
Dexterity
Disable 10
OR Wisdom
Perception 12
If undefeated, you and 1 random other character, if any, at your location are dealt 1d4 Poison damage.
Discard Fire Snake to use Arcana instead.
Arcana 10:1d8 + 6 ⇒ (2) + 6 = 8
Recharge Cleric of Nethys to add 2 -> 10. Defeated. Discard Blessing of Pharasma to explore again.
Explore 2: Wand of Flame
Wand of Flame:
Wand of Flame
SS
Item 2
Traits:
Wand
Attack
Fire
Magic
To Acquire:
Intelligence
Arcane
Wisdom
Divine 6
For your combat check, bury this card to roll 1d6, plus a number of additional d6 equal to the adventure deck number of the current scenario, if any; you may additionally discard a spell to add your Arcane or Divine skill. After playing this card, succeed at an Arcane or Divine 10 check to recharge this card instead of burying it.
Arcane 6:1d8 + 6 ⇒ (3) + 6 = 9
Acquired.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Displayed: Deck: 11 Discard: 4 Buried: 0
Current Location: Tortue Pit
Hero Points: 10
5-5P Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cloudburst, Headband of Epic Intelligence, Summon Hellhounds, Demonbane Longsword +2, Arcana Theft, Gallivance, Helm of Electric Radiance, Spellsword +2, Wayfarer, Fly
Recharged: Fire Snake,
Discard Pile: Seaborne Trident +1, Blessing of Pharasma, Cleric of Nethys, Create Mindscape, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 9 Discard: 6 Buried: 0
Current Location: Jungle
Hero Points: 10
5-5P Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Headband of Epic Intelligence, Summon Hellhounds, Helm of Electric Radiance, Wayfarer, Blessing of the Spellbound, Blessing of Sivanah, Fly, Blessing of the Gods, Arcana Theft
Recharged: Discard Pile: Seaborne Trident +1, Spellsword +2, Demonbane Longsword +2, Gallivance, Cloudburst, Pyrotechnic Blast, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: Take Ranged Combat damage.
Ranged Combat damage:1d4 + 1 ⇒ (4) + 1 = 5
Recharge Helm of Electric Radiance to reduce damage by 2 to 3. Take 3 damage - discard Ring of the Sea Strider, Demonbane Longsword +2, and Arcana Theft.
Heal 3 cards - Arcana Theft, Blessing of the Gods, and Ring of the Sea Strider.
Turn: Turn 13 - Blessing of the Gods
Blessing of the Gods:
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
SOT: Must encounter Storm.
Storm:1d6 ⇒ 4
Ship is dealt 4 Structural damage. Jirelle reduces that by 1. Will consult with Discord.
Random Location:1d8 ⇒ 8
Stays at Rocky Cliff
Move: Move to Jungle
Explore: Audessa Reyquio
Audessa Reyquio:
Audessa Reyquio
SS
Ally 4
Traits:
Human
Aristocrat
To Acquire:
Dexterity
Acrobatics 7
THEN Charisma
Diplomacy 10
Reveal this card to add 1 to your check. You may play another ally on this check.
Discard this card to explore your location.
Dextertiy 7+5=12:1d8 ⇒ 4
Not acquired.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Recovery: N/a
Board Status Most Recent BR Refresh Apparatus of the Octopus Divine Fortune is displayed by Augustille
Displayed: Deck: 12 Discard: 3 Buried: 0
Current Location: Jungle
Hero Points: 10
5-5P Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Fire Snake, Blessing of Sivanah, Blessing of the Gods, Blessing of Pharasma, Blessing of the Spellbound, Arcana Theft, Helm of Electric Radiance, Golembane Hammer +2, Wayfarer, Headband of Epic Intelligence, Fly, Summon Hellhounds
Recharged: Discard Pile: Seaborne Trident +1, Spellsword +2, Demonbane Longsword +2, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: N/a
Turn: Turn 7 - Blessing of Milani
Blessing of Milani:
Blessing of MIlani
SS
Blessing B
Traits:
Divine
Milani
To Acquire:
Dexterity
Wisdom 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it
SOT: N/a
Move: Move to Rocky Cliff
Explore: Illusory Wall
Illusory Wall:
Illusory Wall
SS
Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.
