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![]() I always run traps a lot harder I have played 1e 2e 3.0 3.5 and pathfinder. I like to run a string of traps if one go's off it sets up more. a rune in a hall set to a rod of lighting bolt go's down once then is eaten by the rod again then in same hall a trap armed by the lighting. In my mind if I was a bad guy I would make sure any coming throw my door die with out me lifting a finger. in a lvl one all trap dc's should be 15 in a lvl 2-3 dc 18-20 lvl 4-5 20-23 and so on ![]()
![]() In my mind I never change the monsters for to match the point buy i have given out because this! 10p = dead party and I must have wanted that because I gave them that. 15p = Party really challenged for people who like the hard combat that pushes optimizes Pc 20 = some hard fights but most we will win with 50% hp or more. 25 = I find is more for the RP players because combat is easy so they can win or fail buy RP but almost always win combat. ![]()
![]() ok for the last of it. Tough as bone: On reaching 7th lvl a pale master takes on even more qualities of a undead. He becomes immune to disease, nonlethal damage, and stunning. Undead cohort: as it sounds but only aloud one lvl still based of leader score. Deathless mastery: gain undead traits, immune to poison,sleep,paralysis, death effects, critical hits,ability drain, energy drain, ability damage.
ok that's the whole class would like to hear from more then one person on if its ok or not and maybe ideas to make a arc type. ![]()
Female Human Claric lvl 1
![]() I will assume this is where it would be best to put my times.
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