Cleric of Gozreh

Selia D'Averam.'s page

32 posts. Alias of Walter Lindie.


Full Name

Selia D'Averam

Race

Human Oracle 3

Classes/Levels

HP:28/28 AC:15:12:14 Init:+1 Per:-1 Saves:4:3:3 Attack Bonus:spear +2, crossbow +3 spells 2/4

Size

medium

Age

19

Alignment

Neutral Good

Deity

Green Faith

Location

Varsia

Strength 10
Dexterity 12
Constitution 14
Intelligence 10
Wisdom 8
Charisma 18

About Selia D'Averam.

Basic Information:

Spoiler:

Selia D'Averam
Female Human Oracle 1
NG Medium Humanoid (human)
Init +1; Senses Perception -1

Defense:
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AC 15, touch 11, flat-footed 14 (+3 armor, +1 shield, +1 Dex)
hp 10 (1d8+2)
Fort +2, Ref +1, Will +2
Defensive Abilities revelations (air barrier +4 [1 hours/day])
Weakness oracle's curses (lame)

Offense:
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Speed 20 ft.
Melee Shortspear +1 (1d6/x2)
Ranged Light crossbow +2 (1d8/19-20/x2)
Oracle Spells Known (CL 1):
1 (9/day) Comprehend Languages, Summon Monster I, Cure Light Wounds, Divine Favor, Alter Winds
0 (at will) Purify Food and Drink, Resistance, Light, Detect Magic, Create Water

Statistics:
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Base Atk +1; CMB +1; CMD 11
Feats:
Augment Summoning
Spell Focus (Conjuration)
Superior Summoning

Traits:
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Devotee of the Green (Knowledge [nature] becomes class skill and gets +1)
Favored Son/Daughter - Ameiko Kaijitsu

Skills:
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Acrobatics - 4 (+1(DEX) +3(Ranks))
Diplomacy - 10 (+4(CHA) +3(Ranks) +3(Class Skill))
Fly - 5 (+1(DEX) +1(Ranks) +3(Class Skill))
Know(nature) - 7 (+0(INT) +3(Ranks) +3(Class Skill) +1(Trait))
Know(planes) - 6 (+0(INT) +3(Ranks) +3(Class Skill))
Spellcraft - 6 (+0(INT) +3(Ranks) +3(Class Skill))
UMD - 6 (+4(CHA) +2(Ranks))


Spoiler:

Languages Common, Varisian
Mysteries (wind)
Other Gear Studded leather armor, Buckler, Light crossbow, Shortspear, Backpack (33 @ 39.5 lbs), Bedroll, Belt pouch (1 @ 0 lbs), Candle (10), Flint and steel, Mess kit, Pot, Rope, Soap, Torch (10), Trail rations (5), Waterskin,cor +1, rop +1 16 GP, 3 SP, 7 CP

Abyssal book
Scroll burning hands


Special Abilities:
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Air Barrier +4 (1 hours/day) (Ex) +4 AC.
Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Lame One of your legs is permanently wounded, reducing your base land speed by 10 feet if your base speed is 30 feet or more. If your base speed is less than 30 feet, your speed is reduced by 5 feet. Your speed is never reduced due to encumbrance. At 5th
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.

Background:
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Despite a rough childhood as an orphan, Selia has always been carefree, letting life sweep her into whatever grand adventures it so precociously wills. These adventures hadn't amounted to much yet, as most comprised of little jaunts into the wilderness that surrounds Sandpoint. Selia had a natural attraction to anything that flew, but birds were her favorite.
One day, while chasing a butterfly through an area she was not familiar with, Selia fell into a dry riverbed. As she rolled down the steep side of the riverbed, she felt a strong jolt in one of her legs that caused her to pass out.

When Selia awoke, hours later, she noticed a few strange things. First, that her left leg was broken and maimed from the fall. Strangely, her leg did not hurt at all. Second, there was a man sitting near her, dressed in long and simple robes. When he noticed her regain conciousness, he smiled and said that it was good she was well.

The man introduced himself as Cyprus and went on to tell her that, despite the odd circumstances, that she had been chosen. For what, he did not know, all he knew was that nature was capricious and did things in mysterious ways. He felt a call that led him to her and to help her learn to control her newfound powers.

Cyprus, not fully grasping Selia's powers, taught her as best he could. He explained to her how nature worked and how it affected and was in turn affected by the Inner Planes. As she grew older, Selia's abilities tended to take on forms related to wind, the sky, and the animals that tended to soar through it. Many of her studies focused on these aspects of nature.

Not all of her time was spent with Cyprus, though. Selia's injured leg, which did not seem to heal, saddened her at first. She has made it a personal goal to discover the cause of her impairment. After some years of practice, and playing with the other children of Sandpoint, she was able to regain some of her former grace. She couldn't run as fast as the other children, but she could out-balance them on a fence and even manage to perform more graceful cartwheels than them.

Her mentor, Cyprus, passed away two summers ago and he is now ready to explore the wider world in hopes of finding answers to her questions.

DESCRIPTION:

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Average height and willowy, Selia's appearance isn't very striking, until you see her face. In her eyes you can see an other-worldliness, as if they are gateways to the sky itself. Her face shows a determination that no force can stand in the way of. In contrast, she always seems to have a smile on her face and a sort of emptiness in her gaze.

Level-Ups:

Level 3:

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HP - 8 + 2 = 10 (rolled on page 6 of discussion tab)
Revelation - Wind Sight
1st Level - Comprehend Languages
Feat - Superior Summoning
Skills - +1 Diplomacy, +1 Fly, +1 Knowledge(nature), +1 Knowledge(planes), +1 Spellcraft, +1 UMD