Arcane 6+5=11:1d8 + 6 ⇒ (8) + 6 = 14
Defeated. Examine top card of deck - Giant Sea Anemone. Return to bottom of deck.
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Recovery: N/a
Board Status Most Recent BR Refresh Apparatus of the Octopus, Divine Fortune (Core) displayed by Maznar
Notes for Maznar:Pharasma's Knowing stolen from Discard
Notes for Damiel:Recharge The Winged Serpent Notes for Jirelle:Discard Blessing of Abadar
Displayed: Deck: 12 Discard: 3 Buried: 0
Current Location: Rocky Cliff
Hero Points: 10
5-5P Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Headband of Epic Intelligence, Summon Hellhounds, Create Mindscape, Wayfarer, Golembane Hammer +2, Blessing of the Spellbound, Cleric of Nethys, Fly, Fire Snake, Blessing of Pharasma, Blessing of Sivanah
Recharged: Blessing of Maat,
Discard Pile: Blessing of the Gods, Seaborne Trident +1, Spellsword +2, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: N/a
Turn: Turn 1 - Blessing of Erastil
Blessing of Erastil:
Blessing of Erastil
SS
Blessing B
Traits:
Divine
Erastil
To Acquire:
Dexterity 4
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any combat Dexterity check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Stay at Tengu Rookery
Explore: Seaborne Trident +1
Seaborne Trident +1:
Seaborne Trident +1
SS
Weapon 3
Traits:
Polearm
Melee
Piercing
Magic
To Acquire:
Strength
Melee
Survival 11
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+1; you may additionally discard this card to add another 1d8.
Reveal this card to add 1d4 to your non-combat Constitution, Fortitude, Wisdom, or Survival check.
Acquired. Discard Blessing of the Gods to explore again.
Explore 2: Ring of the Sea Strider
Ring of the Sea Strider:
Ring of the Sea Strider
SS
Item 5
Traits:
Accessory
Magic
Aquatic
To Acquire:
Constitution
Fortitude 10
Reveal this card to add 6 to any Constitution or Fortitude check against a card with the Aquatic trait.
Recharge this card to add 6 to any check to defeat a monster with the Aquatic trait.
Constitution 10:1d8 + 1d4 + 1 ⇒ (5) + (2) + 1 = 8
Recharge Blessing of Maat to add 3. Acquired.
End Turn: Reset Hand. Discard down to handsize. Can attempt to recharge a discarded spell before reset
Displayed: Deck: 12 Discard: 3 Buried: 0
Current Location: Rookery
Hero Points: 10
5-5P Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Wayfarer, Fire Snake, Create Mindscape, Golembane Hammer +2, Blessing of Sivanah, Blessing of Pharasma, Fly, Summon Hellhounds, Cleric of Nethys, Headband of Epic Intelligence
Recharged: Blessing of Maat,
Discard Pile: Blessing of the Gods, Seaborne Trident +1, Spellsword +2, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 11 Discard: 0 Buried: 0
Current Location: Rookery
Hero Points: 10
5-5P Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Wayfarer, Summon Hellhounds, Headband of Epic Intelligence, Fly, Golembane Hammer +2, Blessing of the Spellbound, Blessing of Pharasma, Create Mindscape, Fire Snake, Cleric of Nethys, Blessing of Sivanah
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Display Summon Hellhounds. May now attempt to guard. Summon and defeat Vrykolakas
Vrykolakas:
Vrykolakas
Henchman
Type: Monster
Traits: Undead Aquatic
To Defeat: Combat 20 OR Wisdom Divine 16
The Vrykolakas is immune to the Mental and Poison traits. If undefeated, succeed at a Constitution or Fortitude 13 check or bury the top 1d6 cards of your deck. If defeated, the Vrykolakas deals 1d4 Poison damage to each character at your location, and you may immediately attempt to close the location this henchman came from.
