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About Selene, the Hero of YerasolSelene Female advanced human revenant bloodletter 3 / incanter 3 / shifter 3 / gestalt 3 / Champion/Archmage 1 (Pathfinder RPG Bestiary 288)
Limited Resources:
Daily Powers:
Mythic Power: 5/5 Spell Points: 14/14 Other Powers:
-------------------- Defense -------------------- AC 16, touch 14, flat-footed 12 (+4 Dex, +2 natural) hp 50 (3d12+14) Fort +7, Ref +8, Will +7; +1 trait bonus vs. illusion effects. Defensive Abilities +4 to saves vs. ability drain and ability damage, +4 to saves vs. energy drain, sleep or stunning, +4 to saves vs. mind affecting effects, hard to kill; Immune bleed, death effects, disease, exhaustion, fatigue, paralysis, poison Weaknesses lycanthropic, necromantic limit, personal warp, protected soul -------------------- Offense -------------------- Speed 30 ft. Melee destructive blast +7 touch (2d6) or . . bite +7 (1d6+4) | PA: +6 (1d6+6), and 2 claws +7 (1d4+4) | PA: +6 (1d6+6) Spherecasting: CL: 3, MSB: 3, Concentration: +8 Special Attacks mythic power (5/day, surge +1d6), savage bite, wild arcana[MA] -------------------- Statistics -------------------- Str 18, Dex 18, Con 16, Int 18, Wis 17, Cha 20 Base Atk +3; CMB +7; CMD 21 Feats Combat Casting, Death Drinker, Detect Blood, Dual Path[M], Endurance, Improved Energy Blade, Improved Vampire's Bite, Power Attack, Vampire's Bite, Vampiric Senses Traits hardly a fool, reactionary Skills Acrobatics +9, Appraise +8, Diplomacy +8, Disguise +9, Fly +9, Intimidate +10, Knowledge (arcana) +8, Knowledge (dungeoneering) +8, Knowledge (geography) +8, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +8, Knowledge (nobility) +8, Knowledge (planes) +8, Knowledge (religion) +9, Linguistics +9, Perception +9, Sense Motive +10, Spellcraft +10, Stealth +10, Survival +7 Languages Common, Draconic, Dwarven, Elven, Skald, Undercommon, Varisian SQ animalistic transformation, armored magic (aegis), avian transformation, barrier (ward), bestial trait (claws), bloodlust, casting, crafting mastery[MA], cruomancer level, cruomancy, deflection (aegis), destructive blast, drain (ghost strike), energy blade (blast shape), exhausting strike (ghost strike), extradimensional storage (space), greater healing, greater restore, greater transformation, invigorate, quick transformation, restore, shapeshifter, shapeshifting, sudden attack[MA], teleport, tentacles, wild empathy Other Gear 3,000 gp -------------------- Special Abilities -------------------- +4 to saves vs. Ability Drain and Ability Damage (Su) +4 bonus on all saving throws against ability drain and ability damage +4 to saves vs. Energy Drain, Sleep or Stunning (Su) +4 bonus on all saving throws against energy drain, sleep or stunning effects. +4 to saves vs. Mind Affecting Effects (Su) +4 bonus on all saving throws against mind-affecting effects. Alteration: Animalistic Transformation You can give your shapeshift target the quadruped form Alteration: Avian Transformation You can give your shapeshift target the avian form Alteration: Greater Transformation You can give your shapeshift target an extra trait Alteration: Shapeshifting (2 traits) You can bestow the Blank Form Alteration: Tentacles You can give your shapeshift target tentacles Bloodlust +2 (Su) +2 enhancement bonus to her Strength score Casting (CL 3, Charisma) You can cast sphere effects. Claws (Ex) You gain two claw attacks Combat Casting +4 to Concentration checks to cast while on the defensive. Crafting Mastery (Ex) Can craft any magic item. If you also have the feat, 2x speed & roll all checks twice. Cruomancer Level (3) All cruomancers have a cruomancer level that power their abilities. Cruomancy (Su) A cruomancer level equal to her racial Hit Dice Darkvision (60 feet) You can see in the dark (black and white only). Death: Drain (1) Ghost strike gives target negative levels Death: Exhausting Strike Ghost strike causes target to be fatigued Death Drinker (Su) You are able to derive sustenance from the blood of the deceased. Destruction: Destructive Blast (No Blast Type) 2d6 Ranged or melee touch attack deals 2d6 damage Destruction: Energy Blade Add your destructive blast to a weapon attack Detect Blood (Su) Can feel the presence of living creatures at a range. Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue. Hard to Kill (Ex) Automatically stabilize when dying, and only die at neg Con x 2. Immunity to Bleed You are immune to bleed. Immunity to Death Effects You are immune to death effects. Immunity to Disease You are immune to diseases. Immunity to Exhausted You are immune to the exhausted condition. Immunity to Fatigue You are immune to the fatigued condition. Immunity to Paralysis You are immune to paralysis. Immunity to Poison You are immune to poison. Improved Energy Blade You may activate the Energy Blade talent as a swift action when making a melee or ranged weapon or natural weapon attack, but not a touch attack. The next successful attack deals your destructive blast damage in addition to its normal damage. Improved