Reveal and Discard Gallivance to do Melee+Arcane+1d6+1. Banish Arcana Theft to add 2 dice.
Pirate Entertainments. [/ooc]
Barrier 2
Traits:
Obstacle
Pirate
Veteran
To Defeat:
Strength
Ranged
Constitution
Fortitude 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character at your location encounters this barrier. Each character that does not defeat this barrier takes 2 Combat damage that may not be reduced. If any character defeates this barrier, it is defeated; the character with the highest result (you choose in case of a tie) may add a plunder card from the box to his hand.
Banish Pyrotechnic Blast to Recovery to do Arcane+2d4. Headband of Epic Intelligence adds 2.
Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: Wayfarer stolen from Discards.
Turn: Turn 13 - Blessing of Gozreh
Blessing of Gozreh:
Blessing of Gozreh
SS
Blessing B
Traits:
Divine
Gozreh
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Trident +2
SS
Weapon 3
Traits:
Polearm
Melee
Piercing
Magic
To Acquire:
Strength
Melee 10
For your combat check, reveal this card to use your Strength or Melee skill + 1d8+2; you may additionally discard this card to add another 1d8.
Displayed: Deck: 11 Discard: 5 Buried: 0
Current Location: Gannet Island
Hero Points: 9
5-5E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Sivanah, Create Mindscape, Cloudburst, Spellsword +2, Blessing of the Gods, Fly, Blessing of Pharasma, Blessing of Maat, Gallivance
Recharged: Blessing of Norgorber, Cleric of Nethys,
Discard Pile: Blessing of Gozreh, Wayfarer, Blessing of the Spellbound, Blessing of Zon-Kuthon, Trident +2, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Blessing of MIlani
SS
Blessing B
Traits:
Divine
Milani
To Acquire:
Dexterity
Wisdom 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Dexterity or Wisdom check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Shark-Eating Crab
SS
Monster 4
Traits:
Animal
Aquatic
To Defeat:
Combat 18
If the Shark-Eating Crab would be defeated, reroll the dice. The Shark-Eating Crab is defeated or undefeated based solely on the result of the second die roll.
Bury any allies played on the check to defeat the Shark-Eating Crab.
For combat, reveal Golembane Hammer +2 to do Melee+1d8+2. Pearl of the Sirines adds 1d4. Discard Blessing of Zon-Kuthon to bless
Displayed:Create Mindscape, (Fog Bank),
Deck: 11 Discard: 4 Buried: 0
Current Location: Fog Bank
Hero Points: 9
5-5E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Cloudburst, Helm of Electric Radiance, Blessing of Maat, Spellsword +2, Blessing of Sivanah, Gallivance, Fly, Blessing of the Gods
Recharged: Blessing of Norgorber, Cleric of Nethys,
Discard Pile: Blessing of Gozreh, Wayfarer, Blessing of the Spellbound, Blessing of Zon-Kuthon, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Must attempt BYA Strength, Melee, Constitution, or Fortitude check.
Kraken Tentacle:
Kraken Tentacle
None
Henchman 5
Type: Monster
Traits:
Animal
Aquatic
To Defeat:
Combat 24
Before you act, your ship is dealt 1d4 Structural damage, then each character at your location must succeed at a Strength, Melee, Constitution, or Fortitude 11 check or be dealt 1d4 Combat damage and discard the top card of his deck.
If undefeated, move to a random other location and end your turn.
If defeated, you may immediately attempt to close the location this henchman came from.
"Turn Order: Seltyiel, Maznar, Augustille, Damiel, Jirelle, Ak
Out of Turn Updates: Forgot to draw 2 extra cards. Draw - Fire Snake and Arcana Theft.
Turn: Turn 1 - Blessing of Norgorber
Blessing of Norgorber:
Blessing of Norgorber
SS
Blessing 5
Traits:
Divine
Norgorber
To Acquire:
Bury any card
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to acquire a boon.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: Ship suffers 1 Structural damage, but Jirelle reduces by 1 to 0.
Blessing of Gozreh
SS
Blessing B
Traits:
Divine
Gozreh
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Survival 7:1d4 + 1d4 + 1 ⇒ (2) + (4) + 1 = 7
Acquired. Discard to explore again.
Explore 2: Blessing of Norgorber
Blessing of Norgorber:
Blessing of Norgorber
SS
Blessing 5
Traits:
Divine
Norgorber
To Acquire:
Bury any card
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to acquire a boon.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Divine 5:1d4 + 1d4 + 1 ⇒ (4) + (2) + 1 = 7
Acquired. DiscardRecharge to explore.
Explore 3: Sandbar
Sandbar:
Sandbar
SS
Barrier 3
Traits:
Task
Aquatic
To Defeat:
Strength
Knowledge
Wisdom
Perception 11
Before you act, move each character to this location.
You may recharge any number of allies; for each ally recharged, add 1d4 to your check to defeat this barrier.
If undefeated, your ship is dealt 1d4 Structural damage. Leave this barrier faceup on the location deck. Characters at this location encounter this barrier as their first exploration each turn. No character may move or be moved from this location while this barrier is on top of the location deck.
All characters move to the location. Pearl of the Sirines adds 1d4 to check. Bury Fire Snake in Recovery to roll Arcane die instead of Strength
Defeated. Discard Wayfarer to explore again, adding 2d6 to checks.
Explore 4: Goblin Keelhaulin'
Goblin Keelhaulin':
Golin Keelhaulin'
SS
Barrier P
Traits:
Skirmish
Goblin
Pirate
Veteran
To Defeat:
Constitution
Fortitude 5
OR Wisdom
Survival 6
The difficulty to defeat this barrier is increased by twice the adventure deck number of the current scenario, if any.
If undefeated, draw a number of cards equal to your hand size, then bury that number of cards.
After you act, stash a number of plunder cards equal to your hand size.
Discard Blessing of the Spellbound to Bless check.
Displayed: Deck: 11 Discard: 3 Buried: 0
Current Location: Raker Shoals
Hero Points: 9
5-5E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of Pharasma, Gallivance, Blessing of Maat, Cloudburst, Fly, Blessing of the Gods, Blessing of Sivanah, Helm of Electric Radiance, Create Mindscape, Spellsword +2
Recharged: Blessing of Norgorber,
Discard Pile: Blessing of Gozreh, Wayfarer, Blessing of the Spellbound, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 13 Discard: 0 Buried: 0
Current Location: Raker Shoals
Hero Points: 9
5-5E Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Helm of Electric Radiance, Gallivance, Fly, Blessing of Pharasma, Arcana Theft, Blessing of the Gods, Blessing of Maat, Create Mindscape, Blessing of Sivanah, Headband of Epic Intelligence, Spellsword +2, Fire Snake, Cloudburst
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Treasure Hunt
SS
Barrier B
Traits:
Cache
Task
Veteran
To Defeat:
Intelligence
Knowledge 7
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
Each character may attempt at a check to defeat this barrier. Each character may recharge any number of allies; for each ally recharged, add 1d4 to that character's check. Each character that succeeds may add a random item from the box to her hand. If any character succeeds at the check, the barrier is defeated; otherwise, it's undefeated.
Out of Turn Updates: Given Flaming Longbow +3 by Ak then take 3 Fire damage. Discard Fly, Arcana Theft, and Flaming Longbow +3.