Vampire's Bite (Su) You become more adept at drawing the life force from your victims Latent Vampire: Selene is not a 'true' vampire, although she is something very close. Despite her powers, she remains a living creature - she is not undead, nor does she appear to be one, and she can retract her fangs at-will. She does not have the weaknesses or blood dependency of a Revenant, but she doesn't have the powers of the Vampire template, either. She is affected by positive and negative energy as a living creature. Life: Cure 1d8+6 Heal a target for 1d8+6 hit points Life: Greater Healing Your cure heals 1 additional HP per caster level Life: Greater Restore Restore heals ability damage and removes some conditions that it would otherwise lessen Life: Invigorate (Up to 3 temp HP) Grant up to 3 temporary HP to an injured target Life: Restore Heal a target's ability damage and remove negative conditions Lycanthropic You can only target yourself with your shapeshift ability Necromantic Limit (Reanimate banned) You lose access to either ghost strike or reanimate Personal Warp You may only teleport yourself Power Attack -1/+2 You can subtract from your attack roll to add to your damage. Protected Soul You cannot target other creatures with your aegis, only yourself. Protection: Armored Magic (+3 armor or +1 shield) You can put an aegis on a target that grants them an armor or shield bonus to AC Protection: Barrier You can create a ward that absorbs damage Protection: Deflection +1 You can put an aegis on a creature to grant it a deflection bonus to AC Quick Transformation Apply and maintain shapeshift on yourself as a move action Savage Bite 1d4 (Ex) Fangs grow larger, granting a primary bite natural attack Shapeshifter Gain Alteration as a bonus sphere, and use your class level as caster level with Destruction Sudden Attack (Ex) As a swift action, use 1 power to make melee att, roll twice with +1 bonus and bypass all DR. Surge (1d6) (Su) Use 1 power to increase any d20 roll by the listed amount. Vampire's Bite (Su) You have fangs that allow you to drain the blood of your victims. Vampiric Senses (3/minute) (Su) Heighten your senses, sharpening them beyond any mortal's. Warp: Extradimensional Storage You gain a permanent extradimensional space that may hold non-living material Warp: Teleport You can teleport yourself as a standard action Wild Arcana (Su) Use 1 power, cast an arcane spell from your class list at +2 CL (doesn't need to be known/mem). Wild Empathy +8 (Ex) Improve the attitude of an animal, as if using Diplomacy. -------------------- Even in the best of times, the Immortal Principality of Ustalav is a dark place. For some... it's a little darker than others. Selene is a member of the Caliphas Constabulary, tasked with keeping order in a city that... well... doesn't have a whole lot of it to be kept. Even as one of its most upstanding officers, Selene is more the type to uphold the spirit of the law, more than its exact letter... although she's not above being legalistic when it serves her needs. Being an officer in a city like Caliphas isn't easy, but Selene has managed it mainly by virtue of being even more frightening than most of the criminals she chases after. Selene is a kind of latent vampire - a being that's not quite undead yet, but is certainly rather close. These powers have manifested in a number of ways. Most notable to some are her abilities as a Revenant Bloodletter. The most dangerous of these are her fangs - which she can use to drain blood from others, weakening them and empowering her abilities as a Cruomancer, a blood-mage. She also seems to have an uncanny knack for detecting the presence of living beings, which has been of no small help in tracking down suspects. She tries to stay full up on blood when she can, since it powers her abilities, but can use some of it to enhance her senses... again useful for tracking others, as well as spotting lies and trouble. Her abilities manifest in other ways, too. As a Shifter, Selene can transform into a number of forms suitable for a vampire, and uses these augments in combat to make herself significantly more deadly... and adaptable. As if that weren't enough, her powers as an Incanter are varied, covering everything from hurling deadly blasts to restoring life. That one is particularly important to her, since while she's not totally dependent on blood, she does need it for some of her abilities... and she can use magic to restore those who allow her to feed from them. She usually feeds from a friend in the Constabulary who's aware of her nature - most simply think she's an excellent officer with some magical talent, if a bit strange sometimes. Her life would be a lot easier if Caliphas actually supported the work of the Constabulary for anything other than gathering taxes to fatten the coffers of the wealthy... but Selene wants to make the city a better place, and that's why she stays. In a city of shadows, the scariest thing may not be what causes terror in the night... but the one who hunts the terror down. |