Turn: Turn 14 - Blessing of Cayden Cailean
Blessing of Cayden Cailean:
Blessing of Cayden Cailean
SS
Blessing B
Traits:
Divine
Cayden Cailean
To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Stay at Dagon's Jaws 1
Explore: Sea Serpent
Sea Serpent:
Sea Serpent
SS
Monster 5
Traits:
Animal
Aquatic
To Defeat:
Combat 21
The Sea Serpent is immune to the Cold and Fire traits.
If undefeated, succeed at a Constitution or Fortitude 11 check or bury the top 1d4 cards of your deck.
After you act, the Sea Serpent deals 1d4+1 Structural damage to your ship.
For combat check, reveal Golembane Hammer +2 to do Melee+1d8+2. Discard Blessing of Pharasma to bless check.
Displayed:Safe Harbor, (Mancatcher Cove),
Deck: 11 Discard: 5 Buried: 1
Current Location: Dagon's Jaws 1
Hero Points: 8
5-5D Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Blessing of Hshurha
Recharged: Pyrotechnic Blast, Demonbane Longsword +2, Spellsword +2, Wand of Flying, Wayfarer, Protect, Blessing of Maat, Cloudburst, Create Mindscape,
Discard Pile: Blessing of Sivanah, Blessing of Pharasma, Flaming Longbow +3, Fly, Arcana Theft, Buried Pile: Helm of Electric Radiance,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Out of Turn Updates: Draw card during Maznar's turn - Blessing of Sivanah. Heal 3 - Blessing of Hshurha, Gallivance, Blessing of the Spellbound. Given Jirelle'sCouncilor's Ring. Given Safe Harbor on Ak's turn. May attempt Treasure Hunt.
Intelligence 7+5:1d8 + 2 ⇒ (8) + 2 = 10
Turn: Turn 8 - Blessing of Cayden Cailean
Blessing of Cayden Cailean:
Blessing of Cayden Caliean
SS
Blessing B
Traits:
Divine
Cayden Cailean
To Acquire:
Strength
Constitution 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any non-combat Strength or Constitution check.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: N/a
Move: Move to Mancatcher Cove
Explore: Sea Devil
Sea Devil:
Sea Devil
SS
Henchman 2
Type: Monster
Traits:
Merfolk
Aquatic
To Defeat:
Combat 13
Damage dealt by the Sea Devil is increased by 2.
If defeated, you may immediately attempt to close the location this henchman came from.
For combat, reveal Golembane Hammer +2 to do Melee+1d8+2. Recharge Cloudburst to add 2d6 and its traits. . Maznar adds. 1d4+1. Pearl of the Sirines adds 1d4
Defeated. Now can attempt to close. Summon another Sea Devil. For combat, reveal Golembane Hammer +2 to do Melee+1d8+2. Maznar adds 1d4+1. Pearl pf the Sirines adds 1d4. Discard Blessing of Pharasma to Bless check once
Board Status Most Recent BR Refresh Divine Fortune (Core) displayed by Maznar. Divine Fortune displayed by Augustille. The difficulty to defeat monsters that have the Goblin or Aberration trait is increased by 2.
Notes for Maznar:Recharge Riding Allosaurus
May attempt Treasure Hunt on Ak's turn Notes for Augustille:May attempt Treasure Hunt on Ak's turn Notes for Damiel:May attempt Treasure Hunt on Ak's turn
Jirelle - Fringes of the Eye 1-7 remain // Phantom Fog Ak, Maznar, Seltyiel - Mancatcher Cove CLOSED // Safe Harbor Displayed Sharkskin Reef 1-10 remain // 1=Fortified Breastplate Gozreh's Flow 1-10 remain // 1=Symbol of Insanity Torture Pit 1-10 remain Fog Bank CLOSED Augustille - Hatchery CLOSED Dagon's Jaws 1 1-6 remain Damiel, - Dagon's Jaws 2 CLOSED
Displayed:Safe Harbor, (Mancatcher Cove),
Deck: 14 Discard: 1 Buried: 1
Current Location: Mancatcher Cove
Hero Points: 8
5-5D Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Spellbound, Summon Hellhounds, Blessing of the Gods, Blessing of Hshurha, Gallivance
Recharged: Pyrotechnic Blast, Demonbane Longsword +2, Spellsword +2, Wand of Flying, Wayfarer, Protect, Blessing of Maat, Cloudburst, Create Mindscape,
Discard Pile: Blessing of Sivanah, Buried Pile: Helm of Electric Radiance,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Blessing of Gozreh
SS
Blessing B
Traits:
Divine
Gozreh
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check to close a location.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
SOT: Display Create Mindscape at Fog Bank
Move: Stay at Fog Bank
Explore: Protect
Protect:
Protect
SS
Spell 2
Traits:
Magic
Divine
To Acquire:
Wisdom
Divine 6
Discard this card to reduce damage dealt to another character at your location by any amount. You are dealt Combat damage equal to half the amount reduced (rounded up).
After playing this card, if you do not have the Divine skill, banish it; otherwise, you may succeed at a Divine 8 check to recharge this card instead of discarding it.
Acquired. Power: when acquire spell (or weapon), can explore again.
Explore 2: Illusory Wall
Illusory Wall:
Illusory Wall
SS
Barrier B
Traits:
Obstacle
Magic
Mental
Veteran
To Defeat:
Intelligence
Arcane
Wisdom
Perception 6
The difficulty to defeat this barrier is increased by the adventure deck number of the current scenario, if any.
If defeated, examine the top card of the location deck and return it to either the top or bottom of the deck.
Defeated. Examine top card of location deck - Sea Devil - a henchman, then shuffle deck due to location power. Discard Blessing of the Spellbound to explore again.
Explore, reroll 1,2:1d8 ⇒ 8
Explore 3: Blessing of Hshurha
Blessing of Hshurha:
Blessing of Hshurha
SS
Blessing 2
Traits:
Divine
Hshurha
To Acquire:
Wisdom
Survival 7
OR Divine 5
Discard this card to add 1 die to any check.
Discard this card to add 2 dice to any check attempted by a character on a ship.
Discard this card to explore your location.
After you play this card, if it matches the top card of the blessings discard pile, recharge this card instead of discarding it.
Sea Devil
SS
Henchman 2
Type: Monster
Traits:
Merfolk
Aquatic
To Defeat:
Combat 13
Damage dealt by the Sea Devil is increased by 2.
If defeated, you may immediately attempt to close the location this henchman came from.
Displayed: Deck: 11 Discard: 4 Buried: 0
Current Location: w/ Maznar
Hero Points: 8
5-5D Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Blessing of the Gods, Blessing of Sivanah, Summon Hellhounds, Cleric of Nethys
Recharged: Pyrotechnic Blast, Demonbane Longsword +2, Spellsword +2, Wand of Flying, Wayfarer, Protect, Blessing of Maat,
Discard Pile: Blessing of the Spellbound, Blessing of Hshurha, Gallivance, Create Mindscape, Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Displayed: Deck: 12 Discard: 0 Buried: 0
Current Location: w/ Maznar
Hero Points: 8
5-5D Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Cleric of Nethys, Arcana Theft, Blessing of the Gods, Golembane Hammer +2, Cloudburst, Blessing of Pharasma, Blessing of Maat, Wayfarer, Fire Snake, Fly, Helm of Electric Radiance, Summon Hellhounds
Recharged: Discard Pile: Buried Pile:
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).
Blessing of the Gods
SS
Blessing B
Traits:
Divine
Basic
To Acquire:
None 0
When you encounter this card, you automatically acquire it.
Discard this card to add 1 die to any check.
Discard this card to explore your location.
You may instead treat this card as if it had the same powers as the top card of the blessings discard pile.
SOT: N/a
Move: Move to Shark Island
Explore: Goblin Pegleg
Goblin Pegleg:
Goblin Pegleg
SS
Weapon P
Traits:
Club
Melee
Bludgeoning
Poison
Swashbuckling
To Acquire:
Strength
Melee 8
For your combat check, reveal this card to use your Strength or Melee skill + 2d10. If you would succeed at the check, reroll the dice. You must take the lower result.
"Scurvy dogs done ate my leg,
So I got this fancy peg.
Pounded nails all through and through,
Goblin kick now poisons you!" -Ranzak, goblin Pirate
Melee 8+5=13:1d8 + 6 ⇒ (8) + 6 = 14
Acquired. Add to Victory Pile. Power: when weapon (or spell) is acquired, free explore.
Explore 2: Reflecting Buckler
Reflecting Buckler:
Reflecting Buckler
SS
Armor 5
Traits:
Shield
Magic
To Acquire:
Constitution
Fortitude 10
Recharge this card to reduce Acid, Cold, Combat, Electricity, or Fire damage dealt to you by 2. If you are proficient with light armors, you may reveal this card instead, and you may play another armor on this check.
Constitution 10+5=15:1d8 ⇒ 7
Not acquired. Banish Fly to Recovery to examine top card of Shark Island - Port Peril Corsair - and Fishing Village - Grayflame Mace +2. Then move to Fishing Village
End Turn: Reset Hand. Can attempt to recharge a discarded spell before reset
Recovery:
-Fly: Arcane 10:1d8 + 5 ⇒ (7) + 5 = 12
Board Status
Victory Piles
Maznar: 3
Augustille: 5
Damiel: 5
Jirelle: 4
Ak: 5
Seltyiel: 5 Current Ship: Man's Promise anchored at Harbor Harbor CLOSED None remain // Anchored Man's Promise; Augustille - Sacred Spring CLOSED None remain Sharkskin Reef 1-10 remain // Insanity Daemon, Jirelle's Councilor's Ring (Henchman - Proxy A) House of Stolen Kisses 1-9 remain // 1=Lady Cerise Bloodmourn Jirelle, Seltyiel - Fishing Village 1-8 remain // 1=Greyflame Mace +2 Ak, Damiel - Hall of Champions 1-4 remain // Pirate Guard Shark Island 3-9 remain // 3=Port Peril Corsair (Displayed: Pearl of the Sirines) Maznar - Tidewater Rock 1-2 remain // 1=Old Salt
Displayed: Deck: 9 Discard: 4 Buried: 1
Current Location: Tidewater Rock
Hero Points: 8
5-5A Reroll: not used
NOTES: Available Support: Blessings are available for use.
Other: Hi I'm Setlyiel! Please bot me if I need to Guard my location!
Deck, Discard, Buried:
Reloaded: Middle of Deck (Unknown Order): Create Mindscape, Fire Snake, Helm of Electric Radiance, Blessing of the Gods, Wand of Flying, Demonbane Longsword +2, Cleric of Nethys
Recharged: Pyrotechnic Blast, Fly,
Discard Pile: Blessing of the Spellbound, Blessing of Sivanah, Blessing of Pharasma, Avimar Sorrinash, Buried Pile: Cloudburst,
Favored Card: Weapon or Spell Hand Size: 5 ☑ 6☑ 7 Proficiencies: Weapons POWERS:
Choose a weapon that doesn't have the 2-Handed trait and a spell that has the Attack trait. When you play one for your combat check, you may recharge the other (☐ or shuffle it into your deck) to add 1d6 (☑ 2d6) (☐ 3d6) and that card's traits to the check.
Before you reset your hand, you may attempt to recharge a spell in your discard pile. (☐ If you succeed, you may put the card on top of your deck instead of recharging it.)
☐ When you play a weapon that has the Sword trait, you may add your Intelligence skill to your combat check.
☐ Add 2 (☐ 4) to your check to acquire a spell or a weapon.
☑ When you acquire a spell or a weapon on your turn, you may immediately explore again.
☑ Discard a spell to put a weapon from your discard pile into your hand (☑ or discard a weapon to put a spell from your discard pile into your hand).